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Elihu

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Everything posted by Elihu

  1. Like the graphics, the colors are great but the trees look like ice cream.
  2. Elihu

    Help Plase :(

    I didn't understand much but don't post this in Questions and Answers, post it in the custom version topic about Dragon Eclipse and you may get help from the creator [http://www.touchofde…gon-eclipse-20/](http://www.touchofdeathforums.com/community/index.php?/topic/127573-dragon-eclipse-20/)
  3. Note: Before ducking with your computer's inner parts, take a picture of how it was before you started messing around with it. Wait why were you doing that in the first place?
  4. Do you know what a question is?
  5. Why did you ask a question about if it was even a question?
  6. This will come in handy, nice job.
  7. > i wanna see what amazing will come from Eclopti ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) > Eclopti weren't made to be amazing, it was made to be functional and stable. > > Something that most other custom versions lack. @Death As do I. @Iris Good luck with that. Lol.
  8. > @Castle: > > Starlight was an off-brand of my Modification(S) engine which all the person from Starlight did was add some sprites/tilesets and like 2 bug fixes. Modification(S) had a lot of custom work as well as some tutorials which I found worth being in my own project. My quest editor was all custom, experience & leveling system add on for resources was my doing, linked with quest/resource logs, amongst other little systems I added in. Shitty I'm sure, as I never optimized it back then, I admit there were bugs that I never gotten around to fixing until I just said hell with it and removed it from the CV. > > Anyways, about the CV's. I think Eclipse is great as a base, as a novice/intermediate coder myself would say. It gives those coders the flexibility to mold their own game with the base given. The other side of the story is that those who don't know code, won't really bother with a base.. So it's basically a 50/50 situation. > > Then we read more into it as to seeing that yes, people brag - The CV is the '15 minutes of member fame'. Basically, That's how I felt when I posted mine up in there. And yes, people will get bored or people doing their own projects may not want to give up a clone of their project so they won't bother modifying 2 different engines - Like I did when I started on my own project based on Modification(S). > > I guess in ending; I'd have to keep at a 50/50 with this one. CV's are good for members who don't have VB6 and are not worried about originality. Base's are good for novice/intermediate coders that have experience in coding to mold their own. Starlight was a good custom version in it's time through it seemed to be just a bunch of tutorials that were put in all together and was VERY buggy but back then to any noob it would feel like they had a solid engine but I have to admit it was a hassle because really It was very buggy.
  9. > Actually Castle there is still alot of work with those so called … ahem... "BAM" (whatever that is exactly.... ) > > Umm.... to be quite honest I'm not even sure what the rest of your post is trying to say. Mind clarifying for me please? Alright let me say this in another way. One: I saw what you said " lets say, say you make "JC events 3.1" + "Pets" + "Guilds" + "Random Stats on Items on pick up" + "Party/Guild chats" That's a pretty engine there…. But you mentioned 8 directional movment at one point and players and NPCS get 8 directional projectails too. But never got around to it. You just left a huge empty hole in someone" That is true, i've experienced that so many times which is why i've never made a game but am working still towards my goal of making one. I understand how it must feel to just wait and wait to find out that you'll never get what you're waiting for but we aren't helpless children. Take the custom version you have and add the things the creator never implemented as well as your own chosen tutorials and then do whatever you want. I've noticed i'm speaking about multiple things you said but that's because most of them can be solved without going to the trouble of making a topic with 7 paragraphs of what bugs you about custom versions. Custom versions is for members uploading projects they have added tutorials to or projects they made with their own knowledge of programming, No one said anything about them having to be perfect and bugless or having to see your project through to the end.
  10. Alright, to all those people that do. Swallow those fears because the event system was issued as a custom version and it had bugs remember? And after awhile the bugs were fixed and then BAM eclipse became what you see now. You already lived through the somewhat disaster you think of a custom version becoming the next eclipse and well you seem to be fine. Unless you want all custom versions to be made by a pro and legit making only the advanced programmers make custom versions or each programmer go to robin and ask " Hey can I recode one of Crystalshires functions to fit EO coding? Nothing too major like the event system like last time." and then follow up the same history path that made the event system what it is now? That's a sick way of thinking at a time when a custom version has already taken over as the new eclipse you know.
  11. I'm probably not in a position for you to take my idea on this seriously but here it goes.. Remember back to the days before we had gotten this far with the quest systems, pet systems, guild system, etc tutorials and you could say eclipse was just a community of people trying to make games as a hobby and in the process help each other out. In custom versions there were versions like Starlight Eclipse that were popular because they had a lot of functions a.k.a tutorials in them and would make the user feel like they had a solid base. But of course as you said it's a bunch of tutorials put together so OF COURSE there will be bugs and then the project was becoming less used. Well what i'm trying to demonstrate is that.. Custom versions are projects that are based on either other custom versions and just with some tutorials added or a blank EO with tutorials and if you look at it it's not very different from making a project for yourself but deciding to just give it out for public use. You say that people make these half ass things and then forget about them and leave it and promises they made behind but custom versions are very useful, half ass or not and they have influenced ideas for tutorials so they aren't completely useless. Many people have reasons why they give up their custom version, maybe their lazy, maybe the came across an error they couldn't fix or maybe they just gave up under the pressure and that's where we come in. There are some people that can take these old failed custom versions and fix them up to make them work %100\. But do you really know when a project has become %100 solid? You don't. You must guess and wait. Most of you have to agree with me here! If the greatest minds of the world didn't Estimate a guess to their goal WE WOULDN'T BE HERE TALKING ABOUT THIS CAUSE WE WOULDN'T KNOW WHAT VB6 IS. Finally I'll say that Custom versions only needs to be cleaned of the Custom versions that have been left behind. Programmers should continue making custom versions even if it's just a bunch of tutorials crashed together because that's what they all are and who knows maybe those custom version projects will amount to something and give our newbies, guests and members a base they can use to make their game. Wasn't custom versions section made for people to upload their custom versions that they made with tutorials or their own scripts? If so, just clean out the old buggy ones and the current buggy ones..SHUT UP AND LEAVE IT TO THEIR CREATORS TO FIX THEIR MINOR BUGS, LEL.
  12. Not even close. Don't fail me General Pony!
  13. ENOUGH WITH THE GENERAL General Pony. Agora
  14. Nope, I guess…...General General Pony XD.
  15. When you day dream about source codes.
  16. ^ A confusing person < Needs to start reading more books -Sighs- v Will say something intelligent!
  17. Elihu

    3D thingie

    Some how reminds me of maple story graphics and a few more games who's names seem to escape me.
  18. Very nice sci fi pack. I'm more of a fantasy type of person but I have to admit this looks very nice.
  19. Damn I'm seeing pokemon where ever I go in my life =-=
  20. You haven't even given a picture of the current GUI you have so we won't know how to make it. You can't just ask for something like that without giving any information or picture about the custom version and GUI you currently are using then expect someone to make the GUI out of thin air. It's impossible, we can't read minds.
  21. I'm not sure if this will do. Kinda have my hands tied so I made a fast one >_< [![](http://www.freemmorpgmaker.com/files/imagehost/pics/5a64063d5016ed77c223e62354d28038.png)](http://www.freemmorpgmaker.com/files/imagehost/#5a64063d5016ed77c223e62354d28038.png)
  22. Haha yes it is creepy and no. renzo you studmuffin .
  23. > Nice they look really cool ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) I think you have an eye problem because your picture has a flame in front of one eye ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) Thank you and lol XD
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