dao
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Everything posted by dao
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can u give me ur mod direct x one so i can see if it works
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uhh wat r u talking about oracle? and i changed the code rob
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25X19 Blocks (800x608 pixels) http://www.touchofdeathforums.com/smf/index.php/topic,41446.0.html
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ahhh ok nice find xD
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is it because i made the game screen larger?
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err ya i just noticed that lol >.< i still cant get it to work =P anyone else get it workin
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uhh yea noob question what does this do? i know it does something with location but what xD
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lol i think i may of found the error. in the command hes checking to see if its already seen and if it is =false idk but ima check this. still nothing but wouldnt this be the right code: > 'Choose to see or not to see minimap > If LCase(Mid(MyText, 1, 8)) = "/minimap" Then > If Minimap = False Then > Minimap = True > Else > Minimap = False > End If > Exit Sub > End If im still having trouble but im looking thru the codes atm. if anyone has this set up please tell lol
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i failed to get it working.. i did everything with no errors but when i try the command nothing happens =/
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ah alright no problem glad to help man
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this would go in source tutorials lol. nice tho
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lol robin. atleast robins helping, no one expects him to make a tut and if u do forget it.
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i want the npcs to be bigger. i can handle raising the name blt but as for resizing it i need help xD
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lol xD yeah he has sum skillz go on msn =p
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lol.. noo simply just find the image button and make a box then paste it inside
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yes it is so hard… dont have to triple post >.>
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at the top of the code what does the whole line say after option explicit.
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if you look in the posts there be a fix for that
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well its not that easy, it takes alot of code i suggest you wait for his version to come out. =/
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uhh no heres what u do. paste an image on and name it "imgnone" and find ' draw map name and replace it with this > ' Draw map name > If Map(GetPlayerMap(MyIndex)).Moral = MAP_MORAL_NONE Then > Call DrawText(TexthDC, 0 + sx, 0 + sx, > imgnone.visible=true > Trim$(Map(GetPlayerMap(MyIndex)).Name), QBColor(BRIGHTRED)) > ElseIf Map(GetPlayerMap(MyIndex)).Moral = MAP_MORAL_HOUSE Then > Call DrawText(TexthDC, 0 + sx, 0 + sx, > imgnone.visible=false > Trim$(Map(GetPlayerMap(MyIndex)).Name), QBColor(YELLOW)) > ElseIf Map(GetPlayerMap(MyIndex)).Moral = MAP_MORAL_SAFE Then > Call DrawText(TexthDC, 0 + sx, 0 + sx, > imgnone.visible=false > Trim$(Map(GetPlayerMap(MyIndex)).Name), QBColor(BRIGHTGREEN)) > ElseIf Map(GetPlayerMap(MyIndex)).Moral = MAP_MORAL_NO_PENALTY Then > Call DrawText(TexthDC, 0 + sx, 0 + sx, > imgnone.visible=false > Trim$(Map(GetPlayerMap(MyIndex)).Name), QBColor(WHITE))
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i want all player names to be hidden and then when your mouse goes over the sprite there name shows up and when it goes off it goes away
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well im not so sure =/ but my guess is to paste the image on the game screen and make it visible=false then go to ' draw map name and somewere put myimage.visible=true something like that
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well hippo if u added that add the bottom of ur post this would of been avoided xD