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awgord

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  1. Thank you Panda, Daxter and the rest for your input. I'll take it and run with it, and go with learning VB2012 followed by C# (assuming I'm successful in learning VB)….. I'm about to date myself here - the last time I did any programming was in high school...... and it was PASCAL........ and of course, seeing as how that was forever and a day ago, I don't remember any of it lol
  2. > I don't really see the point in learning a smaller language like Python, jumping straight into C or C++ would be better. what about C#?
  3. So further info on this from the professionals here - I've a friend that has shown a site where it offers essential teachings of VB11 and C…. but would I be farther off learning this Python first? Absolutely NO programming experience here whatsoever, but like Dark, I'm wanting to learn!
  4. > Is there a way to show the map coordinates when making a warp event? Also how do I make a game starting point for the player to start at when they first play the game? Yes, you can get coords - on the admin panel there is a check box that says "Location" - check it and then on the game screen your coords will show up. As for the starting point, in your server files there is a file called spawn.ini - that is the file that controls where your characters spawn. It's where they go when they're first created, as well as when they die. I'm not sure if / how you can set it so that starting off you go to one area, and dying takes you to another. I'll have to leave that for someone that knows more about it to answer.
  5. > Well a couple of days ago I was gonna get this no doubts about it but seeing as how enemies can't cast spells meaning you can't have real boss fights is a turn off. How could the leave out such a basic feature? I want to make battles that encourage group combat like raids but how am I supposed to do that without enemies that cast spells and pose a real threat Crank their other stats up so that they hit harder, take less damage, and have massive HP
  6. awgord

    Sprite Generator

    Thank you, Render, thank you very much for sharing those sites!
  7. awgord

    Sprite Generator

    > [Here](http://www.famitsu.com/freegame/tool/chibi/index1.html) Thanks Yami, that's along the lines of what I'm looking for, except I'd like the sprites to be just a bit bigger (and the site to not have a copyright disclaimer for RPGMaker on it lol)
  8. awgord

    Sprite Generator

    Would anyone happen to know of a sprite generator that could be used to make sprites for EO4? I know there are programs that you can use to draw them, but I couldn't draw a straight line to save my life…...
  9. lol see, I kind of knew there was something I was missing out on…. okay so you hover over the event and ctrl+c then hover over where you want it and ctrl+v - I'll give that a shot later when I get back to my game! Thanks for the heads up seph!
  10. If I can add a few suggestions here: In regards to the eventing system - it would be so awesome if you could add a left / right scroll bar in the command window so we can scroll over and see the text that runs out of that window. Another thing I would love right now is when choosing things in events (for instance choosing a graphic for an event, or map coordinates for warps) a simple box where we can just type in the map number and x,y coords rather than sliders. And last but not least (and idk how possible this is for your engine, or perhaps it already exists and I don't know) a way to copy / paste events. Again, it's annoying when I create a big event and then decide "wait, I need to change this map a bit" and have to go through the whole process of redoing that event again and testing it again….. I've tried "copy page" and what not, but it only copies for that one event, it does not paste to a new event.
  11. awgord

    Player Access

    > i havent use eo 4.0 but in the older versions an admin could change the access of a player through the admin panel have you tried that? I've tried through the client admin control panel, yes. Unfortunately I only have access to server files through FTP (server is being hosted for me) and don't have access to the actual server client.
  12. awgord

    Player Access

    Hello everyone, I'm back with yet another question. Okay, so I made a second account for my game in order to easily test changes out. One thing I tried was giving a character on the 2nd account different levels of access "Mod, Mapper, Dev, Owner) - however, once given that access, I CANNOT remove it from them, no matter what access it is, the box shows that I can lower it to either "regular player" access or some other level, I hit "save and close" and nothing changes, their access level stays the same. Reloaded clients - no change….. Restarted server - no change..... Any clues / suggestions?
  13. awgord

    2nd update

    > On your webserver or gameserver? The gameserver doesn't download any of the data, it just forwards the URL of update.ini to the client. ahaha no, that would be the game server I'm looking at on Filezilla :rolleyes: ~~I think I know what you're talking about now though, Stein, the "update.ini URL" line in the server options of the admin panel, right? If so, I have a question just to make sure I understand it properly - when I do a 2nd update through JC's tutorial, and I link it the same way as I did the first, will new players still get both updates even though the link is to the 2nd update? (I hope that makes sense lol)~~ Never mind…. I get it now.... I went back through the tutorial and I understand how it works now lol..... Sorry for the silly questions, my brain is slow, but it gets there eventually LOL
  14. awgord

    Gold

    Just looking in my admin panel, under game options, and the max level I can set is 3000 (Gold version) - so that answers your question for the levels at least lol
  15. awgord

    2nd update

    > You need to modify the Update.ini file that your server uses (the one on a webhost) or it won't change a thing. That's kind of what I thought, but now I'm confused. Okay, so I followed JC's update tutorial (found here: [http://www.eclipseorigins.com/community/index.php?/topic/133589-how-to-setup-the-built-in-updater/](http://www.eclipseorigins.com/community/index.php?/topic/133589-how-to-setup-the-built-in-updater/) ) and successfully pushed out a small update, however yesterday I checked the updates folder on my server, and it's blank (and I don't see an "update.ini" there)…. so am I missing something here?
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