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minipimp

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Everything posted by minipimp

  1. Sounds good mate ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  2. Thanks . ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Other than that I would just say that the combat level Req, doesnt work . It will still allow you to equip the item even if your level is under the req.
  3. It is, but we have fun here ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  4. Server side, if you dont have a weapon equipped and you attack anywhere, it will error to this line.``` If Not Item(GetPlayerEquipment(attacker, weapon)).CombatTypeReq = 5 Then ' Check for Polearm ```in mod combat.
  5. > Heh, it's not bad for piecing bits together. I remember one time when someone used a PSD of mineā€¦ They posted screenies of it up on IndieDB. It was horrible. They massacred anything artistic, and completely ruined it... not you, though. > > I approve. I really do appreciate your released artwork that helped me create my gui. I also can learn off of it , by what you did. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) And thanks guys ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  6. I used some of the resources to create this. I will make a standard Gui later, that will fit EA / EM for people to use ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  7. Whenever I created the quest , after I deleted the accounts and quest folders it gave me this RTE 9.
  8. Sorry , I was at work all day. I deleted the quests/accounts and it seems to work now. If I get it again ill post a screeny or the line.
  9. When ever I talked to the npc for the quest giver, it gave me rte 9, and ive been getting that for a few more things as it crashes the server.
  10. > That's really nice, well done. > > [Mode7](http://en.wikipedia.org/wiki/Mode_7) would suit Eclipse a lot more, but what you did looks also good. > > > >! ![](http://img.photobucket.com/albums/v226/ccoa0/mode7.png) That looks great.
  11. I believe that lots of the placement for things are messed up.
  12. ~~I downloaded the new version, but it didnt have the skill levels or the keybinds remapped?~~ Lol I didnt see that you havent released 1.8 yet, all I saw was the change log and downloaded 1.7 thinking it was 1.8 . xD cant wait for next release.
  13. He implemented Alatars quest system into Eclipse Mega, so that also is another choice if your looking for a quest system in a good custom engine.
  14. I made 2 entries, to see which one looks better. 1\. >! ![](http://www.eldrum.com/images/Mainmenu.jpg) 2\. >! ![](http://www.eldrum.com/images/Mainmenu2.jpg) Edit: When I read this post, it said the engine Eclipse stable. Im also not sure if There is supposed to be a full gui or just main menu for the contest.
  15. I like those screenys ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  16. Thank you for using my suggestion:) Looking forward to the next release.
  17. What you think of these. Note this is my first time ever pixeling anything ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  18. In my opinion heres how I think they should be keybind. C-Character/stats B- Inventory L-Quest Log O-Player Skills/Spells P-Party. If anyone has ever played an mmo, those are the most common keybinds/hotkeys.
  19. How would I go about changing what "key" they for the panels? I dont see anything lol
  20. Edited post completely,sorry for the double.
  21. I keep getting an error , when I fight a npc and leave to another map, heres the code it takes me to on error. ``` Sub ProcessNpcMovement(ByVal MapNpcNum As Long) ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler ' Check if NPC is walking, and if so process moving them over If TempMapNpc(MapNpcNum).Moving = MOVING_WALKING Then Select Case MapNpc(MapNpcNum).Dir Case DIR_UP TempMapNpc(MapNpcNum).yOffset = TempMapNpc(MapNpcNum).yOffset - ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X)) If TempMapNpc(MapNpcNum).yOffset < 0 Then TempMapNpc(MapNpcNum).yOffset = 0 Case DIR_DOWN TempMapNpc(MapNpcNum).yOffset = TempMapNpc(MapNpcNum).yOffset + ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X)) If TempMapNpc(MapNpcNum).yOffset > 0 Then TempMapNpc(MapNpcNum).yOffset = 0 Case DIR_LEFT TempMapNpc(MapNpcNum).xOffset = TempMapNpc(MapNpcNum).xOffset - ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X)) If TempMapNpc(MapNpcNum).xOffset < 0 Then TempMapNpc(MapNpcNum).xOffset = 0 Case DIR_RIGHT TempMapNpc(MapNpcNum).xOffset = TempMapNpc(MapNpcNum).xOffset + ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X)) If TempMapNpc(MapNpcNum).xOffset > 0 Then TempMapNpc(MapNpcNum).xOffset = 0 End Select ```RTE 9.
  22. Thanks. I wish I could figure out how to update the Level/TNL for the skills every time I attack, I tried something and it didnt work, any suggestions?
  23. When searching for``` Case ITEM_TYPE_WEAPON ```in the server, there is no``` Public Sub Use Item ```. What could I do?
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