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Painful

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  1. @Soul: > Might want to check out [Love2D](https://love2d.org/). I think it has networking capabilities bundled, but you'd have to add the actual code (as well as a server to handle all this). Honestly, it probably end up being really slow. I thought about that too, though it'll probably run too slow :/
  2. This http://www.worldforge.org/ seems rather interesting, though it's 3D not 2D. It uses LUA to client and Python to server. I think I'll check it out, though a 2D one would be better. 2D is easier to work with and doesn't require as much time as 3D.
  3. I've been coding LUA for some months now in Garrys Mod. I'd like to take another step, do anyone know a 2d lua mmorpg engine? Thanks in advance.
  4. @Robin: > wat. You must have spent far too time watching people on here struggling with Guild systems because you have a very warped perspective of what's "hard" to program. > > Having movement in space is probably one of the easiest types of movements to program in. I did this in one of my first ever video game projects back when I was _10 years old._ It was easy in QBASIC and it's easy in VB6\. Having a basic understanding of acceleration and angles is all you need. Oh, and you need to know the basics of programming as well, which 90% of this community fails at. > > What makes it a hard job is having it work in an ORPG environment. For one the grid-based mapping system just wouldn't work at all and having players move around seamlessly on other people's screens with a high latency would be a real slut to handle. > > Anyway, Origins simply isn't designed for something like that. Go write your own game engine or try and find a space-based ORPG engine around. All right, I'll try to find another engine. Thank you for using your time.
  5. I've no idea to do this, I don't know if this require much work. Can someone do a tutorial for me on how to do this. Note: This is pretty much what I mean: http://www.youtube.com/watch?v=yVMfBWKTDic (Look at the movement) Thank you very much.
  6. Damn Eclipse **Galaxy**, just thought it was a tool to make space mmo's. Could be awesome, anyways good work.
  7. @Dzoni94: > Maybe this is the problem ? > > modConstants > ``` > Public Const MAX_MENUBUTTONS As Long = 4 > ``` Nice, it worked. Thank you :)
  8. Hey, I wanted to add another button with animation to _frmMenu_ and then _picLogin_. Unfortunately wasn't it that easy, I've added this to _imgButton_: ``` Case 5 If isLoginLegal(txtLUser.text, txtLPass.text) Then Call MenuState(MENU_STATE_LOGIN) End If DestroyTCP ```also in _modGeneral_ and then _cacheButtons_: ``` ' menu - play With MenuButton(5) .fileName = "play" .state = 0 ' normal End With ``` Now what I'm looking for is to make the _MenuButton_ function to work with everything in _frmMenu_. **EDIT:** All the animation are named: play_norm, play_hover, play_click.
  9. All right, I'm trying to code this. I'm very confused :/ First I wrote this in modEnumerations: ``` Public Enum Skills Basic Magic = 1 Basic Fire Magic Stat_Count End Enum ``` Then I got alittle confused, when you said PlayerRec because I can't find it? I jumped to AddChar, but I really don't know how to set Skills to 0? ``` Buffer.WriteLong Skills = 0 ```This is probably very wrong :/ Also I wan't them to get one point each level. Sorry for all these questions, I really feel dumb :(
  10. Sorry for the slow reply! @Shadowwulf Every class have different skills, but also the same. Example: Fire Magic is all that same from human wizard to orc wizard. Skills should be learn-able, like learning a spell. I pretty much like your idea, and seems like I could figure it out. I'm not home atm, so I'll probably write some questions later next days. Thanks for the help :)
  11. Thank you for writing :) I'm not 100% sure if I truly understand you, but I can see your idea. My main problem is that I really don't know where to find all this code, there's like code everywhere ;) Can you please give me some information where the skill system code is? Thank you.
  12. I've been following the forums in quite awhile, and now I wan't to start my own game. I wan't to make a pretty simple skill system. I just don't know where to start? I've made a listbox, where all skills should be in. The skill system should work like this: example: Fire Magic every skill you get, it then adds 1 damage to it. I will add a lot of skills, so hopefully it'll be easy to add. Hope this is enough information. I don't wan't you to do if it for me, because that would be silly of me thinking that someone should do it. If people just wan't to say how to start and such. I'll look into some subs to learn how to use packets. Thank you :)
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