goku1993
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Everything posted by goku1993
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hmm looking at the code it looks good but didn't you forget to dim SwitchWarpMap or did i just read the code wrong somewhere.
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I think they way they wrote the thing isn't really well what a company would right.it's probably a scam.try typing this in your browser kaffirmay.com that site looks like a scam.
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check out the run code for players then make it work with npcs , that shoudn't be too hard i ll check it out later if i have time
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what version of eclipse you using? cause it worked on 2.7 but once when i wanted to test 2.8 u had an error (it may had been just me making a mistake but maybe )
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ok well i need some help i added this code to ondeath ``` Sub OnDeath(Index) Dim MapNum Dim ClassID Dim X Dim Y Dim townmap Dim townx Dim towny If GetMapBootMap(Index) > 0 Then Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index)) Else townmap = 0 + GetVar("townportals\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "townmap") townx = 0 + GetVar("townportals\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "townx") towny = 0 + GetVar("townportals\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "towny") Call PlayerWarp(index, townmap, townx, towny) End If End Sub ``` it works fine exept that if the player doesn t step on the scripted tile case 0 he won t die so is it possible to write else if (how to say scripted case 0 ) then the code and below add the old code that gets the location from classes?
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does this help? http://www.touchofdeathforums.com/smf/index.php/topic,22148.0.html
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i m not home right now but at home i have the code of when someone accepts the trade i ll check that out for you
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you can try this, i don t know if it ll help but i think it will http://www.touchofdeathforums.com/smf/index.php/topic,22148.0.html
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i v done this it s pretty simple,but i forgot if the tutorial was about party or trade but i found one on here i think it was a party box tutorial then i used the party tutorial to make a trade one,commands are pretty simple.
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easiest way for you is to download a new copy then compare it with your copy in the places you deleted to see if one of them had something to do with text.
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lol thx that was stupid
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ok well i m trying to add a message when the player joins if he s lvl 1 went to on join added this: ``` if GetPlayerLevel(index) = 1 then Call PlayerMsg(Index, "Test",Red) ``` call playermsg is probably right but how do you well say that you want the player lvl to be = 1
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well if the server is on someone s pc all the person has to do is remove the internet connection close the server and find out from where the person has been hacking into your pc???? i mean if someone starts banning on your server or somthing just close the server
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i m not too sure but don t you have to activate the components of the media player or somthing,again not very sure
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hmm tried doing it but now not all the clicks are messed up just some when i click lol,resolution was 600x806 too
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i told you how to do it on a pm and it worked guess it woudn t hurt if i explain how to do it if someone needs it: you have to have vb6 of caurse: find Public Const ExtraSheets = 10 and change the 10 to the number of tiles you want to have then go to frmmapeditor click on the thing you drag to change maps and in it s properties change the max to the number of tiles you r using there you have it.
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it needs some modifications but it s good for a beginner you ll get better soon if you practice.
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you can easily do it in vb6, you just have to change 1 line of code lol just send me a message if you have vb6 and i ll tell you what to change
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just a though but by changing these won t the onclick for the mapeditor become messed up too?not sure about it though and i m not that good at vb6
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it wasn t really what i ment but it s just a bit hard to explain.it s fine now i fixed it
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no it won t work only vb6 works how many times have people asked this on here?well anyway try finding vb6
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if you made a button in vb6 then just double click it to write the code that the button is supposed to do.
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hey guys i v been having a problem when i want to add a tile or an attribut to a mouse, when i click a tile block with my mouse the pic i want to add or attribut go to a tile near the one i clicked and not on the one i clicked all i m asking for is the part of the code where the clicking appears and i ll try to fix it alone.(i can t actually find where that code is ) thank you
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this code s fine tested it it works,maybe you added somthing in a wrong place or somthing
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can you at least post what the game is about and stuff?i woudn t be interested if someone just showed me a screenshot