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PD

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Everything posted by PD

  1. Very simple to do something like this yourself but hey good first post :P
  2. PD

    New tattoo

    Eh…good luck with that :P
  3. @Toady: > Hey are you looking for Mappers or anything? Because I'd be interested in Mapping. I'm a Developer on Paper Mario Online, if that means anything to you. (It uses pokemon sprites so I know how to use them) We will need one or two more mappers but we will see about that later. Development has came to a stop as my granddad just passed away and I dont feel like working on anything.
  4. PD

    CS:DE to EO conversion

    @Rob: > Copy/Paste the WordWrap function from CS:DE should suffice ;) What's with the face? I was only pointing it out :P
  5. PD

    CS:DE to EO conversion

    @Rob: > I probably wouldn't try and build it off of this code, rather than using the ChatBubbles and trying to copy the whole ChatBubble Array. Look at the way it does 'DrawPlayerName' in EO. Give each player a 'Message' variabe in their PlayerRec. Then on the client, under the HandleSayMsg, make the Player(index).Message = the chat string. Then under the DrawPlayerName, you can simply copy the code for DrawText to also Draw the Message. > > Simply do an engine check timer afterwards to clear the message after x number of ticks. Yes I'd do what Rob said but mind you what he said doesn't take into account the string's lenght so text wrapping would also be needed.
  6. Aha! Love the style of the graphics, keep up the good work :P
  7. @Byson: > I look forward when your new community site is up and running Zesh. I would love to follow the progress of your game until its release. The ideas you have also implanted in regards to the battle system etc, as you well know from my PM's, has also piqued my interest. > > Anyone who is able to steer away from the usual concept of the limitations the engine is able to offer certainly deserves a reputable rank and an admirable following. Aha! Thanks :P I will be sorting out the site when I get some free time and will be posting an update soon.
  8. PD

    NPC movement

    Take a look in modServerLoop > UpdateMapLogic and find the comment 'Lets move the npc' and take a look at that. You should be able to change the way NPCs move in there.
  9. PD

    NPC movement

    @quintensky: > i have a problem which i can't seem to solve… > my npc's move like this: > > 1 tile > 3,4 secs later > 2 tiles > 3,4 secs later > 3 tiles > > its just way too slow, can anyone help me?? i want them to walk like normal players do. Yea I hate the way they move too. You will need VB6 and a copy of the source to change the way they walk.
  10. @flamespeedy: > Oh very nice mate. i would love to play and test this.. do you need any Gamemasters to monior the chat and game ? What crzy said: @crzy: > LOLZ. I can let you know that if he does need GMs he will not be choosing some new guy who just wants to be a gm. > > Sites not loading…. Yea, its pissing me off. May as well change host or something.
  11. No one cares about Lightning's wellbeing…I just want my DUCKING cupcakes.
  12. @crzy: > I have a re seller account on my vps I can give ya some space if the speed issues are not resolved. All you need is a domain name. Thanks for the offer Crzy. If the speed issues dont get sorted out I'll send you a PM about it.
  13. @Ryoku: > ;D way to go, I wouldn't even give them that many XD lmao > > =3 glad to see you working hard on it =D Aha thanks :P @crzy: > Sites a little slow… But then again that may be on my side not sure. Also when registering after filling in username and password and email then clicking submit this page shows. > > http://zymic.com/hosting/purchase-mail/ > > but registration works. Yea I'm also getting speed issues, must be the host. I'll see if I can get anything done about it.
  14. PD

    Need help with rooms!

    Use the warp attribute.
  15. @Schnurman: > Hey zesh I been really working on my gui skills alot, if you need some I don't mind. It will make your game look better and it's not in your time lol. I don't even care about credit xD @Dremek: > I will too, You're not the only good GUI person. XD Thanks for the offer guys and I've PM'd you both about a GUI. I've been working on pc boxes and have the base of it done. Each player will get 10 boxes that can hold 30 pokemon each, so yea…you can't catch 'em all but you can catch quite a few :P I think its time to bring up the new forums, so go ahead and register ;D http://sleepyentertainment.zxq.net/pcr/
  16. @Ryoku: > the plain battle display that is put to shame by even pokemon R,B,Y. lol > > >.< just my imput as a potential player, it looks a little bland. Aha! Im not exactly sure of what to change to make it look better cause I like it but mind you I don't really care for the graphics right now, just getting the features in first and once I've released a test client then maybe I'll take a look at it again ;D
  17. @Ryoku: > Looks awesome =D > > Will you be making a better display for Pokemon HP and stats? Thanks and what display? If your talking about the box on the battle screen that has the HP bar, name, level and exp then probably not cause I like it like that ;D Or are you talking about the stats you get when you level up, all of that green text with the +2s or what? :P @Schnurman: > Lol squirtle doesn't know aerial ace, lol just kidding. But this looks awesome zesh, always have my support man. Aha I was just testing the features and thanks for all the support ;D
  18. Update Time: The battle system is all but done now. The only things missing would be move effects, status effects. The battle system has these features: * Attacking * Gaining Exp * Leveling * Evolving * Learning Moves * Switching Pokemon * Using Items * Catching Now with that pretty much done I'm moving onto other features like PC boxes, pokemon following you around and such. Here some eye candy: >! ![](http://i55.tinypic.com/16c807p.jpg) ![](http://i52.tinypic.com/24wudt0.png) ![](http://i51.tinypic.com/8z30q1.jpg) Another batch off updates will be coming soon and some more eye candy :cheesy:
  19. @Devlin: > Looks nice man! > > Keep it going, Thanks. A little update: The dev server has gone up and work on ingame content has began. The attacking system is working fine and is pretty much done. Next I'm going to finish off features like leveling, evolving and such and then I'll release a little test client. More updates coming.
  20. Ah! So you released it, good on you ;D
  21. @...: > Sounds exciting. Wish you luck on the development! Thank you ;D I've also started work on the new PCR site and it should be ready soon.
  22. @crzy: > Let me know when its up. I'd love to help test it. Can't wait for this to come out. With all the work you have been putting into this it should turn out great. Thanks for all the support crzy ;D Sometime next week the dev server will go up and the creation of ingame content will begin. Most of the new maps which will be added have been planned along with the classes. Just some family problems stopping me and Darkbolt from finishing off the plans but they will soon be done. The new attacking system is all but done and now is going to be tested to see if it works and if it deals an appropriate amount of damage. Once thats done the other basic battle features will be added and then we can have a little test :P
  23. PD

    Vb6 cant do compile

    Hm…I'm not sure but I've had a few of these errors where listview isn't loaded upon opening the project in VB6\. Maybe you are getting the same error when starting up VB6, if you are just close the client/server and reopen until you don't get the error message. Just my two pence ;D
  24. I guess I'm too late now with what Robin is offering. I've been helping out a few people with code and adding in tutorials for free and as you were willing to pay I would charge you at most £10 for all of that, seriously 40 for something that probably wouldn't take more than two hours is a complete rip off.
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