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Soljah

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Everything posted by Soljah

  1. Soljah

    Gray sides?..

    No problems :D Glad I could help bud.
  2. Soljah

    Gray sides?..

    Ahhh… Another Vista related problem. Sorry, But I don't have, nor ever will have such a failure of an OS. Wouldn't have a clue why they would change such things...
  3. Soljah

    Gray sides?..

    I've had this problem. 1\. Right click your mouse on the desktop. 2\. Go to Properties. 3\. Go to the 'Settings' Tab. 4\. Click 'Advanced' 5\. Change the DPI settings from… I think 90DPI to 120 DPI. That should fix it.
  4. Soljah

    My Brute players

    Thanks XD Do it again, cos my guys weak and needs exp ;)
  5. Soljah

    My Brute players

    Not really, I don't think we will get too many more, well, there isn't too many more active members on the forums that are still to make one :P
  6. Soljah

    My Brute players

    I got mine too :P http://teh-soljah.mybrute.com
  7. First of all, Nice tileset :P Now to rate the map made with them. Transitions: -You've had a little trouble with the transitions of the path in the lower left corner. The inverted corner piece on the top right of the path needs to be changed, it is a full piece rather then the corner. -The Random grass within the path has no outer transitioning back to the path, It's too RO like :P -The path leading to the centerpiece of the map, below the stairs, hasn't got any transitions back into the grass either. Cliffs: -The Cliffs are a little too straight, especially the one that spans the whole map in a **straight** line. Try to break the straight parts up, keep the map flowing, rather then parting it with the same tile in a line. Detail: -You should add more detail to the lower layers like rocks, flowers, any sort of vegetation. Even if the detail doesn't stand out, it stops the map from looking bare, and also adds another sense of depth to the game. -Add some trees, overlap trees using the two fringe layers, it may take some time to perfect but if grouped together right, they should be able to look like a small forest, without screwing the layers up. Edge Mapping: -You've done this ok, but when you add the rest of the detail to it, try not to make the map a stand along map. I think 'Everlasting Journey' or something shows exactly what I mean. It's maps are made as stand alone maps, which they look alright at first, but when you link them together, they are disconnected from each other and stop the flow of maps. Overall I give this about a 4/10, Disregarding the nice tiles and speaking from purely a mapping p.o.v.
  8. @The: > wow nice Soljah!! hmm this is off topic but wpuld you be interested in doing some pixel art for my game? Well… I'm a tad sorry to say i'm very busy working on alot of stuff for myself, If you are using RMXP and just need edits, then PM me little bits and pieces that you may need, and I'll think about it =/
  9. Thanks, I have a few more done, although I haven't done too much recently, but yeah… More! ![](http://img516.imageshack.us/img516/7308/testgva.png)
  10. Nope, Diagonal Attacks, Arrows, NPC attack, NPC paths, etc etc.
  11. Good question, one that a highly advanced coder would have to answer. Trust me, If you're trying to go ISO, you need to know a whole lot about vb6.
  12. Don't make the tiles square at the corners, try to make it about 120 degree's or so at the angles… Here, the pic on the top right is how you should do it. ![](http://img16.imageshack.us/img16/2448/yyeaa.png)
  13. You've never heard of Acekard?? http://www.acekard.com/ Check it out, much better then that cycloDS crap :P
  14. Soljah

    EE3.0 beta?

    No, Only the veteran beta test is out.
  15. What do you mean by separation of the pecks and arms?
  16. Soljah

    So yeaa

    @God: > lol idiot. They're not supposed to be spaced right xD lol, and they're not windows, they're sliding doors :D > I did use paint, im going to import it into photoshop and add a painting filter and maybe a couple others, hopefull this will look good :D > > Yes this is a Sakura tree, lol Why are you calling him an idiot? You ask for ratings, you get a rating. Don't go insulting others because they give you a bad score. Infact, I wouldn't give them a rating of anything more then 2/10\. Considering you have the option to use photoshop, yet you use paint. This being a graphical piece of art, should be lined with anti-aliasing. There is no texture on anything. It is saved in .jpg. Whether they are sliding doors or not, it isn't obvious, nor does it even look remotely like doors.
  17. I'm dreading the hair stages =/ But here is another mockup of the items, paperdolled. ![](http://img408.imageshack.us/img408/1585/showoo.png)
  18. This is completely pointless. It's obvious nobody cares about the game, leave it out of this forum, considering it isn't Eclipse, And you've only just registered. Stop trying to advertise.
  19. @wazzyl: > look youtube and fill in rmxp tuturials you will find enough :) And the question was already answered… -.-
  20. K, thanks, Now… After a few edits, this is my new sprite! Rate please? ![](http://img517.imageshack.us/img517/3193/abbbc.png)
  21. @Marsh: Kk, yeah that's what I was thinking, It's just so hard to get a nice shade for skin… *sigh*
  22. I've been trying to work on the sprites some, and this is what i've come up with. 1 problem. I can't get the shading right… Black outline, black outer-line, or no black. ![](http://img299.imageshack.us/img299/5887/abbbd.png)
  23. Soljah

    3.0

    @ÅÐмiядζ: > Sorry Soljah :icon_crap: Np man, I just hate it when people with early 09 Sign up dates, or late 08 try to apply. Considering I usually accept those that have been here since July-August 07, that have been VERY active and constantly supportive to this community.
  24. AceKard2 for NDS + NDSL, and AceKard2i for NDSi … They are the best with 100% compatibility, built in AR codes and everything. And its constantly updated.
  25. Soljah

    3.0

    I've had to deny about 6 applications to become a vet today, all because of this topic -.-
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