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m4hud17

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  1. Hei guys, this is my first post and also my first mod :D This mod, allow you to targetting the enemy without click the enemy. This mod was tested in EO TFF(EO 3.0). These all just edit the server okay, there's three kind : 1\. auto-target Npc when it attack you. First, in modCombat : ``` Sub NpcAttackPlayer ``` find, ``` TempPlayer(victim).stopRegenTimer = GetTickCount ``` under that, add : ``` If TempPlayer(victim).targetType = 0 And TempPlayer(victim).target = 0 Then TempPlayer(victim).targetType = 2 'NPC TempPlayer(victim).target = MapNpcNum SendTarget victim End If ``` 2\. auto-target Npc when you use non AoE spell and don't have any target. Find : ``` Public Sub BufferSpell(ByVal index As Long, ByVal spellslot As Long) ``` Then find : ``` If Not target > 0 Then PlayerMsg index, "You do not have a target.", BrightRed End If ``` Change it into : ``` If Not target > 0 Then TempPlayer(index).targetType = TARGET_TYPE_NPC TempPlayer(index).target = FindNPCInRange(index, mapnum, Range) SendTarget index targetType = TempPlayer(index).targetType target = TempPlayer(index).target 'if it's still 0 If target = 0 Then PlayerMsg index, "No enemies nearby.", BrightRed SendClearSpellBuffer index Exit Sub End If End If ``` 3\. The last, it's auto-target when Npc targetting you first, in modServerLoop find ``` Private Sub UpdateMapLogic() ``` Then, under it add : ``` Dim index As Long ``` then, find : ``` MapNpc(mapnum).NPC(x).targetType = 1 ' player MapNpc(mapnum).NPC(x).target = I End If ``` change it into : ``` MapNpc(mapnum).NPC(x).targetType = 1 ' player MapNpc(mapnum).NPC(x).target = I For index = 1 To MAX_PLAYERS If TempPlayer(index).targetType = 0 And TempPlayer(index).target = 0 Then TempPlayer(index).targetType = 2 'npc TempPlayer(index).target = x SendTarget index End If Next index End If ``` Finish, Sorry for my bad english :P :P :P You can auto target when you attack, it's also work with projectiles first, in modCombat, CanPlayerAttackNpc find ``` If Map(GetPlayerMap(attacker)).Tile(GetPlayerX(attacker) + pX, GetPlayerY(attacker) + pY).Type TILE_TYPE_BLOCKED And Map(GetPlayerMap(attacker)).Tile(GetPlayerX(attacker) + pX, GetPlayerY(attacker) + pY).Type TILE_TYPE_RESOURCE Then CanPlayerAttackNpc = True End If ``` change it to ``` If Map(GetPlayerMap(attacker)).Tile(GetPlayerX(attacker) + pX, GetPlayerY(attacker) + pY).Type TILE_TYPE_BLOCKED And Map(GetPlayerMap(attacker)).Tile(GetPlayerX(attacker) + pX, GetPlayerY(attacker) + pY).Type TILE_TYPE_RESOURCE Then If TempPlayer(attacker).target = 0 Then TempPlayer(attacker).targetType = TARGET_TYPE_NPC TempPlayer(attacker).target = MapNpcNum SendTarget attacker End If CanPlayerAttackNpc = True End If ``` For auto targeting player in CanPlayerAttackPlayer, above the end function add ``` If TempPlayer(attacker).target = 0 Then TempPlayer(attacker).targetType = TARGET_TYPE_PLAYER TempPlayer(attacker).target = victim SendTarget attacker End If If TempPlayer(victim).target = 0 Then TempPlayer(victim).targetType = TARGET_TYPE_PLAYER TempPlayer(victim).target = attacker SendTarget victim End If ```
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