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lel

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Everything posted by lel

  1. In the tradition of these boards I'm going to tell you to go make your own or pay someone else to make them for you. Now that might keep someone else from doing it, I hope. Now to actually help you, there is two wonderfully places I would recommend for you. First Seed Material - tile sets and sprites Credit: [http://www.tekepon.net/](http://www.tekepon.net/) Breeze Revolution Credit: Green Raven for the template itself. and the following in the link and use the link [http://www.rpgrevolution.com/lunaproductions/br/terms.html](http://www.rpgrevolution.com/lunaproductions/br/terms.html)
  2. Sorry people around here forget to say something nice before they add their criticism. First, I would like to say it's great you decided to take on a serious project, and I hope you stick with it till the end. Secondly, paying your help is a great way to get help. Great idea! Don't forget to ask for examples of their work before taking them on. Third, I'd love to hear about what plans you have for the game like " I want to create a game where people can feel rewarded for helping each other and its not built around helping themselves and being selfish." Good luck with everything. Edit: I feel like if you are putting money on the game, that you would expect to make money back. I could be wrong, you could be doing this just as a hobby strictly. Do you have a plan to make money back? I'd love to hear your idea.
  3. IMHO PS4 looks like the better ride. I like the focus on games that XBone seems to lack. But both are making me think about just getting a fancy computer.
  4. Good job man. Some progress is so much better then going backwards.
  5. That will be a big change.
  6. Its always worth the thanks from JC, weird. A thanks from JC seems heartfelt.
  7. miragesource.net without the source lol Come on! No one else thought that was funny? It's about time test another one of your engines…...
  8. so all the graphics will be free to use and legal even for commercial games? what about sounds and music same thing?
  9. > It's wierd issue. > > - Can you check the file "CLIENT\Data\data fils\logs\error.txt" and send me by PM if something is write inside ? > > - Try to install again Runtimes and right click the Runtimes.exe and "run as administrator". > > - Is your server running perfectly but not the Client ? > > I think you have low computer BUT, to many people reporting me the low FPS. > > Here a copy/paste a a message I wrote on my forum: > > In more technical terms, render loop has been drasticaly optimised. > > The GFX Render timer is atm 25ms and was doing tons of maths. Now he do near 2x less maths, the render filter / unload of some system is improved and work now on every GFX. You feel big improvement on biggest maps. > > I'll send more details in next patchnote. > > Not sure to understand what really happen: is your client crashing ? are you running local ? any error message or info that can help to solve your issue ? > > The actual lag isn't an user error if parameters are ok. > > As said upper, the client causing lag on some computers mostly on big maps. > > This issue is fixed for next version. Just be patient until release ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) > > But having good computer still helps. You're pretty good about support.
  10. Guys please make sure you are not having these issues with other versions of eclipse too. It’s just that I see allot of you are "Newb"'s. So I am hazardly guessing you might not be doing things like port forwarding correctly. I’m not insulting you guys , so please don’t get offended ( but I mean if you’re mad, and the shoe fits……) Try some of the most basic things out for yourself or confirm with others if they have the same problem. For those of you experiencing lag, slowness ( separate from what I mentioned above) I would suggest you try to play with a small map. See how that runs for you. I have not yet tried this myself. I do see many of us have the problem with lag, so I’m not sure what to recommend if its not a user error. @ [Seepcrs](http://www.touchofdeathforums.com/community/index.php?/user/69862-seepcrs/) I think running under win 95 is your problem.
  11. Fixed everything, I had to do NPC and pets differently, their reset numbers were 0 strangly enough. And I used something like If Player(index).Step = 1 Then Player(index).Step = 2 Else Player(index).Step = 1 End If In one or two cases. But This can be marked as "resoveled" Thanks alot Zeno! It was nice having to try and figure alittle bit of it out myself too, heh… interesting.
  12. What zeno suggested worked in that area. I'm going to try to follow a 3 frame animation guide for sprites and see if that fixes the rest of the problems. Edit: Also I thought I only needed to fix the one area (players) but I had to apply it to pets, and NPC respectfully as well. Thanks zeno.
  13. Thanks Zeno, I'll try it in a few hours and let you know how it goes. I wouldn't mind hearing what others have to say, just in case this doesn't work. Thanks again everyone.
  14. I have had my engine converted from a hybrid 2.3, into a hybrid 3.0. Before I had my bmp sprites moving at 3 frame movment. Now I have them using 3 frame movment and PNG, but they seem to make my character dissapear when I use CTRL actions and the animations skip a little bit. I'm guessing its best to just delete the current sprite movment and go off of the defualt sprite set that 3.0 normally uses. I do have JC Denton Denton Denton's pet system, but IIRC JC Denton Denton Denton said it doesn't matter. Anyone mind giving me a small guide on fixing this? Thanks in advance.
  15. I really like what you have done as is. The demo runs kind of slow for me on that first map, it seems laggy. This could just be an issue with the size of maps or something thou. but wow… what you've done is just great.... just really good. Thanks a whole lot!
  16. Cool I've been pretty excited about this, I'll give my honest opinions about it soon.
  17. The first to say thanks for sharing. Edit : I have made sure to install the runtime files for my system ( which is 64bit and I ran it under administrator) ; however, when I start the client right after I make a character and log in. I am able to see the game start up. And this picture in attachments. Anyone else have this problem? Have any clues as to what I might have done wrong?
  18. Well when you finish and you are happy with the out come and the source is released, I would say you have held up the meaning of Eclipse here on TOD.
  19. What….. No... Wait...... What...... What just happened?........ I ..... No.... Wait..... Uh.......Ok. Edit: Ok I can say this.... please use spoilers.
  20. lel

    DX7 versus DX8

    From my observation programers only mention subtle changes in the language.In lame terms to one that does not speak programing language….. Pants become trousers, stop becomes halt. Going from DX7 to DX8 should be the same except in areas that handle graphics. I would expect some kind of performance drop in areas like speed. Now all that above is only from what it looks like from my perspective. I have very little actual experience handling the matters in switching ATM. What I can say from personal experience is if you want something like shadows/shade, light beams, and such... You're going to have to switch... I saw a single tutorial on switching to alpha channels ( which is responsible for a lot of work that DX8 does) but I think I noticed a lot of people say it would slow your game down a lot. Personally I messed with DX7 from day one (on these forums) It didn't take too long before I started getting told that I need to switch to DX8 for some of the things I needed/wanted (literally a couple of maps) .
  21. This is the first time I ran into a programer that worked so fast in a long time. Good personality, honest. More than fair pricing. Back off! I'm not sharing him!
  22. I'll be honest ( no one is going to like me saying this.) but I'd pay for an upgraded,**stable** version of eclipse, in an updated and easier to learn version of VB. The problem? I'd want the source. I can't imagine you'd give the source out either (despite being willing to buy it.) If you were, then I don't think the quality of your work would be that good then. There allot of other issues too. Like how much would you actually sell someone elses work for? **Because no matter what you say**, some of someone elses work is going to be in there. **How are you going to prove all the work is yours and yours alone?** This list continues…...
  23. Should be hard making the engine "not free"
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