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Baron

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Everything posted by Baron

  1. > Oh wow, didn't remember how annoying Flash is to work in until I looked at the source for this lol. Gunna take some time to re-learn flash and remember the flow of everything then try to come up with some edits for this ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Yeah, honestly it's probably not a great example of flash programing. I started this wehn i was very new to as2/any language, and looking at some of the code now makes me cringe and want to rewrite it. Long term if I get some support behind this I'll migrate a lot of the code to self contained classes to help simplify the code and editing processes for people new to flash. That and just perform general optimizations / improvements. Look forward to seeing your edits ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  2. > No need to show me the line. I changed the port back to the original one, opened it, and everything is up and running perfectly now. > > Awesome job with the flash client. I've been waiting for a web-based client using an engine similar to playerworlds for years. Great to hear ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) If you fix anything / write more editors etc to expand existing functionality I'd love if you could let us know and post up a source. I'll curate the changes so everyone can benefit from updated versions. EDIT: Oh, and welcome to Eclipse ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  3. > I'm having an issue getting the web client working. > > Some info: > > I have my server up on a dedicated host. I changed the port in the data file to 7001, and opened it. I confirmed that's working with [http://www.yougetsig…ols/open-ports/](http://www.yougetsignal.com/tools/open-ports/) > > I recompiled the swf file with the necessary information. > > _global.PUBLISHINGTIME = true; > > var LockToDomain:String = "burstsocial.com"; > > var HostIP:String = "my dedi's IP"; > > I uploaded the html and swf files to my domain here: [http://burstsocial.c…pse_v3_0_1.html](http://burstsocial.com/Flash_Eclipse_v3_0_1.html) > > As you can see, I'm unable to connect. I'm guessing because I need to define the port on the client side? Correct. If you've changed the port serverside anturally the client has to follow. I believe that you may also encounter restrictions on port ranges based on the xmlsocket flash class I'd point you to the exact frame / line to change it but im not at a comp with access to the source right now.
  4. > Yay the source is finally out!!! > > What features are you planning for the next release Baron? Next release is likely to just be additional bugfixes / implementation of features already coded serverside. We walk before we run.
  5. > *eye twitch* yeah that's kind of how i feel too. She's still pretty rough around the edges, needs a lot more features finished off properly, code cleanup etc.
  6. > I hope this gets released soon… Version 3_0_1 Complete Source posted [www.luckyeddy.com/FlashEclipse/v3_0_1.rar](http://www.luckyeddy.com/FlashEclipse/v3_0_1.rar)
  7. > Baron, I was only wondering if it was possible, I have no intention of using both. I had also considered making an android app and, even though flash is no longer natively supported, you can use the adobe air repackager for it (I think). Sorry, didnt mean to sound offended if I did, was just stating the way things currently are. I dont think anybody would have intention of using a vb6 client if there was alternatives available…. I've done some dev work for Android through flash before, it's quite straight forward.
  8. http://www.amazon.com/Big-Tom-Hanks/dp/B00000K3CR?SubscriptionId=0E73DDYC8NA0NSVWPE82&tag=askville-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=B00000K3CR "Big"
  9. > I would love to have sad script in an engine, and I would love for that to be FLASH!!! > > BTW, would it theoretically be possible to have a flash AND vb6 client connect to the SAME server? > > Thanks, > > –Matt This is how I developed the flash client in parallel to the older VB6 client. Just set it up to output what packets passed back and forwards and why, then redid the same in flash. There is a standard vb6 client alongside in the dev files even still, but the changes ive made specifically for flash mean she runs *terribly* / not at all now. But it is entirely possible to have a vb6 client and a flash client, but that would be retarded as you would then be supporting two builds of client. I'd be much more inclined to port the code over to an android app and deploy it for mobile devices if I was going to do this. The engine inherently has sadscript ( Sorry to rain on your parade Spectre) as it is based on the final version of EE that I released back in the day with TheYellowMole and unnown. Long term however it is **VERY LIKELY** that the event engine I have planned will supersede sadscripts as it would handle the same functionality just as well but in a visual manner and at full speed without any interpretation speed issues (which is why most the people who "hate" on sadscript do so, its slow and prone to code errors due to lack of checking prior to runtime).
  10. Baron

    Flash eclipse problem

    the first release version had an .fla you could compile from. The currently available one is a compiled exe for local deployment because the web based one was proving too hard without more documentation. Publishing pipeline is as follows: Open fla > actionscript toggle sitelocking and host IP on frame 1 actions > compile to .swf > upload.swf and run directly or embed on a webpage.
  11. > Why do the character/options/spellbook not work? > > Also, I cant find any way to change the client files. (aka edit the swf) to answer the first question : because i havent finished programming them yet. To answer the second question: Currently the release version available (v3.0.0) is just a compiled .exe as im still fine tuning a few things ready for release of the first official source code version. > i want you use this but it needs a quest system and im to lazy to try to add one lol. Looks amazing so far > > whats version of flash do you need > > i have cs3 cs5.5 and cs6 but i prefer cs3 does it work with it > > will there be an open source client any time soon I do have an event system planned on the horizon. Use CS6 Ideally. I too liked the layout of CS3 much better but all the other parts of the suite I use is now CS6…. Re Open Source client : Currently the release version available (v3.0.0) is just a compiled .exe as im still fine tuning a few things ready for release of the first official source code version. > This looks really awesome! Thanks alot Baron for sharing this with us. I remember you back in EE/ES era you use to make some pretty amazing scripts like i remember one being a resource/leveling system much like runescape's. Hehehe, yeah going back a while now that is….. The resource system was all scripting... still have it floating around somewhere. Should post it up with this source maybe. It would work fine with it.
  12. > This looks really nice ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png). Love all the extra's and layout,but can someone tell me how i can put new images for sprites,tilesets and stuff in here? Or am i not alloud to do that? Hi Ripper, New images for sprites / tilesets etc must be swapped out for the existing assets in the flash file. Currently the release version available (v3.0.0) is just a compiled .exe as im still fine tuning a few things ready for release of the first official ource code version. When the .fla is available again you will be able to simply open open it up using Adobe Flash, find the asset in the library and update its location through the right click menu to point it at your alternative sprite / tiles / etc.
  13. > This might be a stupid question and I'm sorry if it is, but is it possible to combine flash and php so when you're logged in on the cms and you open the site the flash is on, it can detect the username you're logged in to and find the account on the server (or create one if it doesn't exist) and then login automatically? If this works, is there a safe way to do this? Or is it just stupid? I am sure there would be a way to implement this, but it i not something I am going to code or implement. I personally have not spent much time delving into making flash content interact with PHP scripting. A quick google turns up that passing variables i possible and well documented using GET and POST by the looks of it. http://forums.adobe.com/message/4211684#4211684 so you could set your PHP script up to pass the user and pass to the swf based off your CMS login, then have the flash player pass thoe as the login details.
  14. hehehe i should really make a new map sometime soon ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  15. Updated thread with v301 changes and started version detailing. Added screenshots per requests.
  16. > Looks great in game, Baron! Thanks for taking time to work on the bugs. > > I have a question though, since you can put this on a website, it would be awesome to merge this with a login database on a website (cms), is this easy to make? I wouldn't mind if the character information saves on the server, but you had to log on the website in order to play. Honestly it shouldn't be that hard but I am not the greatest website developer in that regard. Anyone who is handy at php and xmlsocket connections shouldn't have an issue sending / retrieving info from the server, particularly if some server side coding was done to support it. I am personally unlikely to add standard hookups for the same because I have always had the mindset with the rollout that the file would end up on "hostile" servers, that either dont care or dont want to do non standard setups to make flash files run. If it was being rolled out to your own website that you controlled then a hook to a CMS system should be fairly straightforward to setup for somebody in the know.
  17. I've had 57 deep tetris remixes identify in Spotify. Try your luck, sometimes you get lucky.
  18. Can also use adobe air to publish flash projects to android devices.
  19. Baron

    Visual Basic 6 guide?

    Perhaps try this one, seems solid to me. http://www.vbtutor.net/vb6/vbtutor.html also, i found that if i ever needed to figure out how to achieve something, somebody else has already written and posted how to do it on a source code forum somewhere. Planetsourcecode, codeplanet or the like. Google is your friend.
  20. I've had some success with similar using the soundmatching services available for smart phones, like Shazam. Maybe give that a try?
  21. Baron

    Lord Of War

    If this is the one i think it is, was a great movie well worth the watch. underrated says it all.
  22. I thought the world map tileset from rpg palace was one of the better ones I'd seen. http://downloads.rpg-palace.com/details.php?id=103
  23. Version 2 seems to be the superior option from where I am standing. Version 1 suffers a little bit froma cluttered feeling due to the dark borderline encroaching on the negative space around the ttitle text. Version 3 conversely suffers from too little contrast between background and title text. The extra bit of background darkening behind version 2's title improves the aesthetic and readibility, as well as drawing the eye to the title text as a focal point.
  24. > Ya, I know there really isn't any problem with Flash, I just personally don't really like it. I like it a lot more then vb6 though lol.. > > Can't wait till the source is released to start working on some stuff for this engine. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Yeah right now im thinking I might wait until a couple more of the already serverside features are implemented clientside so that we don't have divergence starting at an unfinished base engine. I'll put some work into it over the next couple weeks, get it up to speed, I'll make time for it.
  25. > Yeah, i had to remove the reference to the jet byte in order to stop it erroring on "Chr$", it then loaded up until the loading classes it then seems to be stuck in a loop of loading class+1 > > this is what i have tried: > > making 7 classes0-7 just asks for the next one over and over > > i dimmed "FileExists = (GetAttr(App.Path & "\" & FileName) And vbDirectory) = 0" out, then it loads until the experience, > > then Overflows on "Call PutVar(App.Path & "\Experience.ini", "EXPERIENCE", "Exp" & I, I * 1500)" (i = 22, not sure why its erroring here) > > i dimmed that line out and it overflows on " temp = I / MAX_CLASSES * 100" i = 0 max classes = 0 > > i dim that and the server loads (finally!) and proceed to load client and make an account BINGO! Client 1 sent: newaccounthhhhhhhhhhhNOMAIL - check 1 on server and client side verified it with message > > Had to go back and un dim the "FileExists = (GetAttr(App.Path & "\" & FileName) And vbDirectory) = 0" for me to be able to login and i proceed to login > > i click create and make a char i click Play and bam file not found, i hover over Filename on the line above and playermap_1.dat > > i dimmed out the fileexist line and the game load, the playermap_1.dat is created and_2 _3 _4 are also created I'm not sure what you have done here man. Chr$(0) is a native VB6 operator, not one from a dependency. The Jetbyte library is completely removed and superseded as i rolled it back to Winsock operations same as EO. The playermaps shouldn't be causing issues because they are jsut copies of existing map files already created.
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