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damian666

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Everything posted by damian666

  1. any progress on that tile converter? since you were on the topic, would love to add extra layers, still fucks up for me >.< normal map conversion is easy, but the layers… *shivers oh, and thanx for the explanation of the no 2 clients stuff :P Dami
  2. link to version 4 doest work, redirects to the thread instead, just so ya know ^.^ Dami
  3. he, that cant be good xd but atleast you fixed up your code, so it wont bite you in the ass later ^^ dami
  4. ``` Public Sub DismissFromGuild(ByVal UserIndex As Integer, ByVal DismissName As String) to Public Sub DismissFromGuild(ByVal UserIndex As long, ByVal DismissName As String) ```^ please note im nor sure this matters, but better safe then fucked xd ``` 'Can't dismiss if we aren't the guild leader If GetPlayerName(UserIndex) Guilds(GuildIndex).Owner Then to 'Can't dismiss if we aren't the guild leader If GetPlayerName(UserIndex) Trim$(Guilds(GuildIndex).Owner) Then ``` dami
  5. lots of things actually xd first, your sending a long index to a integer index. secondly, you retrieve guilds owner name without trim$, think that maters, because it would give ya like "test " as name, not "test". rest of it seems ok though, on first glance, hard to debug when im not running it xd Dami
  6. also, i dont see where ya declared playername ``` If listUsers.text = PlayerName Then ```
  7. dont see anything wrong with it, although you make me wonder why the fuck you have a DoEvents in there O.o Dami
  8. lol, i knew it, happened to me too xd your very welcome mate , have fun :) Dami
  9. good, now we know what happens, it doesnt recieve. which is weird though xd try copying your server enumeration file to the clients, perhaps its different, its hard to see sometimes.
  10. nonono xd i mean, when ya press the button clientside, so it sends, does it stop in server when ya put a breakpoint on: HandleDataSub(CSendCreateGuild) = GetAddress(AddressOf HandleCreateGuild) ??
  11. thats normal, but i mean on client send?
  12. so its not even stopping on a breakpoint of the ``` HandleDataSub(CSendCreateGuild) = GetAddress(AddressOf HandleCreateGuild) ``` ??
  13. yes, some, but i mean, flood the ducking bastard with them, check every single line so you can check everything for right data etc. thats your best bet mate, because while looking over it, nothing jumps up as wrong, so we can only know sure if we go in debug overkill xd so start in handlesub, then the sub that goes from there, then the createguild etc etc etc Dami
  14. make sure there is no typo, i once had a "Ssomethinghere" instead of "Csomethinghere" in server, that wont error, but also wont call the right code, took me a frikking day to notice xd Dami dont see anything wrong, just put breakpoints everywhere, from the call to the sub, tru all of your sub, see where it fucks up
  15. like we will ever have a eclipse game in need of that much connections in use xd
  16. i agree, not only that your not making EE/stable mistakes again by stuffing it with shit, but also because some of us have allready a engine suited to their needs, and cant just start over like that for a feature :)
  17. yes, i was one of them actually :P else you could post tuts like you have been doing man, that works too ^^ Dami
  18. he? last time i checked "he" had tits, but could be wrong xd Dami
  19. thanx that you will take a looksie, more layers will basicly allow me to make animation layers, because using the damn animation system doesnt work for me xd Dami
  20. ill be sure to see if i can rip anything usefull :) also, i looked at your conversion stuff, any luck we could get a convertor for adding more layers? i think its in the tiles rec, but personally i cant get it to work. also, stupid that i forgot, but animated tiles is a pre if ya ask me. Dami
  21. i agree we should keep this at a minimum >.< not this particular one, i mean in general, in a few weeks we will be flooded with engines xd also, suggestion, better sound system, guild system, fix all leftover bugs, quest system. Dami
  22. ok, i get that part, but hee, atleast you would have seen her naked :3 Dami
  23. problem is, this stuff doezsnt layer the sounds, it plays one at a time. same with my mp3 tut btw, thats why i moved first to fmod, which sucks xd, and then to bass.dll, also sucks, but atleast less then Fmod. Dami
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