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mrmiguu

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Everything posted by mrmiguu

  1. @SkyFox: Why "get over" better quality? They gave the game its own personality. Plus, the name is really unique and memorable.
  2. mrmiguu

    O!

    PPPppPPppppppPPP OoooOOOoooOOOOOOooooooops! TypooooooOOOOoOOoOOOOoooOoo.
  3. I second the preference over the old sprites vs. the new ones. They gave the game more character and originality. Few people (if any) would compare the old ones to those of Maple Story's. Even if you do do them better, people aren't just comparing them to Maple Story's, but they're criticizing you guys for your lack of originality and ability to separate your game from every other side-scroller out there. Why not try to make every aspect unique? Nobody can get angry at you for trying.
  4. This isn't a picture of my car, but the same model/color. Saturn SC2 >! ![](http://i725.photobucket.com/albums/ww258/Xylaphobe/68493528_photobucket_855_.jpg)
  5. mrmiguu

    Nicer Eclipse

    @Dr.: > I'm not even gonna go there Yeah… Because it's so true and commenting on it would be redundant.
  6. @hedgy: Not being an admin is something I have yet to try. Thank you!. I didn't know damaging Test helps. I suppose that the more packets, the more lag, the better. Thank you.
  7. mrmiguu

    Game map

    Remember that one time I double posted? Yeah…
  8. mrmiguu

    Game map

    @Kusy: > It's the selection box in Eclipse map editor! You foolish fool! ![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/1340873215882.jpg)
  9. mrmiguu

    Game map

    There's some dotted box in the upper-left corner. How did you not notice it? ![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/maperror.png) Let's see how many people I can troll with this…
  10. @Sr_Sirius: I can't give you guys a date because I can't predict when I'm going to figure out the bug. If you guys could try all sorts of different ways of replicating it, that would help me on figuring out how and when it occurs. I want to release it as soon as possible.
  11. mrmiguu

    Nicer Eclipse

    ITT: stop immaturely reacting to people who ask for help. Be patient with them. If you do, setting that kind of example will help them mature into patient, helping members in the future. Be who you want to populate the Earth (forums) in the future.
  12. @Aáron: That's what makes it extra satanic.
  13. @santa-clause: > Mrmiguu i whas thinking why dont you add somethin like a ladder atribute cause that is really missing. Because I want to keep the features as simple as possible. Everything included right now will most likely be in the absolutely final version. I just need help squashing all these buggers! @farrel24: Haha, you can do whatever you want, dude. Go for it. Download it and use the template, or whatever.
  14. @renzo: This is so like you, renzo. So like you…
  15. @farrel24: What do you mean? The newer ones that work with the new version of PVO 1.1.0? Well I made some basic ones to test out the new features, but you're going to have to, *gulp*, make your own. Being in an entirely original format, the odds of finding a site with tons of resources formatted for the new version of PVO is **extremely unlikely**. Especially considering how obscure and unpopular the engine itself is.
  16. @narut0no: I just added a new variable to the map data. When it stores the map data, I make sure it stores the number of the background file (**12**.bmp, for example). I did a map editor form modification to show the background image where the tilesets display. It works in a similar fashion. You could implement your own crude method of assigning maps their own background. I just did it the fancy way because I have to (to appeal easily to PVO users). Just note: the current dynamic animation system supports the same simple frames that the old system did. Just have one standing frame, four walking frames, the same four running frames, one attacking frame, one jumping frame, and one falling frame.
  17. Just… wow. Can't get much better than this with RMXP graphics. Excellent, excellent work.
  18. _"Its my birthday but whats so special?"_ Answer: **Nothing, really. The actual day of which you were born on was much more important. Birthdays are kind of like egocentric holidays to celebrate a moment in history: your birth.**
  19. @Likestodraw: > Interesting post, though… It says a lot about your psychological state. Thanks, that means a– wait a minute... **:/**
  20. @Gwen: Chaotic naturally-stroked brushes of icing is imperfection at its most genius! You failed at mediocrity.
  21. What?! Someone on the internet saying absurd things to get others' attention? It worked. Unfortunately, it's not the attention I'm sure you were looking for.
  22. @gooby: @MrMiguu: > I've tried my best to test as many awkward situations as possible to spot as many bugs as I could. I missed one. Cool it. @Jumbofile: > I pressed up arrow a couple times then up and right and i started to spin. Are you by any chance running the game from the compiled EXEs? How about the source directly? Are you connected via WAN or are you just testing quickly through LAN? **Edit:** I figured out what's happening to you guys. If you're port-forwarding your client properly through WAN, the packet doesn't seem to send to the server to let it know if the player should be in the state of _standing_. Thanks for the reports, guys! **Edit 2:** This is frustrating. I can't consistently replicate the situation to where he spins consistently. I do know three things: I can only seem to do it via WAN (maybe lag?), when I'm stuck like that I can't attack monsters (my character is flat-out bugged when it happens?), and it's irreversible once you're in that state. **Edit 3:** The reason you guys are probably getting this glitch so quickly into gameplay is because you guys have a poorer connection than I do (more lag can cause desync). It seems like the animation glitch is reversible if you refresh your location. If you see another player who's logged on and is stuck in this glitch, their character doesn't move on your screen. They can't attack monsters on their screen because their character isn't actually next to the monster. **Post your guys' FPS rates when running PVO.**
  23. @StormShellX: > SDL = Cross Platform > DX9 = a bloated library full of depreciated shit Still up in the air for me… :/
  24. @gooby: > You can still drop items when jumping. So they float. (in the air) Noted. Thank you. @Jumbofile: > Ok this happens after spamming the jump button. http://www.youtube.com/watch?v=Szk_hWUsNK4&feature=youtu.be animations stop when you see the ring im hitting ctrl That means the standing animation isn't playing, so the animation sequence doesn't transition to it, only allowing for the last action's animation to occur. The question is: how did you get to that point exactly? What was it you spammed to prevent the standing animation from initiating?
  25. @santa-clause: > Ok i just tested it some maps has the background and some don't even if i change it so idk how to fix this. > I can't add any screenshots cause i just can't see a background on some maps Have you added them to those maps? Maps don't have backgrounds by default. As an admin, you need to edit the map, and under _layers_ select **background** (one beneath **ground**). By clicking on the map, you place the background file selected.
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