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santa-clause

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Everything posted by santa-clause

  1. Project "cancelled" well with cancel i mean General Awesome was right and i will be the only one that will use it….
  2. > You haven't told us if you restarted your client. He did, apparently it's a problem with server-client sending or with saving. He also did a lot of tutorials…. so i think it has to do with one of them.... Scratso did you change anything to the map data in server and client or something with the maps at all? Maybe backup all your maps and start with an empty map folder in server and client.
  3. I really think it has to do with other changes you made to engine. But whatever i'll try helping you to fix it.
  4. 1\. restart the game client on the second pc. Not working? => Did you change something in the code ? => Yes => What did you change? => show the changes you made to sound system.
  5. Maybe take a look at my tutorial i made on directx8 rendering. [http://www.eclipseorigins.com/community/index.php?/topic/133940-basic-dx8-rendering/](http://www.eclipseorigins.com/community/index.php?/topic/133940-basic-dx8-rendering/) It's kinda complicated for beginning vb6 programmers. But it's the only dx8 rendering tutorial around here i think.
  6. Hello everyone, ~~I was looking aroung the internet for the old eclipse origins engine made by Thomas but couldn't find it anywhere.~~ ~~So if someone still has that engine on his pc (i prefer unmodified and latest version of eclipse reborn).~~ ~~So i'm actually looking for Prospekt source but without the external editors.~~ Nevermind i found it Kind Regards Santa,
  7. Hello everyone, I'm Santa-Clause i worked for several projects and still work on some projects. But i decided to release my services to the public and actually start asking money for them. My prices are not cheap but they are not expensive either. Wat i can do (VB6): -Follow tutorials(5$-10$) -Render things from tutorials in dx8 (5$-50$) -I can add FMOD or BASS (4$) -Rip systems from other engines(5$-20$) -Modify a system from a tutorial(1$-60$) -Making systems from scratch($10-$100) Wat i can do (webdeveloping): -Making custom forum engine(75$-…) -making an portal engine(100$-...) -make a gmail like chat system(15$) -A basic html website($1-20$) -Making a custom theme for a website(1$-50$) View my website: [http://www.jasperd.net78.net/](http://www.jasperd.net78.net/) PS: I don't host your website for this prices the host will cost you extra money My Java services: -Making bukkit plugins (minecraft) - (5$-50$) My skype: [email protected] I also do one programming job for free the week before christmas! Kind Regards, Santa-Clause,
  8. Ow i already found the bug :p Sorry for not setting it to solved
  9. > sry i probably should have updated the topic, i fixed it. not technically fix but i just put the char editor inside the server's form. it now loads the stuff fine Ow ok good to hear that :D
  10. We can't help you if you don't even put that line -_-
  11. This also works fine for windows 7 :p
  12. > I have never tried it, but he said it works so give it a try. Idk i think i changed some things but not much :D
  13. Checked and they match as far as i know. Ok i found out that it's not sending update data to client or something . I'll search some more :D I think i can handle this myself but if anyone got any tips left please reply ;)
  14. Hello everyone, So i made an editor and when i press save @ editor my server-sided vb6 just crashes, anyone had this bug before then plz tell me how to fix it. I don't give any code atm becuz i don't know what i did wrong :( Normally i don't get any errors for this. Regards Santa,
  15. santa-clause

    Need Help

    First think about what you want to make and then pick to correct engine for that then search together a team and start developing the game :D
  16. Maybe you should take a look at my dx8 tutorial for beginners ;) [http://www.eclipseorigins.com/community/index.php?/topic/133940-basic-dx8-rendering/](http://www.eclipseorigins.com/community/index.php?/topic/133940-basic-dx8-rendering/)
  17. Somebody gave Eclipse 3.0 to me yesterday and i thought why not just make the dropbox file public so here is the link: [https://www.dropbox.com/s/xhs32gt9w7zc653/Eclipse%20-%20%203.0%20-%20Electrified%20Events.zip](https://www.dropbox.com/s/xhs32gt9w7zc653/Eclipse%20-%20%203.0%20-%20Electrified%20Events.zip)
  18. > You still did a nice job. Thank you for the contribution. tnx :D
  19. > This is a useful tutorial for those who don't know a single thing about how a GUI renders. Don't say it's easy, you had to learn how to walk just like the rest of us. It's called a basic tutorial for something :p I'm also aiming for beginners not for ppl like general awesome but whatever. Tnx for reply ;)
  20. > This isn't very hard… Some ppl think this is hard
  21. Hello everyone, Some info about tutorial: Difficulty: normal Supported engines: -CS:DE -Mirage source -Eclipse advanced -All other engines based on CS:DE -It can work with other dx8 engines like EO3.0 and all others but the modules and some names of classes are different that's all but the logic behind it is the same. Credits: Santa-Clause Special Thanks to: Thomas And Robin (for making these awesome engines) **Chapter 1: Rendering a guiwindow** So here i will explain how to render a guiwindow The first thing you do is go to modrendering and scroll all the way down. Then make a sub (in this example we will use DrawTest) ``` Public Sub DrawTest() Dim X As Long, Y As Long, Width As Long, Height As Long X = GUIWindow(GUI_TEST).X Y = GUIWindow(GUI_TEST).Y Width = GUIWindow(GUI_TEST).Width Height = GUIWindow(GUI_TEST).Height Directx8.RenderTexture Tex_GUI(2), X, Y, 0, 0, Width, Height, Width, Height RenderText Font_Default, "Test Window", (GUIWindow(GUI_TEST).Width / 2) - EngineGetTextWidth(Font_Default, "Test Window"), Y + 5, White End Sub ``` [attachment=916:delala.png] (GUIWindow(GUI_TEST).Width / 2) - EngineGetTextWidth(Font_Default, "Test Window") This line of code does the following: Guiwindow(GUI_TEST).width gets the width of the window ofcourse and he devides that by 2 so half the window. Then he does Enginetextgetwidth whit fontdefault and for test("Test window) and he also devides that by 2 so this text will be on top of the window and centered And Directx8.rendertexture TEX_GUI(2),x,y,0,0,width,height,width,height simply renders the image whit the name 2.png from the gui folder. Warning: make sure you all numbers in gui folder are consecutive. Now in initialisegui in modgeneral: ``` ' 21 - Test With GUIWindow(GUI_TEST) .X = 300 .Y = 100 .Width = 257 .Height = 152 .visible = False End With ``` So this just defines the posision and the height and width of the window(picture). At the end of Public Enum GUIType add GUI_TEST Warning: put it above GUI_COUNT In Public Sub DrawGUI() Add: ``` If GUIWindow(GUI_TEST).visible Then DrawTest ``` **Chapter 2: Clicking** Here i will talk about how to make windows clickable Ok so what you wanna do first is test if the window you've rendered is actually rendering correctly then go on and follow this Now in Public Sub HandleMouseUp(ByVal Button As Long) add this at the end before end select: ``` Case GUI_TEST Test_mouseup ``` So this just sends the client to another sub when it sees that GUI_TEST is clicked (mouseup) (no need to explain it i think) ``` Public Sub Test_mouseup() Dim X As Long, Y As Long X = GUIWindow(GUI_TEST).X Y = GUIWindow(GUI_TEST).Y If GlobalX > X+35 And GlobalY > Y+54 Then 'Point 1 If GlobalX < X+3 And GlobalY < Y+23 Then 'Point 2 Call Something End If End If End Sub ``` So this actually does what it needs to do if you click it Normally you just put all those coordinates in one if but i devided into 2points and i'll explain in the picture under this text: [attachment=917:tutorial.png] I can add extra Chapters if you want I hope you all enjoyed this tutorial and i hope it's usefull it's pretty basic but i didn't wanna make it too hard for a first tutorial on this forum about rendering in dx8. Please like tutorial if it helped you or if you just like it :) You can also use Paint.net for coordinates i also use it its very handy you can see pixel coordinates at right bottom. :) Regards Santa,
  22. > You need to create a new PictureBox, and use its handle to render your sprites unto. You'll also need to update certain values accordingly to the boundaries of the screen. But then i'll have to change almost everything of the engine is there no other way.?
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