Warconn
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Everything posted by Warconn
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ooo. Forgot to add those. M computer is crrently off now b/c I'm adding memory to it. Once I get it up and running I'll add the images Thanks for the reminder Warconn
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@Tyr: > There are loads more other patchers avaible, such as neoncube (fully adaptable gui and style) > > good job Warconn, i didn't know you were going to release you hard work, I hope this helps ppl out! thanks, i decided to because i remember when i started, i really needed an updater, so this way, everyone can have one. I am also hoping it might get put into 3.0 ;) Thanks guys Warconn
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yep you dont want to give everyone else your website as @ShadowIce: > for 1 thing, its http://127.0.0.1 i looked at that, and didnt see anything… all i said was use your ip as the URL instead of that
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no, we will not see anything using 127.0.0, you want to use your ipaddress, check ipchicken.com and use that after you port forward im pretty sure thats what you want to do
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lol anything you get here wont be much better, everything here is cheesy, it is a Massive Multiplayer Online Role Playing Game Forum lol what are you thinking of saying? [edit] lol beat me to it
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so what do you guys think of the human landmass of New Colony Online! **Image was to big and streching forums, just click to see the image http://dl.getdropbox.com/u/301475/ScreenShots/Humanworldmap.bmp that is just the base outline for the human landmass. I will add actual screenshots to another image as soon as myself and wharp have enough connecting maps. Let me know what you guys think Warconn
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Nice map, hope to see this in Ambardia soon. now i understand how you are able to get a whole room to your game… you own the house lol. i wish i could do that :(
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sign me up, id love to help out
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@ÃÂragon: > What is the Animation GIF Control 2.30 serial? I can't seem to get it to work without it.. for that, just hit continue or ok, i dont have a serial number for that, it is the only way that i found atleast to run a GIF animation… Yea, you dont have to register that to use the updater
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yea, it has been fully tested, you can try it out yourself by downloading New Colony Online, found in my sig thanks guys
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oops, forgot to add the dll's for the gif and bar… i updated the main post
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When cousin downloads my game these errors come up. help me please
Warconn replied to RiseAgainst7580's topic in Q & A
doesnt he have to register all the dll's also? -
alright guys, i have decided to release it ;) http://www.touchofdeathforums.com/smf/index.php?topic=39403.0 there you go, any questions, post them there Thanks
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Ok, i have finally decided to release the updater source!!! here it is CLIENT SIDE In ModHandleData add: ``` If casestring = "updates" Then Dim updatename As String Dim Ending Dim path As String Dim retval As String Dim theURL Dim savepath Dim number As Integer Dim Amount updatename = parse(1) path = parse(2) number = parse(3) Amount = parse(4) Call WriteINI("UPDATES", STR(number), updatename, App.path & "\update.ini") Call WriteINI("PATHS", STR(number), path, App.path & "\update.ini") Call WriteINI("UPDATES", "amount", STR(Amount), App.path & "\update.ini") If updatename = "complete" Then Call Shell(App.path & "\updater.exe", vbNormalFocus) Call GameDestroy End If End If ```to the end of the casestrings then go to your frmipconfig Add a button and name it btnstartupdate double click the button to add this code to it: ``` MsgBox "Your download is about to begin, this will take 2-5 minutes to update. Please Do not go to a different screen as it slows down the updating process. Thanks", vbOKOnly, "Update" Call SendData("loadupdates" & END_CHAR) ``` after you have added that, we will edit some of the config files go to config.ini in your client folder open up the file, and under the heading [IPCONFIG] add ``` website=PUT THE ROOT OF THE WEBSITE HERE THAT HAS ALL THE FILES 'ex http:\\www.eclipse.webs.com\updatefiles\ ``` a note on this *** all of your files MUST be in the same directory on your website, DONOT add different files in the directory*** once that is done, your are done client side, 1/3 of the way done ;) –-------------------------------------------------------------------------- SERVER SIDE Go to ModHandleData and after ``` Case "returningcustomboxmsg" Call Packet_CustomBoxReturnMsg(index, Val(parse(1))) Exit Sub ``` add ``` Case "loadupdates" 'loadupdates Dim onename As String Dim onepath As String Dim number Dim path As Long Dim ending As Long Dim Amount As Long Dim update As Integer number = 1 Amount = ReadINI("UPDATES", "amount", App.path & "\updates.ini", vbNullString) Do While number
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wow, looks really good, so far, nice job cant wait to be part of it ;) am i the unnamed general
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yea, i think it should be added aswell, but not to many people are interested in it right now, i have only gotten 6 people who voted… so i dont no yet
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@azkanan: > Got it. If it doesn't turn out Medieval, i'll do an equivelant :P. hehe alright, but i better not end up a midget lol i dont really care ;)
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hey if you go with the medivel theme, i want to be a dwarf guard on a flying dragon who shoots fire ;) gotta love the dwarfs
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yea, just make a class server side, make it locked=1 once you promote them to admin, just make a tile that they step on, that has a setplayerclass so once then step on the scripted tile, they become the admin class. [edit] ahh sean you beat me to it lol
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make sure that that is below all of the other cases, i think ``` If (casestring = "returncustomboxmsg") Then customsize = parse(1) packet = "returningcustomboxmsg" & SEP_CHAR & frmCustom1.txtCustom(customsize).Text & END_CHAR Call SendData(packet) Exit Sub End If ``` is the last case before it ends, put it right after that, and it should work
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@Nubbs: > didn't understand it at first but i get it now) Riney thank you every little bit helps > > ok what that was supposed to be is .. basically i thought i needed these or something like this to end the sub if the player was not on a map( or the right class) that they would recieve the bonus .. > > if your still confused about what i mean ill find a better way to explain it (sorry very very busy day at work today) > > thanks for cleaning up the mess i was so loopy yesterday (i didnt think to make it in the editor and then copy/paste… im going to test that out to see if it works and then let you know and go from there... again thank you for helping me with this... i only got a "6" on the nerd script test (43% scored higher than me and 41% scored lower) though i think with it being a multiple choice test i might've got lucky on 2 questions... lol yea, no problem you would want to use an "else" there for people who do not have the class requirments, like ``` else call playermsg(index, "You enter a house, but do not feel at home.", RED) ``` i think thats what you want lol?
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yea, make a warp on the door, and then make another map for the inside, with the shop and NPC
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here, this should be what you want, not tested, but an outline that should work ``` Case 0 dim class dim str dim def if GetPlayerClass = (class number that would recieve bonus) if GetPlayerMap = (map number i would want the bonus to be for) Call PlayerMsg(Index, "Ahhh.. feels like.home.", WHITE) str = GetPlayerSTR Call SetPlayerSTR(index,(str + 5 ) def= GetPlayerDEF Call SetPlayerDEF(index,(def + 5) End If End if Exit Sub ``` again, that is just an outline, i just cleaned up your code a bit… im not sure what you mean by Call GetPlayerClass(index) = false Call GetPlayerMap(index) = false what are you trying to do there?
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@Ghost: > make those tiles black in Tile10… Yea that is what I did for my game just take out the gray rounded rectangle and u r good to go( sorry for spelling on my iPod )