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cjsrch

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Everything posted by cjsrch

  1. WELL looks resolved however if any one knows of any vb6 code that i could put in to force change the DPI of the user please let me know. Marking this resolved.
  2. any one have any pre made templates for the GUI in the different resolutions ( standard GUI) im not very good with graphics lol
  3. What it seems is a value of 100% gives a DPI of 96\. So is it the dpi that needs to be 100 or the percentage.
  4. I will have them try today and if it works ill mark this solved. Ok however that seems like somthing that should be default 100 percent am i right? Is there any thing i can do in the code that will be a work around for this issue?
  5. I just think its odd that its perfect on an EEE machine…I guess ill try to send out a patch that disables hardware acceleration and see if it fixes it ...
  6. installed my game on my win 7 desktop(i7 gaming rig) and my wifes win xp EEE(netbook) machine both work FINE Installed on friends windows 7 lap top ALSO fine installed on his win 7 desktop and my friends win 8 laptop ( both good gaming rigs) and theyhave issues the main login screen the buttons show from the GUI graphics but the actual clickable button is an inch under it and only appears after a mouse over Also the game window appears much larger and all aspects of the GUI are misplaced and also have the same button issue. the map appears the same size however has an additional 5 tiles worth of black space surrounding the map. Any ideas? is this a resolution issue? we tried changing the desktop res and had same issues. Would changing the res in game fix this? are there any know issues with the display? THANKS FOR ALL YOUR HELP- Resolved
  7. Any one know if this is eo3 compatible?
  8. > How can i change the button to bring up the quest, I have all my settings set correctly but when ever i click ctrl while on the npc it doesn't bring up the quest box make sure NPC is set to friendly
  9. Anyone else getting a unrecoverable dx8 error when using warp via an event to a different map but none If on same map? Only happens if a parallel process is running.
  10. Yes vb6 and EXACTLY vb6\. "newer" versions will not work.
  11. Isnt that closed source? I know they released a early version of their source but nothing up todate last time i looked, Im going to leave this unsolved for a little longer but for any one new to this ill post the fix. Load VB6 client source. Go to modgraphics search for Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Locate the CASE structure change this _____________________________________________________ Case 2 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hwnd, 'D3DCREATE_MIXED_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function Case 3 ________________________________________________________________ TO THIS_____________________________________________________ Case 2 Case 3 ____________i Remove or comment out anything inside case 2 and recompile and remake the .exe via the start menu
  12. After playing more with it It works where it tries hardware first if error then software but its that mixed method that just locked it up from even trying the last options. For now ill leave the contents of case two commented out even tho that to is a band aid and not an actual fix.
  13. In the code " Function TryCreateDirectX8Device() As Boolean Dim i As Long On Error GoTo nexti For i = 1 To 4 Select Case i Case 1 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function Case 2 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hwnd, D3DCREATE_MIXED_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function Case 3 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function Case 4 TryCreateDirectX8Device = False Exit Function End Select nexti: Next End Function " _____________________________________________________ and in my attempt Function TryCreateDirectX8Device() As Boolean Dim i As Long i = 0 On Error GoTo nexti nextireturnpoint: Select Case i Case 1 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function Case 2 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hwnd, D3DCREATE_MIXED_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function Case 3 Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, Direct3D_Window) TryCreateDirectX8Device = True Exit Function Case 4 TryCreateDirectX8Device = False Exit Function End Select nexti: i = i + 1 Err.Clear GoTo nextireturnpoint: End Function ______________________________________________________________________ neither work I know i can swap case 3 and 1 around and "fix" this however i would like to make it work as intended where it tries to load to case 1 then case 2 then case 3 then case 4 if all else fail BOTH of the codes written work fine for my desktop however neither work for my laptop unless i make it load to software by changing i=3 or swapping the cases. has anyone found a real fix for this? Search only turns up the swap method
  14. > Mapping it in would be better rather than adding more events. Oh of course but if he does not want to program and does not want to warp… few options remain
  15. You could make all roof tiles an event and when stepped on another event throw a variable and have them go clear.. or switch to what ever other inside events you need
  16. I am having an issue with EO3.0 Even from a fresh download if i try to compile i get an error "method or datamember not found" and it highlights .bottom One thing i see is that .bottom stays lowercase even if i change it to uppercase. all other text is uppercase "Right Top Left" these also have a matching lable in the properties whereas bottom does not. any help would be greatly appreciated. I am new to VB6 but have a decent experience in .ASM and .PHP so im pretty sure it isnt a syntax error. RESOLVED somehow on load of the source it changed bottoms definition to bottoeshokeem ….herpdederp
  17. How the hell did I not double check a radio button >< THANK YOU! I assumes since the layerscreen was up and mask selected that it should work.
  18. ripper you would have to make it an event. it would be a pain in the butt. when youd walk in you would want somthing trip a switch causing all tiles to go blank. Karkat i am redownloading and trying it now. Do you know if the source code is as updated as his other releases?
  19. I am unable to edit the maps unless i do a fill or clear. I cant place single tiles. any one have workaround? note I am using source from page 16\. I even re extracted the file to make sure i didnt corrupt it
  20. 2.3 I think what ever standard release is linked on front page of site
  21. Does anyone know the fix for this? It ignores player variables and goes to highest page. But it listens to has item type conditions.
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