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swiftdeathsk

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  1. I'd have to go with DDO as well. Great game, really. Although I actually play WoW. It's a casual game I play when I've got some spare time, it's fun and simple, so I have no issues paying a membership for it. I hope I didn't just pour the fuel for a WoW-flame thread.
  2. Well, don't that just take the cake, Pieguy…
  3. I'm sorry, but lol. Asking someone to randomly be your friend rarely, if ever, works. But best of luck.
  4. @Jaktik: > The game I am working on currently has floating health bars in the weirdest places… any thoughts or suggestions or fixes? NPCs on the map with no gfx maybe? Thats all I can think of.
  5. @Zyvo: > Has anyone else heard? > > They're making new content, with new classes. The Waterborn, I'll go back on it when they're done with that installment. I want to play the Assassin! yeah, I'll probably test the new classes a bit for fun, but hopefully I'll stick with my currently-level-46 venomancer til endgame. sadly, the game has a theme of "get rich quick or get lost" recently, especially with the recent quadruple in gold prices from the anniversary sale. Makes buying cash shop items damn near impossible unless you are rich or pay with real cash.
  6. the image converter creates a blank image when using 128x192 sized RMXP character sprite sheets. here's the one that I personally used that is giving me this problem, perhaps you can look at it and see what's up? It was mentioned earlier in this thread, as well. http://www.untamed.wild-refuge.net/images/rpgxp/ff/knight_f.png
  7. I must be the only person here who has never experienced this… of course, 90% of the time I don't even remember my dreams due to sedation caused by sleep aids (horrible chronic insomnia)... PS. Best Signature Ever, TT Snim.
  8. Jade Dynasty open beta just started, its from the same makers of Perfect World International, just with better (imo) features - and no cash shop, thank god (cant buy your way through the game like PWI). Several different types of quests instead of primarily grinding like many MMO's have *cough* WoW *cough* If you liked Perfect World, I recommend at least giving Jade Dynasty a shot.
  9. @DrNova: > Is grindy, but if you can handle that its a fun game yup, grindy as hell later on. but it's fun in all other aspects. when I get my good, non-laggy computer running again, I'll have to take some better screenshots. youtube vid i made of my venomancer going all-out badass on a ton of mobs, this is the game in action: [Perfect World International - Heavy Venomancer (Watch in HD)](http://www.youtube.com/watch?v=NdTA0lSYIe8)
  10. I'm simply pointing this out, its a prebuilt high performance 3d graphics engine that includes other features like collision detection and particle systems. I thought maybe it might be of some interest to the community. wither or not it is used, that's up to the devs.
  11. just now posting Perfect World International? It's been out for closing in on a year now (Sept 08). Good game, but turns into a grindfest at later levels (grinding starts in mid-30's, but only gets bothersome around the 50-60's. Depending on how you do quests and if you use your genie alot, the grinding either gets worse or better by this time.) It's still a great game, though. I play it often, in fact I'll be getting on my cleric in just a few minutes, heh. The graphics can go as low as making DOS games look more appealing (exaggeration, of course), and as high as to compete with next-gen games. I recommend this Free-to-play MMO to any mmo gamer. As well, check out the other game currently in Open Beta by Perfect World called Jade Dynasty (also known as Celestial Destroyer and Zhu Xian)
  12. Here's a few vids that any game developer, indie, mainstream, or hobbyist, could benefit from. This person has many great ideas and an interesting perspective on video games and how they could be improved as a whole. Personally, I consider myself a Hobbyist (with a chance of scattered Indie ^.^), and I try and fit at least 2-3 different ideas in a single game from this. Watch these vids, I'm sure you'll at least be interested in the ideas, even if you don't use them. (I've put them in a single playlist) [Improving Video Games - Playlist](http://www.youtube.com/watch?v=rN0qRKjfX3s&feature=PlayList&p=F1DAC7FE78740A59&index=0&playnext=1)
  13. I haven't been in the game making biz for awhile, and just recently jumped back into it. Among the new engines, I've come across a graphics engine called Irrlicht. I won't link to it, due to rules (unless this is alright, otherwise just google it). Also, I've noticed that the newest version of Eclipse uses Java. There is a java wrapper for the irrlicht engine, as well. There is a project development with the RPG Maker series (XP to be exact), that is currently implementing this, successfully too. Irrlicht is 100% free to use, even in commercial games, and it's amazingly fast with 3D graphics. I'm talking 800 FPS with a 3 year old computer on a demo map with lightmapping, animations, etc. It also has collision detection built into the engine. and the .dll file that allows for all of this is only a few MB large. @from: > Features > The Irrlicht Engine is a cross-platform high performance realtime 3D engine written in C++. It is a powerful high level API for creating complete 3D and 2D applications like games or scientific visualizations. It comes with anexcellent documentation and integrates all the state-of-the-art features for visual representation like dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection. All this is accessible through a well designed C++ interface, which is extremely easy to use… > > ...The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL. > > ....NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET. > > ...High performance realtime 3D rendering using Direct3D and OpenGL > > ...Platform independent. Runs on Windows95, 98, NT, 2000, XP, Linux, OSX, Solaris, and others. There is even a pre-made 3D world / map editor, called IrrEdit, that you can download with this, and it works separately from the irrlicht engine, allowing you to just add the map file instead of the editor. This might make creating the maps in-game a thing of the past, or improve on this feature, depending on how it is implemented. Just figured I would point this out to the devs here at Eclipse, maybe help making a 3D engine a bit easier to do. I know that 3D is already supported, but maybe this will help reduce any lag there is, or allow for a wider range of resources to be used. I really think this could benefit Eclipse as a whole. But ultimately, it is up to the devs if they use this or even consider this or not. Also, just let me know if posting a link to this site is alright. PS. not intended as an advertisement of Irrlicht.
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