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dragonxboy

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  1. hello everyone, I have been trying to write a simple code for a mount system. [3.0] what I did was, I use the 'drawsprite' sub and have it so when my equipment type mount is worn it changes your sprite to the mounted sprite. and I am using the attack timer to load the players sprite back to normal it he is not mounted .. I have it working correctly except now I am trying to make it work with male and females.. and I have all my paperdolling set up and working… paperdoll while riding them ount for male and female and regular paperdolls.. MY ONLY PROBLOM IS: If GetPlayerSex(Index) = 0 wont function right….. (it is working correctly for rendering paperdolls for male and female and I do have it set up server and client correctly) this is the code im using [client] after ``` ' Check to see if we want to stop making him attack With Player(Index) If .AttackTimer + attackspeed < GetTickCount Then .Attacking = 0 .AttackTimer = 0 End If End With ``` I have ``` With Player(Index) If .AttackTimer + attackspeed < GetTickCount Then 'Call GetPlayerSex(Index) If GetPlayerEquipment(Index, mount)
  2. when I compiled I got a function error at ``` Call ZeroMemory ``` does anyone know what it should be in 3.0?
  3. ok I have this added in but whats happening is when I set a spell on a npc is adds it to all my npcs, when I switch to edit a different npc the values from the npc spells scrl's stay the same >.< I cant figure out why this is happening
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