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dao

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Everything posted by dao

  1. can u give me ur mod direct x one so i can see if it works
  2. uhh wat r u talking about oracle? and i changed the code rob
  3. 25X19 Blocks (800x608 pixels) http://www.touchofdeathforums.com/smf/index.php/topic,41446.0.html
  4. is it because i made the game screen larger?
  5. err ya i just noticed that lol >.< i still cant get it to work =P anyone else get it workin
  6. uhh yea noob question what does this do? i know it does something with location but what xD
  7. lol i think i may of found the error. in the command hes checking to see if its already seen and if it is =false idk but ima check this. still nothing but wouldnt this be the right code: > 'Choose to see or not to see minimap > If LCase(Mid(MyText, 1, 8)) = "/minimap" Then > If Minimap = False Then > Minimap = True > Else > Minimap = False > End If > Exit Sub > End If im still having trouble but im looking thru the codes atm. if anyone has this set up please tell lol
  8. i failed to get it working.. i did everything with no errors but when i try the command nothing happens =/
  9. this would go in source tutorials lol. nice tho
  10. lol robin. atleast robins helping, no one expects him to make a tut and if u do forget it.
  11. i want the npcs to be bigger. i can handle raising the name blt but as for resizing it i need help xD
  12. lol xD yeah he has sum skillz go on msn =p
  13. lol.. noo simply just find the image button and make a box then paste it inside
  14. yes it is so hard… dont have to triple post >.>
  15. dao

    XGOTO= Error

    o ok lol np
  16. dao

    XGOTO= Error

    at the top of the code what does the whole line say after option explicit.
  17. dao

    Changing Pic Size

    if you look in the posts there be a fix for that
  18. well its not that easy, it takes alot of code i suggest you wait for his version to come out. =/
  19. uhh no heres what u do. paste an image on and name it "imgnone" and find ' draw map name and replace it with this > ' Draw map name > If Map(GetPlayerMap(MyIndex)).Moral = MAP_MORAL_NONE Then > Call DrawText(TexthDC, 0 + sx, 0 + sx, > imgnone.visible=true > Trim$(Map(GetPlayerMap(MyIndex)).Name), QBColor(BRIGHTRED)) > ElseIf Map(GetPlayerMap(MyIndex)).Moral = MAP_MORAL_HOUSE Then > Call DrawText(TexthDC, 0 + sx, 0 + sx, > imgnone.visible=false > Trim$(Map(GetPlayerMap(MyIndex)).Name), QBColor(YELLOW)) > ElseIf Map(GetPlayerMap(MyIndex)).Moral = MAP_MORAL_SAFE Then > Call DrawText(TexthDC, 0 + sx, 0 + sx, > imgnone.visible=false > Trim$(Map(GetPlayerMap(MyIndex)).Name), QBColor(BRIGHTGREEN)) > ElseIf Map(GetPlayerMap(MyIndex)).Moral = MAP_MORAL_NO_PENALTY Then > Call DrawText(TexthDC, 0 + sx, 0 + sx, > imgnone.visible=false > Trim$(Map(GetPlayerMap(MyIndex)).Name), QBColor(WHITE))
  20. dao

    Show name on mouse move

    i want all player names to be hidden and then when your mouse goes over the sprite there name shows up and when it goes off it goes away
  21. nice fix dude thanks
  22. well im not so sure =/ but my guess is to paste the image on the game screen and make it visible=false then go to ' draw map name and somewere put myimage.visible=true something like that
  23. well hippo if u added that add the bottom of ur post this would of been avoided xD
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