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Warconn

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Everything posted by Warconn

  1. ooo. Forgot to add those. M computer is crrently off now b/c I'm adding memory to it. Once I get it up and running I'll add the images Thanks for the reminder Warconn
  2. @Tyr: > There are loads more other patchers avaible, such as neoncube (fully adaptable gui and style) > > good job Warconn, i didn't know you were going to release you hard work, I hope this helps ppl out! thanks, i decided to because i remember when i started, i really needed an updater, so this way, everyone can have one. I am also hoping it might get put into 3.0 ;) Thanks guys Warconn
  3. yep you dont want to give everyone else your website as @ShadowIce: > for 1 thing, its http://127.0.0.1 i looked at that, and didnt see anything… all i said was use your ip as the URL instead of that
  4. no, we will not see anything using 127.0.0, you want to use your ipaddress, check ipchicken.com and use that after you port forward im pretty sure thats what you want to do
  5. lol anything you get here wont be much better, everything here is cheesy, it is a Massive Multiplayer Online Role Playing Game Forum lol what are you thinking of saying? [edit] lol beat me to it
  6. so what do you guys think of the human landmass of New Colony Online! **Image was to big and streching forums, just click to see the image http://dl.getdropbox.com/u/301475/ScreenShots/Humanworldmap.bmp that is just the base outline for the human landmass. I will add actual screenshots to another image as soon as myself and wharp have enough connecting maps. Let me know what you guys think Warconn
  7. Nice map, hope to see this in Ambardia soon. now i understand how you are able to get a whole room to your game… you own the house lol. i wish i could do that :(
  8. @Ðragon: > What is the Animation GIF Control 2.30 serial? I can't seem to get it to work without it.. for that, just hit continue or ok, i dont have a serial number for that, it is the only way that i found atleast to run a GIF animation… Yea, you dont have to register that to use the updater
  9. yea, it has been fully tested, you can try it out yourself by downloading New Colony Online, found in my sig thanks guys
  10. oops, forgot to add the dll's for the gif and bar… i updated the main post
  11. Warconn

    Sourced Updater

    alright guys, i have decided to release it ;) http://www.touchofdeathforums.com/smf/index.php?topic=39403.0 there you go, any questions, post them there Thanks
  12. Ok, i have finally decided to release the updater source!!! here it is CLIENT SIDE In ModHandleData add: ``` If casestring = "updates" Then Dim updatename As String Dim Ending Dim path As String Dim retval As String Dim theURL Dim savepath Dim number As Integer Dim Amount updatename = parse(1) path = parse(2) number = parse(3) Amount = parse(4) Call WriteINI("UPDATES", STR(number), updatename, App.path & "\update.ini") Call WriteINI("PATHS", STR(number), path, App.path & "\update.ini") Call WriteINI("UPDATES", "amount", STR(Amount), App.path & "\update.ini") If updatename = "complete" Then Call Shell(App.path & "\updater.exe", vbNormalFocus) Call GameDestroy End If End If ```to the end of the casestrings then go to your frmipconfig Add a button and name it btnstartupdate double click the button to add this code to it: ``` MsgBox "Your download is about to begin, this will take 2-5 minutes to update. Please Do not go to a different screen as it slows down the updating process. Thanks", vbOKOnly, "Update" Call SendData("loadupdates" & END_CHAR) ``` after you have added that, we will edit some of the config files go to config.ini in your client folder open up the file, and under the heading [IPCONFIG] add ``` website=PUT THE ROOT OF THE WEBSITE HERE THAT HAS ALL THE FILES 'ex http:\\www.eclipse.webs.com\updatefiles\ ``` a note on this *** all of your files MUST be in the same directory on your website, DONOT add different files in the directory*** once that is done, your are done client side, 1/3 of the way done ;) –-------------------------------------------------------------------------- SERVER SIDE Go to ModHandleData and after ``` Case "returningcustomboxmsg" Call Packet_CustomBoxReturnMsg(index, Val(parse(1))) Exit Sub ``` add ``` Case "loadupdates" 'loadupdates Dim onename As String Dim onepath As String Dim number Dim path As Long Dim ending As Long Dim Amount As Long Dim update As Integer number = 1 Amount = ReadINI("UPDATES", "amount", App.path & "\updates.ini", vbNullString) Do While number
  13. wow, looks really good, so far, nice job cant wait to be part of it ;) am i the unnamed general
  14. Warconn

    Sourced Updater

    yea, i think it should be added aswell, but not to many people are interested in it right now, i have only gotten 6 people who voted… so i dont no yet
  15. @azkanan: > Got it. If it doesn't turn out Medieval, i'll do an equivelant :P. hehe alright, but i better not end up a midget lol i dont really care ;)
  16. hey if you go with the medivel theme, i want to be a dwarf guard on a flying dragon who shoots fire ;) gotta love the dwarfs
  17. yea, just make a class server side, make it locked=1 once you promote them to admin, just make a tile that they step on, that has a setplayerclass so once then step on the scripted tile, they become the admin class. [edit] ahh sean you beat me to it lol
  18. make sure that that is below all of the other cases, i think ``` If (casestring = "returncustomboxmsg") Then customsize = parse(1) packet = "returningcustomboxmsg" & SEP_CHAR & frmCustom1.txtCustom(customsize).Text & END_CHAR Call SendData(packet) Exit Sub End If ``` is the last case before it ends, put it right after that, and it should work
  19. @Nubbs: > didn't understand it at first but i get it now) Riney thank you every little bit helps > > ok what that was supposed to be is .. basically i thought i needed these or something like this to end the sub if the player was not on a map( or the right class) that they would recieve the bonus .. > > if your still confused about what i mean ill find a better way to explain it (sorry very very busy day at work today) > > thanks for cleaning up the mess i was so loopy yesterday (i didnt think to make it in the editor and then copy/paste… im going to test that out to see if it works and then let you know and go from there... again thank you for helping me with this... i only got a "6" on the nerd script test (43% scored higher than me and 41% scored lower) though i think with it being a multiple choice test i might've got lucky on 2 questions... lol yea, no problem you would want to use an "else" there for people who do not have the class requirments, like ``` else call playermsg(index, "You enter a house, but do not feel at home.", RED) ``` i think thats what you want lol?
  20. yea, make a warp on the door, and then make another map for the inside, with the shop and NPC
  21. here, this should be what you want, not tested, but an outline that should work ``` Case 0 dim class dim str dim def if GetPlayerClass = (class number that would recieve bonus) if GetPlayerMap = (map number i would want the bonus to be for) Call PlayerMsg(Index, "Ahhh.. feels like.home.", WHITE) str = GetPlayerSTR Call SetPlayerSTR(index,(str + 5 ) def= GetPlayerDEF Call SetPlayerDEF(index,(def + 5) End If End if Exit Sub ``` again, that is just an outline, i just cleaned up your code a bit… im not sure what you mean by Call GetPlayerClass(index) = false Call GetPlayerMap(index) = false what are you trying to do there?
  22. Warconn

    Speech bubbles

    @Ghost: > make those tiles black in Tile10… Yea that is what I did for my game just take out the gray rounded rectangle and u r good to go( sorry for spelling on my iPod )
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