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DJMaxus

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Everything posted by DJMaxus

  1. DJMaxus

    [CS:DE] Sprites

    Oh wow, I could've sworn I was replying to a PM. Damn this phone sucks. I'll try to help you out later on.
  2. http://www.youtube.com/watch?v=865S1zMcWMo /thread
  3. DJMaxus

    [CS:DE] Sprites

    You're not going to be able to simply rip it and it instantly works. Here's what you really need to do: Your sprite files are going to have to be 128x256, with blank space at the bottom. You can achieve this by canvasing your original image and having the sprites anchored to the top. You will have to make changes to "DrawPlayer" "DrawNpc" "ProcessMovement" and "DrawName." For DrawPlayer, and DrawNpc, you want to make calculations that will make the height of the drawn image 48, and the width of the drawn image 32(which is already set because of 32x32 sprites). For help with this, reference EO's BltPlayer, and how it calculates its numbers, but remember that when you are calculating them for CSDE, the actual height of your images are 256 instead of 192, as stated above. For ProcessMovement you can rip from EO, and for DrawName just adjust it by changing a number. Mess with it a bit and you'll achieve something like this:
  4. @Ace1214: > do you know where to find it?(like the directory its in) cuz im having lots of trouble finding it(not a good finder) :embarrassed: Hmm, it seems like you're completely on the wrong track, but that's completely fine. You're going to need Visual Basic 6\. Please read this: http://www.touchofdeathforums.com/smf/index.php/topic,68399.0.html The factions system is not something you would find in a directory, it is hard coded into the game itself. In order to open the code and get it, you will need to obtain the above software. There are more guides around that you can read to get you started. Once you are comfortable enough with the source, then you should begin trying to add features.
  5. I just asked because it appeared that you had a team for the last game, and this looked like you quit the project and started a new one due to the release of CS:DE. Good luck with your game.
  6. @Ace1214: > What do i do next? Copy paste it into your game. Search for things like "faction," make the changes, and look at how subs differ in your project and EOv.1.1.0 Also, make sure you grab the NPC vs. NPC code if you want NPCs to fight each other.
  7. What happened to Eternal: Origins?
  8. If you take a look in to EO v.1.1.0 (which can be found in Robin's bundle pack), it has a nice little faction code that you can use and learn from.
  9. @Aeri: > -__- > Because it ducks up the corners when I use it for cliffs… What else would I use a cliff attribute for..? Easy there man, I misunderstood what you meant. I guess I should've said that all cliff auto-tiles should be the same "height" all the way across without touching a different cliff. Basically, you can only build cliffs/walls by not having separate sections touching each other, unless you're switching in between regular tiles and auto-tiling. Of course, like everything else, it can be modified in the source.
  10. Autotiles are nice, but they will slow down your game and cause lag if you heavily use them, which is why there is an option to turn them off. I would recommend you only use autotiles for ground tiles, not necessarily buildings and mountains. Just a tip. @Aeri: > Also no clues at all as to how the cliff one works. Whenever I try to use it it ducks up the corners. I really don't know… The cliff one is for walls for indoors, and well…cliffs. Only use it for that purpose.
  11. Back when I used to have this problem, I would just comment out the line that it highlights in VB6, save the map, then un-comment the line.
  12. DJMaxus

    Game GUI

    Woah there. CSDE has only been out one day, people that have downloaded it are most likely still getting used to it right now. The GUI will not only have to be created differently, but also coded into the engine. You may have to give someone more than just credit for this request, but who knows, someone may step up. Good luck.
  13. @RyokuHasu: > ;D I know, but I never got yours to work in the first place. > > Now i have 2-9 item crafting =D Regardless. Glad you have a decent system now. ;)
  14. Key is just that, a key. It is an item that unlocks a locked "Key" tile attribute, and allows you to walk over it. Boot map I believe is the map and location you will respawn to upon death on that map. Could be wrong though, I've never used it. For the screen size, there are many guides on that, here are some: http://www.touchofdeathforums.com/smf/index.php/topic,63604.msg692643.html#msg692643 http://www.touchofdeathforums.com/smf/index.php/topic,71494.msg769665.html#msg769665 http://www.touchofdeathforums.com/smf/index.php/topic,67409.msg735288.html#msg735288
  15. @RyokuHasu: > make my own (better) version? lol That's what I encourage people to do in the first place.
  16. DJMaxus

    Vb6 errors

    Check your components and make sure that Microsoft Rich Textbox Control has a check mark next to it. You're essentially referencing the RICHTX32.ocx file. If that doesn't work, try registering the above file or installing the library files all together. If the problem still persists, let us know.
  17. @Legolas: > I will bet you guys $10 right now he is a damn ignorant republican from the US. > > Any takers? > > Regards, > Legolas Td Please, there is no need for that. It's posts like these that drive people away from the Eclipse community. Keep those remarks to yourself.
  18. @Raicon: > when i try it, the item doesn't equip. If the item isn't equipping, it's not the tutorial, its another problem or something you added beforehand. The projectile tutorial doesn't effect equipment changes.
  19. @Raicon: > I need a system that functions in Crystal Shire(Directx8) It should work in Crystalshire, you'll just have to change the way the arrow is drawn to the screen since it is DX8.
  20. It's true that Eclipse has its strengths and weaknesses but it is still one of the top engines available, and the easiest to use. I assure you though, you're not going to find an engine that is simple, fast, and easy to use, because with that mindset, all you'll produce is a terrible game. Most members come to Eclipse with the intent of creating an MMO within a few days/weeks, without actually doing much work themselves, or having everything done for them. The base engine is very clean and stable. It's not like RPG Maker VX, where you can make a good RPG right out to the box. With Eclipse, you should modify it, work on it, and give it time, because this is an MMO you're creating, not a single player RPG. Things will be different. If there's something you don't understand, ask, someone will help you. There are other engines out there, you could try them, but you will have a much harder time if you think Eclipse is difficult. There isn't a single engine on the internet that is going to fit your ideal MMO perfectly.
  21. DJMaxus

    Arrows

    http://www.touchofdeathforums.com/smf/index.php/topic,73708.0.html
  22. DJMaxus

    Compile error

    The project is referencing a term that you haven't given a definition. You will have to define the yellow highlighted term. Please post the line that is highlighted, or provide a screenshot. If you need further help.
  23. DJMaxus

    EO 1.3

    Yes, that's the old EO and the older version of my tutorial. Here is a link for EO 1.3.1: [The Link](http://www.mediafire.com/?i9m17xyallu88hm)
  24. @ArisS: > so if.. someone change.. img sword etc. so everything is normal? Yes. If someone were to edit it in Paint or change the image, or whatever, it's fine. It doesn't show up to other players because they are the only ones who have the image. Everything will still be normal.
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