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WiseRock

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Everything posted by WiseRock

  1. Can anybody solve this weird problem?
  2. > the sprites do remind me of rotmg quite a lot, im guessing that's what you've based your graphics on? Yes, I might change it around but I drew this right after I played ROTMG so I just had it on mind > I like everything, but the shadows. Nice work :) gives a retro feeling, but the shadow throws it off. Thanks, appreciate it. I'll look in to the shadow issue > men tienes la fuente de ese engine si lo tienes te lo compro lo e buscado por años Se trata básicamente de CS : DE modificado. Mira a través de los foros. Usted lo encontrará . Google Translate > Well, can't wait to actually see how it looks when you finish the other graphics We will see XD > Looks nice man :) goodluck Once again Thanks appreciate it.
  3. > Wait, why was my post deleted here?? > > > > Also - which "famous programmer" was it that died? Was it DFA? Deathbeam? Is that why Deathbeam's website is gone? I NEED TO KNOW THESE THINGS MAN, You can't just say "someone famous died" and not tell us who. Geez. Its was my cousin and I used the term "Famous" because he was very skilled at Java, C++, VB6 and GML. P.S I have no idea what happened to Deathbeam. > I play ROTMG. You're using their work as a direct influence? Anyway, looks interesting, but if you try to profit in any way you'll probably get a S&D or sued. Goodluck and sorry about your programmer. Thanks for the complements! Well ROTMG used [Oryx's Sprite](http://oryxdesignlab.com/sprites/) which they paid $25 for, and I used did use Oryx's work as an influence. We were originally planning it for a 100% free game and the profit is pretty much just donations. By the condition we are in right now, this game might not even make it. > Why would you even consider deathbeam as a famous programmer? lol
  4. We are delaying this and we are going to dive right in the MMO We had too many problems with working with Providence ANB after one of our famous Programmers had passed away (You will be missed). Thanks -Render (Basketball) & The LostTerminalStudios Team * The person was my cousin who was skilled in a few languages
  5. Hey guys I have been working on my MMO and our team had decided to make it an 8 bit MMO. Here are some of the Sprites: Male Template Sprite >! ![](http://i61.tinypic.com/2uysojt.png) Female Template Sprite * Got a bit Lazy The White line is supposed to represent the bra just in case u didn't know. >! ![](http://i61.tinypic.com/mrv9zq.png) Here are some paperdolls The names are the actual names of the items in-game Bloodied Robes >! ![](http://oi60.tinypic.com/2cnfswj.jpg) Staff of Blood >! ![](http://i60.tinypic.com/16hu6xg.png) Try to give me some feedback if I should edit it to make it better or just plop in a comment. These are my first 8 bit sprites that I drew from scratch. I used the Game Maker Sprite Editor *(Post an awesome program to make sprites if u know one.) Here are some screenshots in Game >! Without Paperdolls![](http://i57.tinypic.com/2n7pqw0.png) >! With Paperdolls![](http://i60.tinypic.com/2mjzg4.png)
  6. > Hate reanimating threads but how would I make this compatible with sending Items And any idea on how to render this in like a form like the one [Prospekt Source](http://www.eclipseorigins.com/community/index.php?/topic/136217-prospekt-source/) uses
  7. > ,…," data-cid="931364" data-time="1418424411"> > > as Sherwin said: > > > > > > in > > > > I'm only guessing this could be your error I've Had that fixed Thanks for the suggestion. > Im not sure what made the color go away. First try to replace all of the " color " in the code with " colour " and try messing with this line: > > ``` > > RenderText Font_Default, Chat(i).text, frmMain.picForm.Left + 5, (frmMain.picForm.Top + 555) - (i * 20), White > > ``` I've tried playing around with it but I cant get it to be multicolored like it did in the original.
  8. Hey y'all, I would like to request some help for this wierd bug. I am currently using the Eclipse Worlds Engine and I recently implemented [http://www.eclipseorigins.com/community/index.php?/topic/136047-eclipse-worlds-chat-drawn-to-screen/](http://www.eclipseorigins.com/community/index.php?/topic/136047-eclipse-worlds-chat-drawn-to-screen/) which makes the the screen into the chatbox. Currently is it showing only White Text. It is not showing any other colours, just white. I would like to request some aide for this problem. Anyone got any ideas? Regards, Basketball
  9. > EW, cuz dev is still working on it and engine is amazing. :) True dat! All it needs it Transparency and it will be the best CUSTOM engine here.
  10. > Thank you all, I'm hoping for the 3D one to beat RealmCrafter Engine. :) > > > > > > Yeah your right, It was only for testing purposes I guess.. considering coding and mechanics is the main attention at the moment. :) > > > > If you guys have any feature requests please let me know below. I do enjoy the 3D Version keep up the good work man.
  11. ![](http://thirdeyeactivation.com/wp-content/uploads/2014/04/number5numerology.png)
  12. > - NPCs can walk off the screen. Cannot see them until they aggro on the character. (By off screen, I mean where the map ends) > > - Player is not center screen when walking (Maybe intended this way?) > > - When you kill an NPC, sometimes they walk around dead. > > > > Few more observations. 1\. I will fix that as well as the Dead NPCs. 2\. The Player yes is not supposed to be centered. Thank You so much I appreciate it for testing my game I will fix these bugs tomorrow. EDIT: Apparently there is so much bugs that I missed so I will try fixing them most of them if not all by the end of this week before August 18. Updates will be rarely due to me starting school on the 18th (I am attending a college and I will be there for the next 4 years. I will have the summers and winter etc. off though)
  13. ![](http://www.ceb.cam.ac.uk/data/images/currentstudents/it/bit24.gif)
  14. ![](http://funnyasduck.net/wp-content/uploads/2013/01/funny-17-dollars-thats-gangsta-boy-pics.jpg)
  15. > ok, I'm asking because I saw a game here in this forum, which was playable in the browser… ( [http://www.risingfarms-online.com/index.php/Play/](http://www.risingfarms-online.com/index.php/Play/) ) > > Does anybody know when eclipse V will be released? Could you provide a link to the Thread which u saw this game on.
  16. > Played the game for a bit and here is what I've noted so far: > > > > - Character can walk off screen. > > - Blood renders above the character. > > - Game crashes when you die. > > - Sometimes character cannot attack an NPC. Tried to run and re-position myself and still didn't attack. Thank You for testing I will fix the problems ASAP. And for the Attacking NPC is frequently because it may be the Formula for DPS. As I do it The Attacks are set up at 50/50 when you are not wearing the armor. When you equip the armorchest you should be do more Damage EDIT: Update .0.2.2 Fixes: -Blood above the Player -Fixed the Character Walking off the Screen (The screen is now wrapped you will appear on the other side of the map ) -Game Crashes when you die ( It was an error because you had negative health ) -Sometimes Character Cannot Attack ( I increased CTH (Chance to Hit) by 2% So You should hit the npc more often Make Sure you Wear the Armorchest for better CTH ) Thanks to [Tael](http://www.eclipseorigins.com/community/index.php?/user/63625-tael/) for pointing these out! (The R button Restarts Game) Just wanted to Point that out as well UPDATED Link: [https://www.mediafire.com/?b00wdqq2tjfaw7d](https://www.mediafire.com/?b00wdqq2tjfaw7d)
  17. Once Again Another Update v.0.2.2 Fixed the Combat System Works Fine Now You can now test it here! [[See This Post]](http://www.eclipseorigins.com/community/index.php?/topic/135784-providence-a-new-beginning/?p=926792)
  18. Update v0.2.1! ;) Added Inventory System Fully Functional Consumable/Stackable Items Battle System Completed ( Just need to get some Enemies ) Quest System Started *Testers the day you have been waiting for is almost here! ^_^ ^_^ Testers: [Colonello](http://www.eclipseorigins.com/community/index.php?/user/66139-colonello/) [Zopto](http://www.eclipseorigins.com/community/index.php?/user/65698-zopto/) [Tael](http://www.eclipseorigins.com/community/index.php?/user/63625-tael/) If I missed someone shoot me a PM!
  19. > Yeah, but i dont see a tutorials for ammo. [http://www.eclipseorigins.com/community/index.php?/topic/129037-ammo-for-range-projectiles-30-not-hardcoded/?hl=ammo](http://www.eclipseorigins.com/community/index.php?/topic/129037-ammo-for-range-projectiles-30-not-hardcoded/?hl=ammo) All I did was Search Ammo on the Search Engine
  20. > ,…," data-cid="926354" data-time="1406569107"> > > I dunno about tutorials, but i'd probably go something like this: > > 1- Create an array of strings to hold all the titles (client-side) > > 2- Add '.hasTitle(1 to MAX_TITLES)' to the playerRec (client and server-side) > > 3- Add ITEM_TYPE_TITLE (client and server, don't forget the item editor), and in the server's 'Sub UseItem()' add the check for that item type and call 'UnlockTitle( playerIndex, titlenum)', titlenum being a value retrieved from the item's data > > > >! ``` > >! Sub UnlockTitle( byval index as long, byval titlenum as long ) > if titlenum < 1 or titlenum > MAX_TITLES then exit sub > if index < 1 or index > MAX_PLAYERS then exit sub > >! Player(index).hasTitle(titlenum) = True > End Sub > >! ``` > > [EDIT] > > 4- Add '.selectedTitle' to playerRec > > 5- on 'Sub DrawPlayerName()' make it draw the player's .selectedTitle Thanks I'll try it Anyone know how to do a simple talent tree
  21. Update 0.2.0 Added Equipment Window Added Currency: Golandite (A gold-like item) Updated Enemy AI - You can flee from an enemy after about 40 Pixels. The enemy will stay at that point where you fled. They will instantly regain all their health. Com ing Soon… RTB System - (50% Complete Have to add Enemy Attacks) Transportation System - Trains,Boats etc. Enemy Spells - Dragons cast Fireballs etc. Vendors Scripted Items Advanced Quest System Switches and Variables The Platform will be Windows(For Testers) and HTML5 Have an Idea or *Want an Item/NPC named after shoot me a PM Limited Time Ends August 10th*. All testers that have signed up will have a NPC/Item named after them :)
  22. Good Job Rob on this thread you seem to be helping alot of people :D. Hope this is not tiring you down. Again Good Job!
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