DJMaxus
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Everything posted by DJMaxus
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@Justn: > is MRDE= Mirage Realms 3.0? Yes it is.
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@Rithy58: > Isn't it dead already? That doesn't stop the guild system in it from being good. WN also has the system, but I don't believe it has the guild name abbreviations.
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@gordofatal: > hmm > I add a tilesheet and all color #70c8a0 are transparent T_T, but when go change color to pink, this color no are transparent in pokemon tilesheet, but in other (default) tiles are transparent .-. A tileset's transparent color is determined by the top left most tile. Make sure you have a 32x32 all pink tile in the upper left most part of your tileset, and it will make all pink in the entire tileset transparent.
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There are ways to zoom in, you can find one example in vbGore. You can probably use the code and have it set to a fixed rate to your liking that would be applied after logging in. I myself have never attempted it however. Edit: Silly me, change the resolution >.<
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Your tiles appear to be correct, your characters are just too small. Find some characters that are already the proper size, or extract them from the game yourself. Like in my attachment. For transparency, you should be using DX8.
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Search the source tutorials, there is a housing system there.
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@eric9: > Where EXACTLY using VB6 do I go to change….. > 1\. A characters MAX HP and SP/MP. > 2\. Not to drop any items when you die. > And how do I change these things exactly. Both Server side 1\. Edit the GetPlayerMaxVital function. 2\. In the OnDeath Sub, delete: ``` For i = 1 To Equipment.Equipment_Count - 1 If GetPlayerEquipment(index, i) > 0 Then PlayerMapDropItem index, GetPlayerEquipment(index, i), 0 End If Next ```
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Rip the isConstAnimated code.
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@harvest24: > DJMaxus do you have simple scources for me ? >_< No, but you're bound to find one within the many sources Robin released in his bundle. Also, Geek is on the right track.
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Nope. Learn by looking at other sources.
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@Chukillz: > is it possible to use mp3 files instead of midi? Yes it is.
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M&Ms because they don't give you cancer. However, Starburst > All
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Use a random function to generate a number between two determined minimum and maximum weapon damage variables.
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Sounds like a side-scroller, why not try [Project Vertigo](http://www.touchofdeathforums.com/smf/index.php/topic,46896.0.html)?
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Yes you can. You could rip it from the WN source, but I wouldn't recommend that.
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This should help get you started: http://www.touchofdeathforums.com/smf/index.php/topic,75028.0.html Though the cosmetic work you will have to figure out on your own.
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Look at how multiple item drops are handled for NPCs and go from there.
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@Meteor: > True.. > > Where can I download 'em? Crystalshire's website.
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``` ".wav", ".mp3", ".ogg", ".wma" ```And of course .midi That there is from modMusic, I haven't tried them all though. Best to stick with .midi and .wav in my opinion.
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@adiatma: > How can I create quests and item creating system? > > I've found the link but it can be accesed There are tutorials for both of these features, please be sure to search the Source Tutorials before requesting tutorials that already exist.
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I'll make note of this topic.. ;)
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First and foremost, you didn't download a game, you downloaded a source code base. 1.) http://www.touchofdeathforums.com/smf/index.php/topic,73708.0.html 2.) Search on how to add Equipment Slots 3.) I don't see the pictures. 4.) There is also a tutorial for this, search for "Spin" 6.) Never done this, but look at how normal inventory is handled in your source, make a new type, handle it as a smaller inventory. 7.) Look through Robin's History bundle, it's probably in one of the sources. It's of course an outdated method however. 8.) Check out my Weapon Proficiencies tutorial and adjust it to work with spells instead of weapons. 10.) Make each one drag-able (there's a tutorial) and just add an "X" label to them that makes them invisible when clicked.