Alerd
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Everything posted by Alerd
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Add this into modGameLogic: ``` Public Declare Function FindWindow Lib "user32" Alias "FindWindowA" (ByVal lpClassName As String, ByVal lpWindowName As String) As Long ``` Add this on top of Sub Main(): ``` Call MultiClient ``` Add this sub into modGameLogic: ``` Sub MultiClient() Dim GameClient As Long Dim OldAppName As String OldAppName = App.Title App.Title = "" GameClient = FindWindow(vbNullString, OldAppName) App.Title = OldAppName If App.PrevInstance = True Or GameClient 0 Then Call MsgBox("Client already running!", vbExclamation, "Error") End End If End Sub ```
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Thanx for tutorial this email system a free of bug?
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Hi is there anyone able to help me through team Viever? I have no power .. a few hours longer'm trying to change it but it is always the same thing .. that is, everything is too big or too small .. Please help: <
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Wow its awesome 6/5
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I try add this tut and i can't attack monster i delete account , map and npc :<
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Welcome to today's tutorial will show you how to make a grid on the map First go to client > frmEditor_Map and Create Checkbox (chkGrid) double-click and type``` ShowGrid = chkGrid.Value ``` Next Go to the ModGlobals and we add ``` Public ShowGrid As Byte ``` Next Search``` Public Sub BltDirection(ByVal X As Long, ByVal Y As Long) ``` We add the ``` If Options.Debug = 1 Then On Error GoTo errorhandler ``` this ``` ' render grid rec.top = 24 rec.Left = 0 rec.Right = rec.Left + 32 rec.Bottom = rec.top + 32 Call Engine_BltFast(ConvertMapX(X * PIC_X), ConvertMapY(Y * PIC_Y), DDS_Direction, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) ``` Next go to modDirectDraw7 add this ``` Public Sub BltGrid(ByVal X As Long, ByVal Y As Long) Dim rec As DxVBLib.RECT ' render grid rec.top = 24 rec.Left = 0 rec.Right = rec.Left + 32 rec.Bottom = rec.top + 32 Call Engine_BltFast(ConvertMapX(X * PIC_X), ConvertMapY(Y * PIC_Y), DDS_Direction, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) End Sub ``` In modDirectDraw7 search ``` ' blit out a square at mouse cursor If InMapEditor Then If frmEditor_Map.optBlock.Value = True Then For X = TileView.Left To TileView.Right For Y = TileView.top To TileView.Bottom If IsValidMapPoint(X, Y) Then Call BltDirection(X, Y) End If Next Next End If Call BltTileOutline End If ``` add the ``` If ShowGrid Then For X = TileView.Left To TileView.Right For Y = TileView.top To TileView.Bottom If IsValidMapPoint(X, Y) Then Call BltGrid(X, Y) End If Next Next End If ``` Srry for my bad English
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Except that when I drop it always 1 0.0
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No i use standart drop same in eo 2.0
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Hi, I have a problem with Drop npc you see is only the number 1 = 100%, I can not throw that type "," no "."
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Very thanx for this fix
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Thank you and I look forward to FIX:>
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Im talk about inventory ;d = backpack ;D Im use Miracle Classic by Beam Fresh Copy eo 2.0 have same bug
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Hello anyone know if you see online is the fix in place in the backpack? when you're trying to buy something in a shop and I have a backpack full information pops up that is full but you can still buy items
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Hello all and so I have a small graphical bug in the trade … I had to move something in the rendering, but I do not know what: < [![](http://img694.imageshack.us/img694/3600/tradebugo.png)](http://imageshack.us/photo/my-images/694/tradebugo.png/) Uploaded with [ImageShack.us](http://imageshack.us)
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Thanks for your help That's the problem hat I'm not ``` chat as String * 60 ```
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Welcome you see how to do that character length in txtbox limit was 60
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It was necessary to replace Engine_BltFast to DirectX7.Engine_BltFast There is no more error but no map does not display: <
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Please screenshot Thanx