Drummerpete
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Everything posted by Drummerpete
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Okay, so it's an ugly tiled background with a transparent box with round corners.
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The cover kind of reminds me of the cover for The Resistance. It looks good.
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@Frosty: > So maybe it was your lack of an article and capitalising non-proper nouns that threw me off. You're just butthurt because you can't take criticism.
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@Frosty: > Robin, I didn't use tables to design. Maybe if you looked at the code SS I posted, you would notice all DIVs. You'll notice he said "table design". This means you've used nothing but boxes. It looks ugly.
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@Peteyyy: > It's a tiled background image with an ugly, transparent box.
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It's a tiled background image with an ugly box. I wouldn't recommend anyone use this unless they were going to completely re-design it, which defeats the purpose of a template. Just try and make the design pretty; right now it's dull boring and just… It could be better. I'll leave it at that.
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[The link was bad in Lightning's post](http://gpwiki.org/index.php/VB:DX7_Altering_the_Display_with_Gamma_Controls).
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It's a render with some cheap fire and an ugly text.
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Shit loads of commercial games use the Unreal Engine.
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What, is parking in this game bugged or something? XD
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If it's the blue that's annoying you, you can change the colour scheme of your monitor. There should be a couple of buttons on your monitor, go to the menu and look for something like "Colour Adjust". You can now have a lovely pink screen of death :D
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@S.J.R.: > It's already bad that the majority of clients have to interpret tons of XML, CSS and Javascript. > > Regards, > Stephan. Stop trying to crush my hopes of getting a job.
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Happy Gnome Day.
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Why are your tiles so big?
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[Photoshop] How To Make a Basic World Map Tutorial
Drummerpete replied to azkanan's topic in Tutorials
@Azkanan: > Layer Filters > Stroke. > > I just find it more… what's the word... **rewarding**… to do it by hand. -
I'm so sick of this question.
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@Ice: > each post has to be slightly bigger then the last. Which is why I had it the way I did. Why would each post need to be bigger?
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A 50% drop in FPS seems far too much to justify a couple of extra animation frames :/
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@Leed88: > It took a pretty good chunk of performance but with two variable animated layers and 3 old style 2 frame layers I'm still getting over 300 fps. > > And I don't use any attributes so I can still block tiles etc.. What were you getting before?
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Well the next time someone gives you valid, constructive criticism, don't just say "I'm fine with it being wrong".
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The angle is the most important part of the lineart. You've messed it up which is going to screw over everything else.
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I give up with you.
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Zoom in and look at the slope of the line I used…
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What effect did adding in extra animation frames have on performance?
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![](http://www.freemmorpgmaker.com/files/imagehost/pics/2e500e060f2c5e4271f9f193e0773e71.png)