EclipseCommunity
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Check the code is correct. This is the first thing I did for 1.5.0 and it worked perfect for me.
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Gotta start somewhere…
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That's a pretty good idea if you wanted to make a Dark Ages style system where you can combine 2 classes.
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What are locked classes and what are their benefits?
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Nice, thank you.
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It's better to use Select Case anyway.
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[EO] Lightning's Pet System [Completely Bug-Free!]
EclipseCommunity replied to Yxxe's topic in Source
I never said it was your code causing any problems, lol. Calm down boy! -
[EO] Lightning's Pet System [Completely Bug-Free!]
EclipseCommunity replied to Yxxe's topic in Source
It's when the client crashes, which could be caused by anything. -
How on earth can you convert MP3 to Midi? MP3 uses stereo tracks, where as MIDI uses several instrument tracks… I can't see how it would be possible.
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[EO] Lightning's Pet System [Completely Bug-Free!]
EclipseCommunity replied to Yxxe's topic in Source
Something needs to be done about when a players client crashes. Because if a player logs off through a crash, that pet because part of the map NPC group, which means it will carry on respawning. I'll try and come up with a fix now and post some code later. -
[EO] Crafting, Blacksmithing, Alchemy, Ect. v.2.0.0
EclipseCommunity replied to DJMaxus's topic in Source
Ok guys I've fixed some bugs in this… I've made it so that the item editor loads every item. Make sure you choose an item that is a weapon type, as the item needs to be equipped to the weapon slot for a recipe to work that way. Follow these instructions: **CLIENT** Find: ``` Private Sub cmbCToolReq_Change() ``` Replace ONLY that line with: ``` Private Sub cmbCToolReq_Click() ``` Find: ``` If (frmEditor_Item.cmbType.ListIndex = ITEM_TYPE_RECIPE) Then ``` Change that whole section to: ``` If (frmEditor_Item.cmbType.ListIndex = ITEM_TYPE_RECIPE) Then frmEditor_Item.fraRecipe.Visible = True frmEditor_Item.scrlItem1.Value = .Data1 frmEditor_Item.scrlItem2.Value = .Data2 frmEditor_Item.scrlResult.Value = .Data3 For i = 1 To MAX_ITEMS frmEditor_Item.cmbCToolReq.AddItem Trim$(Item(i).Name) Next i frmEditor_Item.cmbCToolReq.ListIndex = .ToolReq Else frmEditor_Item.fraRecipe.Visible = False End If ``` Goto the item editor form and remove the items from the List property except "None". **SERVER** Find: ``` Case ITEM_TYPE_RECIPE ``` Replace that whole section with: ``` Case ITEM_TYPE_RECIPE ' Get the recipe information Item1 = Item(GetPlayerInvItemNum(index, invNum)).Data1 Item2 = Item(GetPlayerInvItemNum(index, invNum)).Data2 Result = Item(GetPlayerInvItemNum(index, invNum)).Data3 ' Perform Recipe checks If Item1 -
[EO] Crafting, Blacksmithing, Alchemy, Ect. v.2.0.0
EclipseCommunity replied to DJMaxus's topic in Source
It really isn't difficult :S The ItemRec already has a value property you can use. -
[EO] Crafting, Blacksmithing, Alchemy, Ect. v.2.0.0
EclipseCommunity replied to DJMaxus's topic in Source
You could add a value scrollbar to the item editor, send it along with the packet and do a check for the value. Simples. -
[EO] Crafting, Blacksmithing, Alchemy, Ect. v.2.0.0
EclipseCommunity replied to DJMaxus's topic in Source
Thanks Yukiyo -
[EO] Summoning diffrent pets with items V2.0
EclipseCommunity replied to RyokuHasu's topic in Source
For anybody who has added Multiple Item Drops and Percentiles, Find: ``` ' Drop the goods if they get it ```in NPCAttackNPC sub, and change to this: ``` ' Drop the goods if they get it For n = 1 To MAX_NPC_DROPS If Npc(Victim).DropItem(n) = 0 Then Exit For If Rnd -
[EO] Crafting, Blacksmithing, Alchemy, Ect. v.2.0.0
EclipseCommunity replied to DJMaxus's topic in Source
And don't overwrite your EO 2.0 forms with the ones attached to the OP, like I did lol. The problem I'm getting, is that it says "You don't have the proper tool equipped". I've followed the tutorial correctly and tried to fix this but I can't seem to figure it out. I've set it so that the tool required is "None" in the item editor. -
[EO] Crafting, Blacksmithing, Alchemy, Ect. v.2.0.0
EclipseCommunity replied to DJMaxus's topic in Source
This sure as hell is a pain in the ass to convert to 2.0.0. I might remove this tutorial from my code and write my own, easier. :huh: -
[EO] Multiple Item Drops and Percentile Chances
EclipseCommunity replied to balliztik1's topic in Source
For those trying to find **' Drop the goods if they get it**, trying finding **'Drop the goods if they get it** instead. ;) -
[EO] Summoning diffrent pets with items V2.0
EclipseCommunity replied to RyokuHasu's topic in Source
Ahh, good times. thanks. -
[EO] Summoning diffrent pets with items V2.0
EclipseCommunity replied to RyokuHasu's topic in Source
What's going on with the SpawnPet sub? You've got an End If without an If, and a Next in completely the wrong place. It's a great tutorial otherwise, just need to fix that sub. -
It freezes when people log in, log out, or make a new character. Very very strange.
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Looking for a pixel artist to take the dog sprite from RMXP and recolour it to match the markings of a Rottweiler, and of course, dock the tail. Up to the artist whether they want to post the work in this thread for all to use or PM me if they only want me to use it. **I know this is only a short post, and my last one got deleted because of the shortness of the post, but in all honesty, there's not much more information I can give on this request.** Thanks. **Rottweiler:** Face: ![](http://www.theeuesdens.com/v3/wp-content/uploads/2010/06/Rottweiler-Head_web.jpg) Side view: ![](http://www.face.gen.tr/images/rottweiler-face.jpg) Back end: ![](http://farm1.static.flickr.com/31/46324207_a8a4183ef6.jpg?v=0)
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[EO] Lightning's Pet System [Completely Bug-Free!]
EclipseCommunity replied to Yxxe's topic in Source
It DOES work Lightning, but there are times when it doesn't which is why I KNOW I've copied the tutorial right, but it's a glitch in YOUR code that needs to be found, because I haven't edited any of the code you have posted. Other people in this thread have said exactly the same thing, that they needed to respawn the pet in order for it to work right again. -
[EO] Lightning's Pet System [Completely Bug-Free!]
EclipseCommunity replied to Yxxe's topic in Source
Another issue. A heal spell has absolutely no effect on your pet. -
[EO] Lightning's Pet System [Completely Bug-Free!]
EclipseCommunity replied to Yxxe's topic in Source
Yeah it's all working now, seems to be a slight glitch. I also found I can kill my own pet, but I suppose this is a very simple solution and depends if you want to be able to or not. But I'm now having an issue getting the pet to attack the target, which wasn't an issue before. I know I've followed the tutorial correctly because I copied and pasted everything as it was written. What would effect the pet from attacking an NPC? Would it matter if the pet was the same NPC as the target? **Edit:** Respawn the pet seemed to have fixed that, but it shouldn't be having this issue.