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WarDog

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  1. keep in mind man, and this is what a college teacher told me, is that anything you plan on marketing as a logo that will appear on boxes for a product will need be done in vector. i don't know if thats 100% true statement, but i would hate to think the dude teaching the class was a moron. like the examples he used were like the pepsi logo, nike swoosh logo, simple vector image to be used for marketing.
  2. capsule theory was pretty cool cut, and The Perdition Repellent was good too. good stuff man
  3. i still think your original one is the best one, thats just my opinion
  4. i think its clever and it says exactly what you do. good job, plus it will work pefectly on a marketing scale, its not to extravagant as a box label.
  5. > Also not sure about the shading on the eternal ore kinda feels like the lower half of it is just black
  6. i like them both, and i would use the first one for one of those parts in the game where you got be fast and in a hurry like in ff7 when it was time to escape after you plant the bomb and the timer keeps running while your fighting. i would defently use the second one for the background music while you were in a bad part of town or some form of slums while your walking around. what i also like about the second one is the woman's voice in it, thats pretty sweet. you think you could do a hero theme, but its for like the anti-hero, hes still the good guy, but does the right hting for the wrong reason. and maybe add some orchistra style instruments into it as well? i couldn't pay you in money, but maybe work something out in trade?
  7. WarDog

    Some stuff :P

    hey dude, i was watching a live stream of LoL and the developers from Riot were talking, and they were showing some of the stuff they use for doing small detail on a large scale. The guys were using a pen that they wrote with directly on their desktop monitors. and it wasn't one of those touchpads, it was a DT MOnitor, and the shit was so beautiful and precise and elegant looking. If you don't have one or not looked into it, do so man cause it look like it cut their workload in half. and they were using it for extreme details that just Wowed people when looking at it.
  8. WarDog

    You want esprite?

    sorta gives me that zelda feel and who doesn't like zelda?
  9. i feel ya man, and i appreciate the advice. ty i may be wrong on this tho, its not to do with my sketch, but someone once told me awhile back when i was talking about wanting to get into making rpgs and games and what not, and he told me that a good game has a great story and good graphics, but its the music that can help keep that fantasy going. he told me that, when the music is lousy or not so good, its easy to get sidetracked and lose interest in what your doing, but he said you can add great music to keep the flow going so it makes it feel like your apart of the world your playing in. thats just what some dude told me, but in way i get what he saying.
  10. i was checking out his website when he posted it, it actually works pretty well for him. got a good smooth flow thats very readable.
  11. WarDog

    You want esprite?

    > You should show the walking animation, I wonder if they hop when they walk. the zombies would look cool with a slow left to right waddle, i think it would give them more of that zombie feel.
  12. WarDog

    Cave Man Sprite

    i like the braw you got on him, defently looks like a knuckle dragger to me. maybe bring his head closer to his body to really give him that neanderthaw look, he kinda looks a little to upright to be a caveman.
  13. WarDog

    Some stuff :P

    dude i really like this one here, ![](http://www.pixeljoint.com/files/icons/full/china.gif) i just love the feel of the color scheme. and the first one with the snowguy and you can see where his feet was dragged through the snow, epic.
  14. > aren't yours generic squares and rectangles with a dragon behind it? true, but i mean in the fashion that im not just gonna put simple squares and rectangles down and say done, i want something to wrap, i want textures, and i do wnat it to pop. I want people who play it to say, "well the story was great, the music kept me hooked in, and the graphics just awed me." Might just be me, but thats what i like to feel at the end of any game i play, wether its online or single player rpg. I just kinda feel like if i go ahead and subsitute for what may be easier and simpler, its gonna kick me in the ass in the long road. wow has so many more game features that they need the extra room to expand for players, in that case then simplicity for order wins out, but for me with so much less to expand on, wouldn't better imagery and creativeness win over since there will be less features to show, all i got button wise so far, are inventory, quest, abilities, settings, save, and exit, then my life, magic, and experience bars with a map. but you know i am a novice at game development, i could be totally wrong about it all.
  15. you know i didn't give very much detail about how i was gonna do this one, it was very very late when i finished and scanned it. the size is undetermined so far because i do want to do like slym said and leave as much of the game screen to be as clean and uncluttered as possible, its hard to read but it does say at top of sketch that the quest window will collapse and expand by clicking the center jewels, and im gonna make all the panels do that for a clean slick look. it will be centered at the bottom of the screen and the size is gonna be a litte tricky cause i want it to be big enough for people with large monitors but also not to asborb to much of the screen for people with smaller monitors. if you ever played diablo 2 on a small monitor then on a big one you will see exactly what im talking about. this is just a road map, things will probably change, even the dragon himself could take on a new form and be repositioned in a better way. The whole thing could eventully change but maintain the same idea just with better images. like Jaiden said: > It's pretty and a nice way to stray from all of the other generic interfaces on this website. i noticed a lot of people were not impressed by most of the other GUI's i been reading on the forum, most people said same thing just generic squares and rectangles. And the name of my game is Epic Myth: Cursed Dragons. So whatever GUI i do end up using i want it to reflect the theme of the game so players can enjoy the game beyond a simple generic buildup. anymore feedback please keep them coming, i really appreciate the comments and info. =)
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