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jazzman170

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  1. what was the flash command again? (the one to make the game window pop up and it loads a game/movie.
  2. all the info from all of you is very good, tyvm, and ill work on all the things told here on this topic! thnx for all future upcoming tips too! all is much appreciated!
  3. the problem with my tilesets is that some of the buildings are in different sets, so all my tilesets are just a big jumbled mess all over the place lol. its a little harder for me to not mix them as i need tiles from 3 or 4 tilesets. well maybe 2 sets actualy. but thanks for the comment! ill definatly keep that in mind and see if i can fix it with using only 1 tileset.
  4. tyvm :D that gives me the curage to work harder on them and do more. i hope to improve as far as i can, so that i can start making those nicely detailed maps that i have seen some people do. tyvm for the compliment :D
  5. Hey guys, this here is my first map, so i would just like to know how well i did on it? does it need more work? if so where at and what at? thanks for all comments in advance! ![](http://i59.photobucket.com/albums/g301/jazzman170/Screenshot_0.jpg)
  6. ok i did everything you asked. i still respawn in the same place that im killed, and changing the scripted item case 0 one, i changed it from Sub to Call, and no it didnt fix it. but tyvvm for helping me get rid of a few minor bugs/erros :D anybody else have any helpfull advice? all is much appreciated!
  7. ok i added the " ' " but it didnt change anything ^^ thanks for trying tho! anybody else have any comments about this one? lol :P
  8. I was messing around with my scripts to add other scripts, and had to change a few things. i got my town portal script working (i didnt make the script), the script where you run on the scripted tile and it sets it so you can type /town to return to it at any time, or when you die you return to that location. But now when and if you die before you have that location saved, you go nowhere lol. its not a huge problem cause i can just make it so a player when they start, runs right into the scripted tile, but even so i dont like haveing this little bug in my script. can somebody please take a look at my main.txt and check this out to see where i messed it up? thanks in advance! i know its a lot, but any help is well appreciated! ' Eclipse Evolution 2.7 Scripting File ' Global Variables Public GameName Public MAX_MAPS Public MOTD ' Color Constants Public Const BLACK = 0 Public Const BLUE = 1 Public Const GREEN = 2 Public Const CYAN = 3 Public Const RED = 4 Public Const MAGENTA = 5 Public Const BROWN = 6 Public Const GREY = 7 Public Const DARKGREY = 8 Public Const BRIGHTBLUE = 9 Public Const BRIGHTGREEN = 10 Public Const BRIGHTCYAN = 11 Public Const BRIGHTRED = 12 Public Const PINK = 13 Public Const YELLOW = 14 Public Const WHITE = 15 ' Admin Constants Public Const ADMIN_MONITER = 1 Public Const ADMIN_MAPPER = 2 Public Const ADMIN_DEVELOPER = 3 Public Const ADMIN_CREATOR = 4 ' Executes when the server initially loads. Sub OnServerLoad() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub If Trim(MOTD) "" Then Call PlayerMsg(index, "MOTD: " & MOTD, 11) Call HighScore(Index) End If If GetPlayerAccess(index) = 4 Then Call GlobalMsg(GetPlayerName(index) & " (Administrator) has joined " & GameName & "!", 12) End If If GetPlayerAccess(index) = 3 Then Call GlobalMsg(GetPlayerName(index) & " (Developer) has joined " & GameName & "!", 12) End If If GetPlayerAccess(index) = 2 Then Call GlobalMsg(GetPlayerName(index) & " (Mapper) has joined " & GameName & "!", 12) End If If GetPlayerAccess(index) = 1 Then Call GlobalMsg(GetPlayerName(index) & " (Moderator) has joined " & GameName & "!", 12) End If If GetPlayerAccess(index) = 0 Then Call GlobalMsg(GetPlayerName(index) & " has joined " & GameName & "!", 12) End If End Sub End Sub ' Executes when the scripts are reloaded. Sub OnScriptReload() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes the MOTD is changed by the client. Sub ChangeMOTD() MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes when a new character is created. Sub OnNewChar(Index, CharNum) End Sub ' Executes every second, based on the server time. Sub TimedEvent(Hours, Minutes, Seconds) If Minutes = 0 Then If Seconds = 0 Then Call AdminMsg("Don't forget to vote for Eclipse.", YELLOW) End If End If End Sub ' Executes when a player presses the CONTROL key. Sub OnAttack(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End If End Sub Sub OnArrowHit(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End If End Sub Sub PlayerHit(Index, NPCNum, Damage) If Damage > 0 then Call NPCAttack(NPCNum, Index, Damage) End If End Sub ' Executes when a hotkey is pressed client-side. Sub HotScript(Index, KeyID) Select Case KeyID ' Executes when any player presses the PageUp key. Case 1 ' Executes when any player presses the Delete key. Case 2 ' Executes when players press the End key. Case 3 ' Executes when players press the PageDown key. Case 4 End Select End Sub ' Executes when something on a custom menu is clicked. Sub MenuScripts(Index, Clicked_Index, Menu_Type) Dim MenuTitle Dim FieldMessage MenuTitle = getplayermenuclicktitle(Index) FieldMessage = getplayermenuclickmsg(Index) Select Case Menu_Type Case 1 Call PlayerMsg(Index, "Clicked picture number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) Case 2 Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW) Case 3 Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) End Select End Sub ' Executes when a player logs into the game. Sub JoinGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW) End If Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE) If LenB(MOTD) 0 Then Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN) End If Call SendWhosOnline(Index) End Sub ' Executes when a player logs out of the game. Sub LeftGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW) End If End Sub ' Executes when a players experience exceeds the next level requirement. Sub PlayerLevelUp(Index) Dim TotalExp Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1) Call SetPlayerExp(Index, TotalExp) Loop Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0) End Sub ' Executes when a player uses one of the points given on an attribute to level up. Sub UsingStatPoints(Index, PointType) Select Case PointType Case 0 If GetPlayerSTR(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) Call BattleMsg(Index, "You have gained more strength!", WHITE, 0) Case 1 If GetPlayerDEF(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) Call BattleMsg(Index, "You have gained more defense!", WHITE, 0) Case 2 If GetPlayerMAGI(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) Call BattleMsg(Index, "You have gained more magic!", WHITE, 0) Case 3 If GetPlayerSPEED(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call BattleMsg(Index, "You have gained more speed!", WHITE, 0) End Select ' Remove one point after the sub in question is done Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1) End Sub ' Executes when a player steps onto a scripted tile. Sub ScriptedTile(Index, Script) Select Case Script case 0 Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "DEATH", "playerdie_map", GetPlayerMap(index)) Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "DEATH", "playerdie_x", GetPlayerX(index)) Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "DEATH", "playerdie_y", GetPlayerY(index)) Exit Sub case 1 Call Uber_Scripted_Tiles(index) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executes when a player clicks on an OnClick tile. Sub OnClick(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Out-dated: Executes when a player chooses yes or no on a player prompt. Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", CYAN) Case 1 Call GlobalMsg("This is case 1?", CYAN) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", RED) Case 1 Call GlobalMsg("This is no case 1?", RED) End Select End If End Sub ' Out-dated: Executes query box responses. Sub QueryBox(Index, Prompt) Value = GetVar("responses.ini", "Responses", CStr(Index)) End Sub ' Executes every time a player drops an item. Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot) End Sub ' Executes each time a player changes map. Sub OnMapLoad(Index, OldMap, NewMap) End Sub ' Executes whenever an NPC is killed. ' Note: Death occurs as normal externally to this script. Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex) Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0) End Sub ' Executes when a player is killed by another. ' Note: Death occurs as normal externally to this script. Sub OnPVPDeath(Attacker, Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED) End Sub ' Executes when a player dies in an arena by another player. Sub OnArenaDeath(Attacker, Victim) Dim Map Dim X Dim Y Dim Data1 Dim Data2 Dim Data3 Map = GetPlayerMap(Victim) X = GetPlayerX(Victim) Y = GetPlayerY(Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED) Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim)) Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim)) Call sendHp(Victim) Call sendMP(Victim) Data1 = GetTileData1(Map, X, Y) Data2 = GetTileData2(Map, X, Y) Data3 = GetTileData3(Map, X, Y) Call PlayerWarp(Victim, Data1, Data2, Data3) End Sub ' Executes whenever a player casts a scripted spell. *******Level Up Spell********* Sub ScriptedSpell(index, Script) Select Case Script Case 0 Dim mpneeded 'Declare the MP variable mpneeded = 5 'The amount of MP needed If GetPlayerMP(index) >= mpneeded Then 'Check if the player has the required amount of MP Call SetPlayerLevel(index, GetPlayerLevel(Index) +1) 'Increase the player's level by one Call SetPlayerMP( Index, GetPlayerMP( Index) - mpneeded) 'Substract the MP thats needed Call SendStats( Index) 'Updates the player's stats call playerMsg(Index, "You granted a level!", WHITE) End If End Select End Sub Case Else Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executes whenever a scripted NPC does an action. Sub ScriptedNPC(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted NPC has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executed whenever a slash command is sent to the server. '******************************** Sub Commands(index) '******************************** On Error Resume Next Dim i Dim TextSay Dim n Dim m Dim C Dim test Dim mapnum Dim x Dim y dim tile dim map m = GetVar("Data.ini", "MAX", "MAX_MAPS") TextSay = GetVar("Scripts\Command.ini", "TEMP", "Text" & index) i = 1 C = 0 ' If LCase(Mid(TextSay, 1, 5)) = "/wish" Then If Len(TextSay) > 6 Then TextSay = Mid(TextSay, 6, Len(TextSay) - 5) Do While C = 0 If GetVar("wishes.ini", "WISH", "Wish" & i) "" Then i = i + 1 Else Call PutVar("wishes.ini", "WISH", "Wish" & i, Trim(TextSay)) Call PlayerMsg(index, "Thank You For Wishing!", 10) C = 1 End If Loop End If Exit Sub End If ' If LCase(Mid(TextSay, 1, 9)) = "/warpmeto" Then If Len(TextSay) > 10 Then TextSay = Mid(TextSay, 10, Len(TextSay) - 9) ' Prevent hacking If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 12) Exit Sub End If ' The player n = FindPlayer(TextSay) If n index Then If n > 0 Then Call PlayerWarp(index, GetPlayerMap(n), GetPlayerX(n), GetPlayerY(n)) Call PlayerMsg(n, GetPlayerName(index) & " has warped to you.", 14) Call PlayerMsg(index, "You have been warped to " & GetPlayerName(n) & ".", 10) Call AddLog(GetPlayerName(index) & " has warped to " & GetPlayerName(n) & ", map #" & GetPlayerMap(n) & ".", ADMIN_LOG) Else Call PlayerMsg(index, "Player is not online.", 12) End If Else Call PlayerMsg(index, "You cannot warp to yourself!", 12) End If End If Exit Sub End If ' If LCase(Mid(TextSay, 1, 10)) = "/setportal" Then n = Mid(TextSay, 11, Len(TextSay) - 10) If GetPlayerAccess(index) >= 1 Then Call PlayerMsg(index, "You have created a portal opening at this spot! You may now return to this spot at any time by typing /portal " & n, 10) Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "PORTALS", "map" & n, GetPlayerMap(index)) Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "PORTALS", "x" & n, GetPlayerX(index)) Call PutVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "PORTALS", "y" & n, GetPlayerY(index)) Else Call PlayerMsg(index, "You do not have that ability.", 12) End If Exit Sub End If ' If LCase(Mid(TextSay, 1, 7)) = "/portal" Then n = Mid(TextSay, 8, Len(TextSay) - 7) mapnum = GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "PORTALS", "map" & n) y = GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "PORTALS", "y" & n) x = GetVar("scripts\charextras\" & trim(GetPlayerName(index)) & ".ini", "PORTALS", "x" & n) If GetPlayerAccess(index) >= 1 Then Call PlayerWarp(index, mapnum, x, y) Else Call PlayerMsg(index, "You do not have that ability.", 12) End If Exit Sub End If ' If LCase(Mid(TextSay, 1, 9)) = "/warptome" Then If Len(TextSay) > 10 Then If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 12) Exit Sub End If n = Mid(TextSay, 10, Len(TextSay) - 9) n = FindPlayer(n) If n index Then If n > 0 Then Call PlayerWarp(n, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index)) Call PlayerMsg(n, "You have been summoned by " & GetPlayerName(index) & ".", 14) Call PlayerMsg(index, GetPlayerName(n) & " has been summoned.", 10) Call AddLog(GetPlayerName(index) & " has warped " & GetPlayerName(n) & " to self, map #" & GetPlayerMap(index) & ".", ADMIN_LOG) Else Call PlayerMsg(index, "Player is not online.", 12) End If Else Call PlayerMsg(index, "You cannot warp yourself to yourself!", 12) End If End If Exit Sub End If ' If LCase(Mid(TextSay, 1, 7)) = "/warpto" Then If Len(TextSay) > 8 Then TextSay = Mid(TextSay, 8, Len(TextSay) - 7) n = TextSay If n > 0 and n
  9. ok im trying to use barons uber scripted tiles. i added all the script and so on, but since the update now when i go on the scripted tile and type my /case uber , it says its not a valid command, which would mean that the command part of the script is not working. here it is, can sombody please fix it? im using the newest EE2.7 Sub Commands(Index) Dim TextSay Dim PlayerID Dim MapNum dim tile dim map ' Get the command and arguments from the cache. TextSay = Trim(GetVar("Scripts\Command.ini", "TEMP", "Text" & Index)) ' Split the command into an array. All arguments are seperated by spaces. TextSay = Split(TextSay) Select Case TextSay(0) Case "/testscripts" Call TestMain(Index) Exit Sub Case "/help" Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE) Call PlayerMsg(Index, "-msghere = Emote Message", WHITE) Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE) Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE) Exit Sub Case "/calladmins" If GetPlayerAccess(Index) = 0 Then Call AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN) Else Call PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN) End If Exit Sub Case "/admin" If GetPlayerAccess(Index) > 0 Then Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE) Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE) Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE) End If Exit Sub Case "/warpmeto" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID)) Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warptome" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index)) Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub **If LCase(Mid(TextSay, 1, 5)) = "/case" Then If int(getplayeraccess(index)) > 2 Then If Len(TextSay) > 6 Then TextSay = Mid(TextSay, 6, Len(TextSay) - 5) If trim(textsay) "" Then tile=int(getplayermapXY(index)) map=int(Getplayermap(index)) Call Putvar("scripts\mapextras\" & Int(map) & ".ini", "SCRIPT",Int(tile), trim(Textsay)) Call PlayerMsg(index, "You have bound tile number " & int(tile) & " to the script " & Textsay & "!", 13) Else Call Playermsg(index, "You must give a script name or number.", 13) End If End If Else Call Playermsg(index, "You have insufficient access to use this command.", 13) End If Exit Sub End If** Case "/warpto" If GetPlayerAccess(Index) > 0 Then MapNum = TextSay(1) If MapNum > 0 And MapNum
  10. wait so i need like a "sprites" for the 32X32 ones, and a "Sprites2" for the 64X32? if not that, im confused by whatyou mean lol.
  11. yep that fixed the problem with the 32x32 sprites ! thanks :) but now a new problem, when i goto the 32x64 sprites, its messed up with them, like number 300 would be its head, and 301 would be its body. any fix for that one? lol :P
  12. im having a problem where i goto create a NPC in 32x32\. When i select it to be number 1 on my npc list, it will show my little warrior guy. Apply it, works fine. Now when i choose number 2 on that same NPC, it skips the actual number 2 and goes to number 3 even tho in the game editor it still says its number 2\. Its acting as if its 32X64 when im on the 32x32\. Any fix or am i just not editing something in my server folder? Thanks in advance for all replies.
  13. Ok, for the 32X64 items.bmp, why is it when your in eclipse and your making items, you cant scroll down past PaperDoll Area 5? like if you try to scroll down past 6 (in this case i added a bunch of items down their), You cant, it only goes to a little past area 5. Will this be fixed soon i hope? its quite an annoyance to have such a small amount of space to put non PD items in. (please no comments like "just use the space you have" or anything of the sort :P thnx in advance) Preferribly i would like to get a response from one of the people that help make the engine :P
  14. I made these the other day. Was thinking of keeping them for my game, but i thougt it would be better if i just contributed. So here they are :) ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/Trade.jpg) Trade Menu Above. ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/ShopTest.jpg) Shop Menu. ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/Shop.jpg) Another Shop Menu. ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/Newcharacter3.jpg) Charcreate1 ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/Newcharacter2.jpg) Charcreate2 ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/Newcharacter.jpg) Charcreate3 ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/NewAccount.jpg) New Account ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/MainMenu.jpg) MainMenu ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/Login2.jpg) Login ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/IPConfig.jpg) IpConfig ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/DeleteAccount.gif) DeleteAccount ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/Credits.jpg) Credits ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/Bank.jpg) Bank EDIT: Just made: ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/Login2-1.jpg) Those were all made by myself, no credit necessary.I used "AcidSp!kes" Tutorial to make thanks, so if any deserves credit, its him for making such a good understandable tutorial. Also heres a Fix Items one that was already posted in this section of the forums. I take no credit for this one: ![](http://i59.photobucket.com/albums/g301/jazzman170/Game/FixItems.jpg) There are still a few other GUI's like "Guild" and those that i havent gotten around to making just yet. But for now, i hope u like some of these. Enjoy!
  15. jazzman170

    32X64

    Is the space of the Items in 32X64 going to be upgraded? it seems all the items of my items.bmp are cut off, as is section 6 and 7 and part of 5\. Will this be updated anytime soon? I dont plan on upgrading my engine to 32X64's until this part gets fixed which is why im asking :) Thanks to those for answering in advance!
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