Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

piscometro

Members
  • Posts

    14
  • Joined

  • Last visited

    Never

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

piscometro's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. I tried all this but now it goes full screen, but i cant resize maps to bigger values :X
  2. piscometro

    Map Size

    Its just crashs, and says that in the server. Can you tell me what you have in the server max_mapx and max_mapy values? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  3. piscometro

    Map Size

    Can someone help me with this. I want to resize the map, but every time i rezise the map in the admin map editor, a error surge from the server, saying subscrite out of range(9), can someone help me alter this, because I tried to change the mapx and mapy, but the error precist :X
  4. Direct3D.GetAdapterDisplayMode D3DADAPTER_DEFAULT, Display_Mode 'Use the current display mode that you 'are already on. Incase you are confused, I'm 'talking about your current screen resolution. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) Direct3D_window.Windowed = False 'The app will be in windowed mode. Direct3D_window.BackBufferFormat = D3DFMT_X8R8G8B8 Direct3D_window.SwapEffect = D3DSWAPEFFECT_DISCARD 'Refresh when the monitor does. Direct3D_window.BackBufferFormat = Display_Mode.Format 'Sets the format that was retrieved into the backbuffer. Direct3D_window.BackBufferCount = 1 '1 backbuffer only Direct3D_window.BackBufferWidth = 800 ' frmMain.picScreen.ScaleWidth 'Match the backbuffer width with the display width Direct3D_window.BackBufferHeight = 600 'frmMain.picScreen.ScaleHeight 'Match the backbuffer height with the display height Direct3D_window.hDeviceWindow = frmMain.picScreen.hWnd 'Use frmMain as the device window. I have this code, but it fails to create device, can someone help?
  5. I tried to follow that tutorial, but do what I do the error appear :x Can you help me in a more detailed way? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  6. Hi, i searched the forum for psot related with fullscreen, but none of them was for the directx8 eclipse origins. Can someone help me on this, and give me some tips? I searched the code for windowed, and change that to false, but a error happier in loggin screen. Ty for the help ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  7. Hey guys, I wanna build a game in 2d perspective, but I wanted to know what type of 2d game people want to play, so here is the question: What genre you like more, topdown or side scroller? :) And if u could explain ur choises and ideias for me to implement :) Thank you guys :b
  8. Soo this way is possible to have a good amount of players on at the same time? :)
  9. Humm, if you need help and i can help, say something ;) Is a thing that I care, because we dont know when i game gotta gone famous, and need more capacibility :)
  10. But can´t eclipse do that? :X
  11. Soo that way I can estimate the number of players i can get on :) But can someone ask to my other question, if my game got to a large scale (could happen, who knows) could i have more than one server, that comunicate with each other, making my game capable of handling soo much more players? :)
  12. But if I put more max players, will the server lag? :x Could I have some servers comunicating with each other like in vbgore, for maximun player capacibility?
  13. Hello community :) I am a new developer that want to create a 2d game, but I am confuse what engine I should use between vbgore and eclipse. For that i tried to see the pros and cons of the two engines, but one thing i can't find its the Eclipse Origins max players on the server. So can someone please clarify that to me? :) Thanks in advance :b
×
×
  • Create New...