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Robin

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Everything posted by Robin

  1. @avak62: > Just change the animation and redraw in the different way I suppose. You have no idea how bars work… do you?
  2. Robin

    Third

    @Jungle: > I should really stop commenting on pixel art threads and leave it up to you guys ._. What's that? Commenting on something you know nothing about might be a _bad_ thing? :opened mouth shock:
  3. Robin

    Code fix

    That's the 'heal over time' code. You need to add it to the normal healing code too.
  4. +1 for Ruby on Rails. Most good developers I know swear by it.
  5. Robin

    Code fix

    Then you didn't follow Part 1 correctly.
  6. Go with what I was originally going to do before I got really lazy. Have an array change button on the editors which sets the variable MAX values. I'll get around to doing it for Crystalshire… eventually.
  7. @Anna: > This isn't 4chan, kiddies. Stop acting like animals and leave the girl alone. The community begs to differ. It's been devolving for a couple of years now.
  8. I can't think of a single person who uses inline styling like that. At all. Ever. All you need for HTML markup is a bunch ofand tags with classes and IDs. Hell, most sites will dynamically populate the content, too. Use CSS and JavaScript to do the rest.
  9. Yeah, I've never actually play that faggot-ass game. I play real games like Street Fighter. I just know of the meme. Hurr durr.
  10. @Keebler: > Anyways further research suggests microsoft is erroring. What's that? The static homepage of the largest advertising company in the world isn't infected with a virus?
  11. @soulsoldier2: > and I find that stable self is the best for me No.
  12. Robin

    Code fix

    @Erwin: > Learn VB6 or let someone do it for you, this isn't a request board.. Yes it is.
  13. Calm down, ladies. There's plenty of my love to go around.
  14. @♥: > Is it just be or do those tiles look similar to Slyph Online? Similar, but that's it. Sylph's stuff was much higher quality. Didn't age as well as we'd hoped, though. Fairly sure Harry or one of the artists just released it all anyway.
  15. Go to the code you added and remove it.
  16. @Wyz: > No Actually made me lol.
  17. Anything which changes the game _engine_ needs to be coded in yourself. Anything which changes the game _content_ can be done just fine yourself. Adding new game content _types_ is a change to the game _engine_.
  18. Your use of the inner glow looks bad. Limit the size. Colaborate is a nice body font, but not at that size and not in a GUI. The familiar 't' style looks plain awful in that usage. Apart from that you need to look more in to colour theory and build a more contrast…y palette. All the bars seem to have a hint of purple in them and it looks like arse. Also remove the 3D/shadow thing from the bottom.
  19. @handsomenicor: > How will I publish my game if it will only works on IDE? We're debugging the problem. If it works through the IDE but not the compiled version then that leads us closer to finding the issue. Just shut up and follow the steps.
  20. @Wyz: > if I posted that, I wouldve received a warning. I demand a hearing. Go for it, bro. You, me. Final Destination. No items.
  21. Sounds like you set your UDTs too big. What are your MAX_ values set to? You'll get this error if a static value is over 64,000 bytes. Works fine if you dynamically create it, though.
  22. @Spịke: > Do you get payed? o: …
  23. ITT: Paedophilia. I'll send you a PM once I get home and watch the videos.
  24. Use a different font, use higher contrast colours, don't use grey. Experiment with font effects in Photoshop. Build a better palette. Here's some I made for a website at work. (Don't have access to my personal stuff here.) ![](http://i.imgur.com/lSyvc.png)
  25. @suljo: > first, oyu can set mana cost, you cant overheal NPC because they have maximum hp, cooldown time works for me, so dont have idea… It's a known bug that healing spells don't cast mana and can overheal npcs. Please don't assume that my software works like it's supposed to. Try things out first before commenting.
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