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Helladen

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Everything posted by Helladen

  1. Why are you changing the way the sprites are? Your making them like Rpg Maker XP setup, and will it still be dynamic?
  2. Thanks for the hard work on EO 1.1\. I will donate to it when I can. Would I be considered a donator on here if I donate to you? If not its fine. I was just curious.
  3. Updated the thread and added another tool.
  4. You need to have it call a specific number for the message in a text file or something. This will require a lot of source editing. You will have to rewrite all the messages in all the languages you got and organize them into categories of numbers. That number will check the client and if the client is English then it will pick message 1 on category A for English. There is probably better methods of doing this though.
  5. @мсичġġєт: > Apparently, by Robin's sig, whoever uses Eclipse Origins 1.0.3 are "real men." I agree with that statement. :P
  6. @cody4camp: > How do I make it where players cannot block another player's pathway? A better way is have all entrance/exits walk through. For example, if a user walks at the end of the map, the properties of that tile are already able to walk through other players. This is just my opinion, but it is still the overall best way to do this.
  7. @Robin: > @Zetasis: > > > I have to say out of all the cool new features the next release will have it is the Slide Attribute that I can't wait to play with most of all. As always, nice work Robin. > > I haven't actually done the slide attribute's code yet. xD > > That list is fairly old. I've got a lot of fixing up to do before the next release. I managed to get a day off tomorrow so I'm hoping to get a lot done. Take your time, I'd rather have a good release than a rushed out one. :) Hopefully in 1.1 there will be animations, so no more map wipes will be needed.
  8. This is a simple fix, but it works fine. http://www.touchofdeathforums.com/smf/index.php/topic,61359.0.html
  9. I leveled my attack to 77 and hit points to 76 today. I am also trying out dungeonerring. Probably suck. xD
  10. I was just using it as a reference. XD Playerworlds wasn't even playable, I tried for hours trying to get it to work. Lol.
  11. I was just repeating what the person above me said. xD Your engine reminds me of playerworlds/xtremeworlds, that's one of the reasons I love it.
  12. I know he wrote EO from MS4 and he used EE as a reference. :p
  13. How can you make a animated tile better? D: @Yam: I see…
  14. @Shadowwulfâ„¢: > Robin:Do you believe there will be further map breaking updates after 1.0.4? Converters. Make your own. :p Also, animated tiles came in MS4, why were they removed?
  15. Aero is currently working on a .NET engine, but as for Eclipse I do not know. (Not Public usage)
  16. Ah, yeah I am playing it right now. Wasn't sure if the members objects take up f2p slots.
  17. A lot of members have to go to F2p, and its retarded we have to erase all of our items or stock banks up before members ends. I think the head people that run Runescape don't listen enough to players and when they do something they make it worse. xD
  18. All fixes would end needing a wipe I believe.
  19. About 2-3 years ago. I never worked with Eclipse for more than a few weeks, besides now of course. :)
  20. If I was Nintendo I wouldn't want my reputation being ruined by a fan game, you never know if a game will hurt or benefit a franchise or not. They are just doing it to protect their name.
  21. Or you could just make your own game that is based off of Legends of Zelda? How hard is it to make a similar game without completely stealing the trademarks.
  22. Robin has a point though… You have to do a full fix not a half-ass fix. Half-ass fixing is worse than not fixing it at all. The order robin has is the order they show up in the character sheet if you didn't notice? The server side wasn't fixed, same for the inventory drawing, and many other things.
  23. I started playing Runescape when I was 8\. I don't play it much anymore though, but my advise is make 1 character. I got like 1600 total skill, without dungeonerring.
  24. I think it would be better just to make it use an external language file. Rather than translating it all manually.
  25. Ew. Hannibal. Besides we're not considered animals. Even though that's debatable…
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