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Scott

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Everything posted by Scott

  1. Delete all your old user accounts the format changed those old accounts will all causes issues.
  2. Thanks for releasing it glad to see you posting somethings from your personal game for everyone to use.
  3. Scott

    [EO 2.0/3.0] Guilds

    I had intended it to be used to change the color of the guild name over the head, but you can use it for anything really. I do have plans to release my next version with more features in it some time just not sure when I'll get around to finishing it and checking it over for bugs(I obsess over checking my work).
  4. > Thx bro i added it as attachment to main post ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) > > Yea it is in Freedom Online i think, and fixing color system is easy 2do too, idk why Scott dont fixed it yet It's not broken, I just never got around to it and decided it was not important enough to hold off the release for =).
  5. Scott

    [EO 2.0/3.0] Guilds

    > Could someone tell me what was supposed to be a function of the choice of colors of the guild? > > Was to change the color of the name of the guild that is about the character's head? > > Maybe I can fix if I understand how it should work. It's not broken I just never finished that feature, you need to have it send the guild color to all the clients with the guild name. You need to add code to let the subs that load/save that info to include the color. You need some sort of logic in the render name to switch the color based on the guild color info.
  6. Scott

    [EO 2.0/3.0] Guilds

    [http://www.touchofde…_60#entry809002](http://www.touchofdeathforums.com/community/index.php?/topic/124848-eo-2030-guilds/page__st__60#entry809002) You guys ignoring the big bold bug fix caused your issue, while normally with out the bug fix it will compile(but the bug is important to fix, like guilds won't work right important fix it) since eclipse lost all attached files I re-uploaded the modguild files, those modguild files contained half the bug fix but that half causes an error when the other half of the bug fix is not applied to. I'll update the tutorial to fix this issue thanks for bring it up To fix your issue though again: [http://www.touchofde…_60#entry809002](http://www.touchofdeathforums.com/community/index.php?/topic/124848-eo-2030-guilds/page__st__60#entry809002) **FOLLOW THESE STEPS** **Tutorial updated, thanks again for bring this issue up.**
  7. Scott

    [EO 2.0/3.0] Guilds

    You forgot this step or did it wrong. –---------------------------------------------------------- In **Public Type TempPlayerRec** Under: ``` tmpGuildSlot As Long tmpGuildInviteSlot As Long tmpGuildInviteTimer As Long ``` Add: ``` tmpGuildInviteId As Long ``` –---------------------------------------------------------- Did you happen to skip part of this bug fix? [Link](http://www.touchofdeathforums.com/community/index.php?/topic/124848-eo-2030-guilds/page__st__60#entry809002)
  8. Thanks I'll fix it up and re-post it thanks a ton I'll credit you for your help.
  9. ``` 'Change 5000 to amount If itemamount = 0 Or itemamount < 5000 Then PlayerMsg Founder_Index, "Not enough Gold.", BrightRed Exit Sub End If ``` This part isnt in the main tutorial it might confuse some people you should change it so people who didn't add that extra feature won't be as confused, other wise looks great and I added you to the extra features list. use search for ``` If Name = "" Then PlayerMsg Founder_Index, "Your guild needs a name!", BrightRed Exit Sub End If ``` like I did for my cost addon.
  10. Scott

    [EO 2.0/3.0] Guilds

    I'll add you to the list later I'm not home and it's to hard to edit that on mobile devices.
  11. Scott

    [EO 2.0/3.0] Guilds

    > Works on 3.8? Try it, if you have an issue post here.
  12. Scott

    [EO 2.0/3.0] Guilds

    Links updated, and GuildFiles.zip has been re-uploaded. I am unable to re-upload the compiled version to the thread due to the file size limit(It's 2.2 mb's lol). Not tested on cs:de, try it and let me know what issues you have.
  13. I'll have to dig to find a copy of this if I even do have it still, if anyone has a copy of the zip please pm me it other wise I'll just re-make it not hard.
  14. Scott

    [EO 2.0/3.0] Guilds

    I'll update the thread and re-upload thanks for letting me know give me a day or so, also sorry for not releasing my updates for the guild system it's self I'll release them when I finally have some time no eta sorry.
  15. Scott

    [EO 2.0/3.0] Guilds

    @Zopto: > i using eclipse event 2.3 > server side > i got this error sub scribe out of range 9 > Sub SendDataToGuild(ByVal GuildSlot As Long, ByRef Data() As Byte) > > If Player(i).GuildFileId = GuildData(GuildSlot).Guild_Fileid Then > ??? > how to fix it I haven't tested it on 2.3 so I'm not sure if it work on it or not. First make sure you delete your player files after you installed this. If that does not work than try re-installing and be careful to read each step if that does not work reply here and I'll see what I can do. I've been having trouble sitting on the computer for long lately so it might take me a couple days to get around to.
  16. Scott

    [EO 2.0/3.0] Guilds

    @willunited: > Its 2.0 I'm sorry I was talking to some one else my bad, but you just added something twice in modEnumeration double check it.
  17. Scott

    [EO 2.0/3.0] Guilds

    If your not using the text rendering system from eo 2.0 or eo 3.0(There is instructions showing which steps need to be switched out) than it won't work. Paste me your Sub DrawPlayerName(I think thats what it's called sorry if it's not) from modText.
  18. Scott

    [EO 2.0/3.0] Guilds

    @Zopto: > tnx mortal > edite: i found bug when player is rank 1 he can kick some other players of guild how to fix that o.o? Are you trying this on the account that founded the guild, if so they have UN-restricted access if not I'll look into it.
  19. @Ecclestio: > Looks pretty neato, if you ever want help with the GUI I'd be willing to lend a hand. It's hard for me to have other people do the gui, I make(Re-size really lol) them as I need them and it's really just a bunch of small elements I render into a scene but thanks for the offer =).
  20. Compare it to how the default system works and see what was changed, if you don't try you will never learn.
  21. Yes, make source edits to the form and drop code.
  22. The gui will be 100% gone it will all be played with click able menu's on the game screen, those buttons/text field are for development use that whole area will be gone before I even release the first version.
  23. It's all going to be based off formulas I find online, if you want to change it once it's out they will be in easy locations to find, I'll try to add as much customization as I can but in the end this is a pokemon clone.
  24. I've been working on a Pokemon engine(Based on Fire Red/Leaf Green) in my spare time and until I'm ready to release a copy in the Custom Engines forum I'm going to use this thread to hopefully get some feedback on it. So please feel free to be as picky as you want I want to know everything you think is wrong. Currently I have a lot of back end stuff done and just started on the GUI stuff in the last few days, so here's my first picture of the Pokemon Menu let me know what you think. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/a63d353c111dde6d2ac7508cd9744310.png)
  25. Scott

    [EO 2.0/3.0] Guilds

    I'm planning on releasing most of what I wanted to change on Monday for those waiting.
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