Santini
Members-
Posts
137 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
Calendar
Everything posted by Santini
-
Hello, I believe your best bet would be to use Eclipse Worlds engine as it is the most updated and supported.
-
As SkywardRiver said it is looking much better now, I don't know what it is but I kinda like the style of the new one.
-
I also agree 100% with what Marsh said.
-
To open this you will need to have XNA 4.0 Refreshed installed which adds support for vb.net.
-
Why don't you set the players sprite back to normal when the player un-equips the desired item?
-
Oh sorry, something like free multiplayer online game maker.
-
@Spiral No, RPG Maker is not open source. However it does have a scripting system. Also I found Eclipse via google.
-
I was talking about eclipses tiling engine where each tile is 32x32 pixels.
-
If by square you mean tile there are 32 pixels as the tiles are 32x32 pixels.
-
No, I meant this topic: [http://www.eclipseorigins.com/community/index.php?/topic/134754-some-event-bug/#entry913312](http://www.eclipseorigins.com/community/index.php?/topic/134754-some-event-bug/#entry913312) Anyway, my point is if you're using Eclipse Origins 4.0 you cannot edit it with VB6 as it is closed source.
-
Which version of Eclipse are you using? Because I noticed you posted in the help section for Eclipse 4.0, which is not open source. Meaning you couldn't edit it with VB6 if you wanted too.
-
I believe you can edit the source with notepad but you would still need VB6 to compile it.
-
Should have checked which engine he is using or board he posted in. ;)
-
What are you trying to open classes.ini? Just use notepad.
-
I had trouble with cookies when I was using the webbrowser control and eventually ended up using Awesomium which is a free for non commercial use webbrowser control. So you could try that.
-
modConstants. Also Spell Buff system: [http://www.eclipseorigins.com/community/index.php?/topic/125070-eo-buffdebuff-spells-v12/?hl=%20spell%20%20buff%20%20system](http://www.eclipseorigins.com/community/index.php?/topic/125070-eo-buffdebuff-spells-v12/?hl=%20spell%20%20buff%20%20system)
-
Hello, 1) I believe you need to switch these constants client and server side: ``` ' Constants for player movement: Tiles per Second Public Const MOVING_WALKING As Byte = 1 Public Const MOVING_RUNNING As Byte = 2 ``` 2) It is possible but not without editing the source. 3) I will have a look and see if I can find one.
-
Hello, If you need help with selecting the nearest NPC, feel free to PM me and I will do my best to help you with it. As I do not want to take this thread off-topic.
-
Is it meant to target only NPCs within spell range? Because from looking at the tutorial it does not look like it is.
-
You are receiving that error because the function FindNPCInRange does not exist. What engine are you using?
-
I believe it is in the Custom Version section.
-
Eclipse Origins 3.0 contains an event system and is open source, so you would be able to take it from their and put it into your engine. However I doubt it will be very easy.
-
Hopefully this may be of some help: [https://support.norton.com/sp/en/uk/home/current/solutions/v6200368_NAV_Retail_2011_5_en_us](https://support.norton.com/sp/en/uk/home/current/solutions/v6200368_NAV_Retail_2011_5_en_us)
-
If you are talking about Eclipse Origins 4 (Silver/Gold), they are not open source. Meaning you cannot edit them with VB6.
-
The engine is not outdated it is saying the client is outdated compared to the server. Follow this to fix it: Client side you need to go to project > EVB Properties then click the make tab and you need to make sure the version number matches the values below server side in mod constants: ' Version constants Public Const CLIENT_MAJOR As Byte = 2 Public Const CLIENT_MINOR As Byte = 4 Public Const CLIENT_REVISION As Byte = 0