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DJMaxus

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Everything posted by DJMaxus

  1. Search for "Public Const MAP_MORAL_SAFE As Byte = 1" in your server and add something under it like "Public Const MAP_MORAL_PVP As Byte = 2" or whatever the next number is. You then need to search for an example of checking map morals, add a new check for the PvP map, and what will happen once a player(s) is on the map.
  2. DJMaxus

    Super Sayian

    There's probably a Transformation snippet in the Source Tutorial section.
  3. DJMaxus

    Can I be a mod?

    @Santa: > You have been a good boy this year so I have granted you Administrative powers. But Santa, he wanted Moderator powers. Thanks, you ruined another Thanksgiving.
  4. They don't show up because CS:DE supports .png while EO does not. The format was also modified to support the general RMVX RTP sprites. If you want to change EO to 3 sprites per row, you would have to modify your DirectDraw module. It's just easier to find a RMVX to RMXP Sprite converter.
  5. @Vindicate: > Thanks so much for this edit and props to all the people whos coding went into it, imo the best of the best. Makes me feel good. ;]
  6. Change the MAX_LEVELS constant on both the server and client.
  7. What all did you do to your map? Change anything in the source? Using EO or CS:DE? What was that exact line that was highlighted?
  8. @coolkidmoa1: > whats IDE? What line is highlighted in VB6?
  9. Yes you will need visual basic to change that.
  10. In your PlayerAttackPlayer sub on your server, use GiveInvItem to give the player the item you created once one player kills another. Determine the item by its ID.
  11. @psyDelic: > What do you do for the wild & trails to other towns, hunting? When I make a path running north or south, I'll make X much larger than Y, and vice versa for east and west. For a route open to exploration, you'll want to have the dimensions about 10 or 20 tiles apart from each other. I make routes around 50 - 70 as well. You'll want to place a few of them (2-5) in between towns.
  12. Depends on what you're making. Before you make the map, think about the location. Is it a town? A village? How many people populate it? Is it just a road? A city? I'll usually make my small towns and villages around 50 - 70, larger towns around 70 - 90, and cities around 80 - 95 with multiple maps for different parts of the city. That's just me though.
  13. DJMaxus

    Skyrim

    Oh yeah that's right. That explains a whole lot then. @Marsh: > 360 leak is out. Cant wait till this download is done. > > Pretty sure its legit. Sweet.
  14. To put items into the bank, open the bank and double click on the item in your inventory.
  15. DJMaxus

    Weather Tutorial ?

    What weather tutorial? It's probably for an old version of Mirage. Link?
  16. I've never tried MyBB but I continually hear positive things about it. How is MyBB when it comes to customizing it yourself?
  17. DJMaxus

    Skyrim

    Knowing Bethesda, especially their last release New Vegas, I see them releasing multiple patches that will "fix" the issues players will experience with Skyrim shortly after its release. They'll be fixed on the PC before anything else. It's amazing how users will fix issues and create awesome mods and overhauls in such a short amount of time. Too bad I can't run the damn thing. Can't wait for this game.
  18. What is, in your opinion, your favorite forum software and why?
  19. DJMaxus

    Skyrim

    @Anna: > >getting an Elder Scrolls game on a console system Yeah yeah, I don't wanna go through the whole game with a shitty frame rate.
  20. @Baron: > Glad you liked the tiles! Did you used to go by another name ? Na I've always been DJMaxus, I was just a lurker long before I was a member. I was surprised to see you posting again Baron, and some new content at that.
  21. DJMaxus

    Skyrim

    Copyright claims win again.. This game is pretty much the only reason for me buying an Xbox 360 again (for the the 2nd time this year), I've been playing Oblivion on PC to make up for some of the wait.
  22. @Rory: > Personally, I would have loved to make this a Ghostbusting game :D It would've been a nice surprise release for Halloween, but since that's tomorrow… :/
  23. @Taegan: > I thought by item he meant an object tile? o: An item should always be an "Item" attribute, otherwise its just a part of the map scenery and you can't pick it up.
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