cheatking
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Everything posted by cheatking
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Skill/Item Creation System Returns! (For Eclipse 2.7)
cheatking replied to the_best_flash's topic in Source
Both. I get it with Item crafter too. -
If you want to add it in grab a copy ov visal basic 6 and play around wih the source. You'll find out eventually if you set your mind to it.
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Post the rerdyest thing you know. I know the square root of Pi off by heart 1.7724…
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@Seba: > Silence, or a Secret Woo you got it! Lol
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I know. But it says there names.
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You should also see this page. [http://www.ustream.tv/channel/shiba-inu-puppy-cam](http://www.ustream.tv/channel/shiba-inu-puppy-cam)
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What breaks when you say it?
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It wouldn't e anything to do with fontsize I would think. Most of it is pictures.
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Skill/Item Creation System Returns! (For Eclipse 2.7)
cheatking replied to the_best_flash's topic in Source
Erros for fish editor Line 30: Property TabPicture(0) in FishingTabs had an invalid file reference. Line 112: Property TabPicture(1) in FishingTabs had an invalid file reference. Line 181: Property TabPicture(2) in FishingTabs had an invalid file reference. Line 221: Property TabPicture(3) in FishingTabs had an invalid file reference. -
Inside of Potionhop the po is abot to fall off the table! 3rd screenshot topleft corner treee trunk. Shouldn't it be behid the fence? Other than that good.
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![](http://i203.photobucket.com/albums/aa33/Cheatkinguk/Untitled.jpg)
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First off your top left house. The one with the red roof. The second window going left to right is too high. It shouldn't overlap the beam. The area behind the door is darker than t needs to bee and above the door is black. Thats a no-no. In front of the house with the plants trees and rocks. They seem to have been put ther for no reson. There not even decorative. The east wing of the red roofed house the window is the wrong type. It comes too close to the bram. And the left side of it theres a bit going down. There shouldn't be. The maillbox goes into the flowers It shouldn't. The next house, Yellowroofd one. Wrong tiles mate and again weird plants infront. The road seems to go into the hoses. The tree to the front ov the map overlaps the house eventhough itscloser to than the middle than it would appear. Tats all I can be bothered to say right nw. But I'll be back.
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If you cant decide toss a coin :)
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Skill/Item Creation System Returns! (For Eclipse 2.7)
cheatking replied to the_best_flash's topic in Source
Forgot to move the source folder. Silly me -
Skill/Item Creation System Returns! (For Eclipse 2.7)
cheatking replied to the_best_flash's topic in Source
I get an error. Function not defind. Private Sub NameSkill_Click() Dim I As Long Dim num As Long frmExpEdit.SkillName2.caption = SetName.Text Call ChangeSkillName(LstSkills.ListIndex + 1, SetName.Text) Call SaveSkillData num = LstSkills.ListIndex LstSkills.Clear For I = 1 To MAX_SKILLS LstSkills.AddItem CStr(Skills.skill(I).Name) Next I LstSkills.ListIndex = num End Sub -
NPC wont attack admins unless they get attaccked
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Dont say you-know-what-gore, Blasfimy!!! anyway. Use eclipse but my advise dont start anything majour as 3.0 should be right around the corner. :)
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@dinezra: > I tryed it before =\ But every coin takes 1 slot in the inventory.. And if i need to get 1000 coins? O.O Check the box that says 'Stackable' In item editor :)
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I'm trying to make a window popup with a list of actions. But I can't get t to work. Can anyone give me tips? Server Sided ``` Public Sub Packet_Search(ByVal Index As Long, ByVal X As Long, ByVal Y As Long, [glow]ByVal Name As String)[/glow] Dim I As Long Dim PlayerIndex As Long PlayerIndex = FindPlayer(Name) If X < 0 Or X > MAX_MAPX Then Exit Sub End If If Y < 0 Or Y > MAX_MAPY Then Exit Sub End If ' Check for a player For I = 1 To MAX_PLAYERS If IsPlaying(I) Then If GetPlayerMap(Index) = GetPlayerMap(I) Then If GetPlayerX(I) = X Then If GetPlayerY(I) = Y Then ' Change the target. Player(Index).Target = I Player(Index).TargetType = TARGET_TYPE_PLAYER Call PlayerMsg(Index, "Your target is now " & GetPlayerName(I) & ".", YELLOW) Call SendDataTo(Index, "PACTIONS" & SEP_CHAR & PlayerIndex & END_CHAR) Call SendDataTo(PlayerIndex, "PACTIONS" & SEP_CHAR & Index & END_CHAR) Exit Sub End If End If End If End If Next I [Trimed] End Sub ``` Client ``` [Trimmed] ' ::::::::::::::::::::::::: ' :: Command :: ' ::::::::::::::::::::::::: If casestring = "pactions" Then frmCommand.Test.Caption = "Player: " & Trim$(Player(Val(parse(1))).Name) frmCommand.Visible = True Exit Sub End If [Trimmed] ```
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yea your GUI is messed up.
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VOid : Unchained [In Need of Beta Testers!]
cheatking replied to Billylemmon's topic in Talent Center
I'll see what I can do. Sorry. The tilset is badly layed out and has mixedtiles. I cant really work from it. -
Thats true. But worth a shot Lol.
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I'm too lazy to go out. But I have fake blood and a knife nd unsuspecting trick or treaters coming to my door!
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VOid : Unchained [In Need of Beta Testers!]
cheatking replied to Billylemmon's topic in Talent Center
@Billylemmon: > Finally.. Still need a mapper? If so please send me a sample tilset to see what I'm working with. I'll post some examples tomorrow GMT+0