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shadowwulf

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    2008
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Everything posted by shadowwulf

  1. ok i must still be doing something wrong. I can add this to the TryPlayerAttack(NPC/Player) routines, but it doesnt make the icon appear. I don't see how to add it client side as the client has no idea who will be attacked when submitting the attack request.
  2. bah. i think it was just the send target index i was missing cause that is almost verbatim what I coded… macho grassy ass!
  3. I like the target icon feature in EO. But what I don't like is that when you melee someone, you don't get that target icon. I went to set it up but it appears that when attacking with the control key, you set your target up. And when graphics are rendered, it shows that target image if you have a target selected… but it doesn't appear unless you targeted via the mouse click. I don't get why it doesn't show up unless you click them. Any ideas?
  4. Is whisper/playermessaging horked? It isnt in mine anymore but I changed the command and added distance requirements… But noticed it was looking at HandleSayMsg not HandlePlayerMsg and did many odd things when i tried to use it.
  5. the nice thing about INI or dat files is the info is saved when server is restarted. I believe the recs are reset.
  6. you mean you simply added the image files and got that error? Are they numbered correctly and the right format?
  7. yes. examine the other commands. then have /shop run the command to openshop(npc(target).shopnum) that is not exact code and you still need to setup the shopnum variable in npc editor
  8. I didn't lose anything… I just guaranteed that any successful sperm must be super ninja sperm. LOL
  9. i reset it to 0 at one time… then when i went to put it back i just picked a number. it doesnt mean anything lol
  10. i have been here forever… lol
  11. we are only seeing it on one specific machine… it has to be something related to how the pc is processing things. my guess is you are using win 7. win 7 isnt guaranteed to work with vb. there is something not working right but meh. my one guy just backs up maps before doing anything lol
  12. you dont feel anything as long as they numb it. but when they hit specific parts it sends that gut punch like when you get kicked. yeah i just have a small hole now. it closed up good but you can still see it.
  13. totally awake… talking about work and kids...
  14. why wasnt that all left with.. "good luck but you might reconsider when they start coming." lets drop the 10 kids rant as we all know it wont help anything. The discomfort of the actual procedure was worse for me than the discomfort afterwards. no swelling.. just gives me that… hair caught in the boxers feeling LOL The only flak I got was on my request for 'help' with achieving 15 orgasms by my next appointment(6 weeks) even though she cant have any for 6 weeks due to c-section/birth.
  15. We just had our 3rd daughter monday. I have Blue Cross Blue Shield. Only cost me my co-pay of 20 bucks. Normally runs like 175 with out anesthesia and like 575 with it… trust me... you want it.. Felt like i got kicked in the nuts 5 times on my right nut alone.
  16. I just got home from my vasectomy. It was completely my decision as its easier to reverse than a tubular for my wife. All i can say is vicodin sucks. I still have a constant kicked in the balls feeling. waited 2 hours in waiting room. spent 15 minutes talking about it. 10 minutes getting it. 40 minutes waiting at pharmacy… if she gets pregnant again ill kill everyone... lol
  17. yeah but I have been going along fine for months with no changes… new guy has have this happen 2 times in 3 days... im thinking its his pc but no idea what to check... Apparently its not when saving either... He was just walking through a house and BAM it saved some random tiles from his last save again but in the current map. I am sure its his pc but no idea why lol
  18. I thought it was a fluke but it happened again. Someone was editing a map, saved and their map suddenly became an exact copy of map 1. I haven't touched the source when it comes to map loading or saving or attributes. Combat and character development are the only things i have messed with. This time it seems to have blended the last map he saved along with the current one he was saving. The fluke saves to server. deleting the files client side and reloading gives you the same map again. Both times were on the same pc(Win7). I also use a win 7 machine but have never seen this. Is there anyway I can determine if this is the source or the machine itself?
  19. playerrec should be in modtypes i think… addchar just put for i = 1 to Skill_Count-1 player(index).Skill(i) =0 loop look at how they do stats and follow throughwherever you see stats done.
  20. Out of all the machines I have ever installed the various versions of eclipse one… I have this one laptop that always has the same issue... you cant walk anywhere. it have vista for and OS and i am absolutely sure the library files are good. you also lag horribly on the laptop.. it is only a year old and runs everything else fine.
  21. that is difficult as EO doesnt support having a flash animation to play. One thread in the tutorials section suggests making a set of maps with a black fring section that is above the player. Make a tileset that is basically the map(or screen) picture. If the player walks right or left they go through the maps(screens). I myself will just put a story button in main menu and scroll the story up.
  22. get yourself photoshop. Learn to do batch actions. You basically do it once and save the changes you did. Then tell it to do that to all images in the folder… Took me maybe 20 minutes to convert 600+ sprites.
  23. my idea still works… just tie the points for counters into the resource system.
  24. will the image get triggered to load though? i thought it only loaded on startup.
  25. how many skills are you talking about? Do ALL players automatically have access to ALL skills? Lets say you want to add the following skills: -Fire Mastery -Water Mastery -Earth Mastery -Air Mastery -Weapon Mastery What I would do is set a new enum set called Masteries(check ModEnumerations to see what I am talking about). Then in PlayerRec include: Masteries(1 to Masties_Counter-1) In sub AddChar also set the Masteries to 0(meaning they havent learned them). Now you need some way to increase them. If you are just using the point system that is in EO already then you should just look at the other "+" signs and how they operate. Another option would be to make MasterPoints in the player rec, also set them to 0 in AddChar. When a player levels, add one to it. and letplayers add the one point. My preferred method would be to setup a second enum called MasteryCounters. Set a variable up in your spells called Mastery(look at other variables to learn how to make this). When players use a spell, add 1 to the counter. If the counter is some formulated max, set back to 0 and add one to the equivelant mastery. also do this in on attack. check for weapon, if weapon exists do as you would for a spell.
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