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DJMaxus

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Everything posted by DJMaxus

  1. DJMaxus

    Change sprite

    @quintensky: > ok, and can i do it like this: > malesprite=1,9,4. > or does i HAVE to be: > malesprite=1,2,3.? The numbers represent the sprite numbers in your graphics folder, either one will work.
  2. @Odin: > Huh? Until you understand how to do that, you can just comment out the line that is highlighted, save the map, then uncomment the line. Try to figure out what Robin told you though and do it, then you won't have to worry about the tedious map editing.
  3. @supersayingoku: > do i gotta script it? You've gotta be trollin' xD
  4. @shadowdeath: > If I may ask, how did you edit the "Tutorial System" so that the box dosen't need to be rendered? > Or are you using DX8? He's using DX8, hence the ".png" file he is editing.
  5. Open the item editor and make a currency item.
  6. @Odin: > Also, for the tutorial conversation. There is a big pink box as a "face". How can I change that? Edit file "30.png" in your gui folder.
  7. DJMaxus

    Change sprite

    You have to set the sprites by number that you can change to in classes.ini Separate them with a comma.
  8. @dragorn128: > They are all bmp files, they just arent showing up in the editor What are you using? EO or CS:DE?
  9. @Odin: > Thanks! Client/Server side? Which mod? @DJMaxus: > **Search your client for "Public Sub SetTutorialState"**
  10. @Odin: > I've figured out how to make the conversation system work, but I have 3 questions. > > 1\. How do I edit the tutorial conversation? > > 2\. Whats the "Unique" function do? > > 3\. How do I make faces show up next to the conversation? 1\. Search your client for "Public Sub SetTutorialState" and edit the strings. 2\. I've never used it before, it's unfinished as well. I think it was intended to be used to reset your stat points for re-distribution. 3\. They will do that by themselves, based on the sprite number.
  11. DJMaxus

    [CS:DE] Tilesheets

    @Jaiden: > What? 6^2 = 36\. 6*6…? No, you're right, I just posted that because in this case, it would be 2^6, not 6^2\. Someone might get confused. @Odin: > Ok. So i just have to make all sides equal eachother, right? No you don't, you just have to make your dimensions to the power of 2\. You of course want to be able to fit in the entire graphic though. If you had an image that was 128x192 originally, you would have to make the graphic 128x256 to be used in the engine properly. You could do 256x256, but why add space you don't need when the width is already to the power of 2? (128)
  12. DJMaxus

    [CS:DE] Tilesheets

    @Odin: > So how would I fix this. Would it be 262144x147456… You said power of 2 Lol no not that large. Power of two means 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 For instance, your tilesheet should be 512x512 in order for it to work, so you will have some blank space at the bottom but it wont matter. Take a look at Crystalshire's graphics if you don't understand, you'll notice that all of the graphic's dimensions use only the numbers above. These are the DX8's texture size rules you have to obey. Edit: It's not the autotile that's messed up, once you get the size right, it'll all work perfectly. @Jaiden: > 6^2 = 36 >_>
  13. There are tutorials for your last two requests, I think Alatar even made a tutorial for the first request as well. Just explore the tutorial section, you'll find a lot.
  14. DJMaxus

    [CS:DE] Tilesheets

    You've got your sizes messed up. Since this is DX8, your width and height of the image have to be sizes with a power of 2. 512x384 will not work.
  15. "BltPlayer", or "DrawPlayer" if you're using CD:DE Client side.
  16. That means where the image is drawn. Higher layers go on top of lower layers. It's one of the basic principles of image editing.
  17. What size? A specific style? Give more info. Check out Charas.EX also.
  18. If all of the buttons are in the same place as the default GUI then yes just replace images.
  19. DJMaxus

    SEX ENGINE

    @Socuine: > This shit is better than Epic Sax Guy. Hell no.
  20. Make sure you tell people the changes they'll need to make to their source in order to use RMXP graphics properly.
  21. @Prince: > Come on !! > > how to use Autotile in [CS:DE] Im actually using RMVX tiles Your not paying attention.
  22. @ondrasilny: > I don´t can pick items..I try SPACE,Enter,CTRL,Alt but always nothing :( Help please! Enter works fine. Make the item, place it on the map, respawn the map, press enter to pick up the item. Did you change anything?
  23. @Robin: > RMXP uses a different method. A method found in the WN engine. Just in-case someone downloaded the bundle, dove straight into CS:DE and didn't touch the other sources. >_>
  24. @Keebler: > (in my gorilla suit) I went dressed as a human. The movie was pretty decent.
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