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WiseRock

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Everything posted by WiseRock

  1. UPDATE! Adding Advanced Turn Based Battle System and Stats! Strength - Increases attackpower by 5% Agility - Increases Health by 2% Intellect - Increases MP by 5% This game will only be Available for Windows ATM. For HTML5 I need to do minor changes to the code so I will do that when the Project is complete.. UPDATE 2: Added Download Link so you can test my Battle System. This is an exe make sure you read the Readme or press F1 in-game for Controls and more info! [http://www.mediafire.com/download/s3iee34f396351u/BattleSystemTest.zip](http://www.mediafire.com/download/s3iee34f396351u/BattleSystemTest.zip) UPDATE 3: Added Sounds Credits These Guys [ProfessorLamp](http://opengameart.org/users/professorlamp) [ShwiggityShwag](http://opengameart.org/users/ShwiggityShwag) [Gichco](http://opengameart.org/users/Gichco) [PlayOnLoop](http://opengameart.org/users/PlayonLoop) [Artisticdude](http://opengameart.org/users/Artisticdude) [Telaron](http://opengameart.org/users/telaron)
  2. Thanks. Yeah didn't spend much time on logo spent like 5 mins on it I might create a new one later this one is like a placeholder till I make a better one. EDIT: Updated Logo. I don't call my self the best logo maker…or even a good one :P
  3. I started with Xtremeworlds then I moved to EE 2.7 then EO came out and I stayed here.
  4. Thanks appreciate it UPDATE: Added New Sprite ![](http://i58.tinypic.com/18kbuo.png) This is Argus the King the One on the Left is him without the Plague the Right one is with the plague. As you might also notice is on his crown the White Stone that's encrusted has turn black when he is plagued.
  5. lol thanks man. This game will be Free to Play. Added a game Icon ![](http://i60.tinypic.com/1zzorvk.jpg) Seeing this as big project this will be a game that will take a few months even a year but, it will be awesome! EDIT: Added screenshot of a test of ingame using tiles and a custom tileset the water in the background does move byit self and I was thinking of making this game for HTML5 so it might have Cross-Platform. I can not export it as Linux or Mac since I do not have any of those OSs. >! ![](http://i62.tinypic.com/3500y2g.png) ![](http://i58.tinypic.com/smr21t.png) EDIT: Updated Post with Story and Pics!
  6. Hey guys As you may know that I am eventually going to release a ORPG called Providence Online, I am going to start out small and build my way up from starting out as a single player RPG then eventually a ORPG.This is my first MAJOR project that I am working on. This game will be made with Game Maker Studio. A little about the game: Providence: ANB will be a 8 bit game so will the ORPG with Fully custom 8 bit sprites. The game will be free to Play . Here is my progress right now. ![](http://i57.tinypic.com/xkmx4k.png) GFX Sheet >! ![](http://i58.tinypic.com/28juwkz.png) The game will consist of 2 parts. I am thinking of either releasing them separately or making part 1 and release it then when I complete Part 2 I will re-release with Part 2 Return of the King and Rise of the Forsaken . Both will be a 10 part Campaign-like game. I have got the idea from [Warcraft III](http://en.wikipedia.org/wiki/Warcraft_III:_Reign_of_Chaos) bit I will not be doing the Strategy part. Heres a little story I made as well. I have decided to name the world Amethyst (Reference to my old game sadly never released) >! Return of the King- Argus King of Healvenshire1 has returned from from the Icy winds of Nachok2. He returns normal enough but deep inside is a plague they call Blackout3. His son Luther soon identified what was going on when the King murders Queen Azalea, and ten of his guards and 50 citizens. Now Luther must find a way to cure his Father and save Amethyst. >! Rise of the Saken- Coming Soon! Footnotes >! 1Healvenshire is the Grand City of the Humans it has been built, destroyed many times, and rebuilt many times it is currently the Safe Haven for its Citizens and their Allies 2Nachok is the Frozen Wasteland home to the Ice Golems and the Forsaken4 3The Blackout is a plague that destroys Brain cells. It makes the Host do the Bidding of Goitk of the Forsaken. It is cureable using the 2 Crystals of Amethyst 4The Forsaken was a group of humans who were loyal to Argus. After they fell in the Battle of Hejol5 Grand Necromancer Goitk summoned them from their corpses to fight once more against the humans. Goitk was exiled from Healvenshire for praticing Necromancy. The ones who broke free from Goitk's control are identified called the Saken they are lead by Salan6 5Hejol is the Fiery Wasteland home to the Fire Golems and the Saken. 6Salan was Healvenshire's best Paladin. He fell to Goitk in War of Healvenshire. Goitk was impressed so he rose as the Forsaken's most Savage Dark Knight. He was the second to break free from the Forsaken If you have any feedback, suggestions or even any questions don't be afraid to post it or even PM me. Things to Do Done ; Not Started ; In Progress >! Make a logo >! Make the sprites >! Make a Story >! Advanced Turned Based Battle-System >! Music >! Map the maps >! Storyline Quests Will be adding more stuff to this list CREDITS >! Render - For GFX [ProfessorLamp](http://opengameart.org/users/professorlamp) - SFX and Music [ShwiggityShwag](http://opengameart.org/users/ShwiggityShwag) - SFX and Music [Gichco](http://opengameart.org/users/Gichco) - SFX and Music [PlayOnLoop](http://opengameart.org/users/PlayonLoop) - SFX and Music [Artisticdude](http://opengameart.org/users/Artisticdude) - SFX and Music [Telaron](http://opengameart.org/users/telaron) - SFX and Music >! Eclipse Community - Support! All Sprites were drawn by me, Render and are owned by LostTerminalStudios ©LostTerminalStudios 2014 All rights Reserved Scratch the above. Graphics are now Public Domain.
  7. I have given up on this feature so I shall go back to my old Engine that I used Thanks for all the people who tried to appreciate it!
  8. Okay I got it to work with [http://www.touchofdeathforums.com/community/index.php?/topic/117047-eochat-drawn-to-screen/page__hl__%2Bdraw+%2Bscreen](http://www.touchofdeathforums.com/community/index.php?/topic/117047-eochat-drawn-to-screen/page__hl__%2Bdraw+%2Bscreen) but I have another problem. The problem appears when the map is scrolling, then chat trying to scroll along with the map. Heres is the sub that causes the problem: ``` 'Evilbunnie's DrawnChat system Public Sub DrawChat() Dim i As Integer For i = 1 To 6 RenderText Font_Default, Chat(i).text, frmMain.picChatbox.Left, (Camera.Bottom - 20) - (i * 20), White Next End Sub ```
  9. If i was rendering it wouldn't I have to rewrite almost all of the chat functions P.S I am not good at Rendering its just not my thing could anyone help me with this?
  10. Greetings I am using [Eclipse Worlds](http://www.eclipseorigins.com/community/index.php?/topic/134183-eclipse-worlds-121a/) (great engine!) and I have come with a question that has stumped me for a while How do I make this chatbox here: ![](http://i60.tinypic.com/2h5jmad.png) The red circle is to control the visibility of the Textbox because I couldn't figure out how to make it transparent. It is a RichTextbox And I have used Rob Janes's Tutorial Here: [http://www.eclipseorigins.com/community/index.php?/topic/115411-transparent-chat-box/?hl=transparent](http://www.eclipseorigins.com/community/index.php?/topic/115411-transparent-chat-box/?hl=transparent) Just cant seem to figure out how do it.
  11. You can get jcsinder's DX7 to DX8 Converter it would convert BMP to PNG and remove the background with transparency
  12. Okay could you you provide me a code to disable the Start Key and the Tab Key and any other key that you would use to tab out?
  13. Hello All, I was using an advanced version of Prospekt Source when I tabbed out of the game in fullscreen and it gave me an error that states _"DirectX8 had trouble initiating. Please make sure your graphics card can support DirectX8 and/or is installed."_ The game runs well just that doesn't work. This is the Line i edited to make fullscreen. ``` Private Function InitD3DDevice(D3DCREATEFLAGS As CONST_D3DCREATEFLAGS) As Boolean On Error GoTo ERRORMSG D3D8.GetAdapterDisplayMode D3DADAPTER_DEFAULT, DispMode ScreenWidth = InternalWidth ScreenHeight = InternalHeight DispMode.Format = D3DFMT_X8R8G8B8 D3DWindow.SwapEffect = D3DSWAPEFFECT_COPY DispMode.Width = ScreenWidth DispMode.Height = ScreenHeight D3DWindow.BackBufferCount = 1 D3DWindow.BackBufferFormat = DispMode.Format D3DWindow.BackBufferWidth = ScreenWidth D3DWindow.BackBufferHeight = ScreenHeight D3DWindow.hDeviceWindow = frmMain.hwnd D3DWindow.Windowed = False - THIS IS THE LINE I made to work fullscreen. If Not D3DDevice8 Is Nothing Then Set D3DDevice8 = Nothing Set D3DDevice8 = D3D8.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.hwnd, D3DCREATEFLAGS, D3DWindow) InitD3DDevice = True Exit Function ERRORMSG: Set D3DDevice8 = Nothing InitD3DDevice = False End Function ```
  14. Resource Hacker is for Closed Source while Open Source > There's an Easiest way than that.. > > > > [http://eclipseorigins.com/community/filehost/a4824f14c1f815b620d83b4aa3025582.bmp](http://eclipseorigins.com/community/filehost/a4824f14c1f815b620d83b4aa3025582.bmp)
  15. This engine gives is Really nice. I have been checking this out and Its really awesome! I like how it was based off of Miracle Reborn (Formerly Eclipse Reborn). Keep up the awesome work!
  16. Integer variables can hold values between -32,767 to 32,767 Long variables can hold values between -2,147,483,647 to 2,147,483,647 Byte variables can hold values between 0 to 255 I agree with Frankenstein I would go with long since you can go up to 2,147,483,647.
  17. Looking Back At this I don't really think this is really necessary since DX8 has tinting. Admin Please Lock . The post will remain the same if anyone would want to take a look at this. WARNING: This topic will not be supported so nobody will fix not any errors if you get one.
  18. Last Question: Will this work in Dragon Eclipse or any EO 3.0?
  19. May I ask How would I edit maps in an Instance since it says "Cannot edit Map in Instance".
  20. WiseRock

    Eclipse to LOL

    Yeah I decided to just go with what I have now and I'll eventually learn programming enough to make a Specialized, Customized, Unique MOBA.
  21. WiseRock

    Eclipse to LOL

    I wanted to make something like where your in a battleground and you can fight other players in randomized parties.
  22. WiseRock

    Eclipse to LOL

    Hello, I am here to ask: could you use EO 4.0 to make a game like LOL. What I mean is for players to randomly group up with people they don't know and they fight another party that is also randomized. The map will be Manually done but any idea on how would this work; since you can't edit the source.
  23. you got to add somekind of event system dude :p
  24. WiseRock

    Sprite Generator

    > try this [http://charas-project.net/charas2/index.php](http://charas-project.net/charas2/index.php) Those sprites are good but you will have to rearrange them since the animations are backwards. A lot of work but they are really nice sprites.
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