Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Drummerpete

Members
  • Posts

    8024
  • Joined

  • Last visited

    Never

Everything posted by Drummerpete

  1. Okay, so it's an ugly tiled background with a transparent box with round corners.
  2. The cover kind of reminds me of the cover for The Resistance. It looks good.
  3. @Frosty: > So maybe it was your lack of an article and capitalising non-proper nouns that threw me off. You're just butthurt because you can't take criticism.
  4. @Frosty: > Robin, I didn't use tables to design. Maybe if you looked at the code SS I posted, you would notice all DIVs. You'll notice he said "table design". This means you've used nothing but boxes. It looks ugly.
  5. @Peteyyy: > It's a tiled background image with an ugly, transparent box.
  6. It's a tiled background image with an ugly box. I wouldn't recommend anyone use this unless they were going to completely re-design it, which defeats the purpose of a template. Just try and make the design pretty; right now it's dull boring and just… It could be better. I'll leave it at that.
  7. [The link was bad in Lightning's post](http://gpwiki.org/index.php/VB:DX7_Altering_the_Display_with_Gamma_Controls).
  8. Drummerpete

    AK47

    It's a render with some cheap fire and an ugly text.
  9. Shit loads of commercial games use the Unreal Engine.
  10. What, is parking in this game bugged or something? XD
  11. If it's the blue that's annoying you, you can change the colour scheme of your monitor. There should be a couple of buttons on your monitor, go to the menu and look for something like "Colour Adjust". You can now have a lovely pink screen of death :D
  12. @S.J.R.: > It's already bad that the majority of clients have to interpret tons of XML, CSS and Javascript. > > Regards, > Stephan. Stop trying to crush my hopes of getting a job.
  13. @Azkanan: > Layer Filters > Stroke. > > I just find it more… what's the word... **rewarding**… to do it by hand.
  14. I'm so sick of this question.
  15. @Ice: > each post has to be slightly bigger then the last. Which is why I had it the way I did. Why would each post need to be bigger?
  16. A 50% drop in FPS seems far too much to justify a couple of extra animation frames :/
  17. @Leed88: > It took a pretty good chunk of performance but with two variable animated layers and 3 old style 2 frame layers I'm still getting over 300 fps. > > And I don't use any attributes so I can still block tiles etc.. What were you getting before?
  18. Well the next time someone gives you valid, constructive criticism, don't just say "I'm fine with it being wrong".
  19. The angle is the most important part of the lineart. You've messed it up which is going to screw over everything else.
  20. Zoom in and look at the slope of the line I used…
  21. What effect did adding in extra animation frames have on performance?
  22. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2e500e060f2c5e4271f9f193e0773e71.png)
×
×
  • Create New...