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hisherwin

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Everything posted by hisherwin

  1. hisherwin

    Camera Zoom

    > People aren't gonna code your game for you. :( Aha.. you got that right~ People won't work without motivation (unless it's Santa)
  2. No I'd rather be a lieutenant
  3. > We have our own archive system 256mb is compressed to 45mb this decreases the download time when you connect to our update server > > > > The data dumper dumps all the pokemon definitions (moves they can learn, base stats, etc) Oh i see.. Well it's nice system (i might try to make that archive system)
  4. > Exactly! haha im glad someone figured whats the use of it :D The Dumper and The Cache one is what i'm asking, sorry for not being specific
  5. [http://images.mobilism.org/?dm=G12Q](http://images.mobilism.org/?dm=G12Q) Retro :^D
  6. Wow Another Retro User.. i like retro personally ehehe..
  7. Those Icon and Style looks familiar.. I definitely already saw those.. are you copying something?
  8. Good Job on working hard at your post count..
  9. > He said custom Eo 2 isn't custom it was an official at one point Use EO2, make it custom then? :D
  10. > on skype hes like im not a programmer im a blah blah blah, girl! On Skype, I'm not a programmer, i'm a joker
  11. Screenshot would be good before i download it
  12. Bump again, Need quick money ehehe Update first post
  13. I want to play it soon, i want to see how this folks did their job improving the engine :D Don't let me down :D
  14. hisherwin

    Camera Zoom

    > You'd have the Tweak places where it calls "RenderTexture" to adjust the destination width and height to 64x64 in other places as well, not just in DrawMapTile, it was just an example. > > > > I'm not entirely sure I follow your issue though Sherwin? I've never run into an issue where rendering into a source plane 2x the size has given me the artefact border unless I'm trying to stretch an that wasn't initially to the power of 2, or putting it into a surface that isn't to a power of 2? Try the zooming using RenderTexture scalling image only at tilesets.. you'll get the problem don't add anything else. just double the scale size
  15. hisherwin

    Camera Zoom

    > SherwiN is right, it's not really a "zoom" you simply render the texture into a larger surface size than the images actual dimensions. > > > > If you look at your Sub DrawMapTIle you'll find > > > > RenderTexture Tex_Tileset(.layer(I).Tileset), ConvertMapX(X * PIC_X), ConvertMapY(Y * PIC_Y), .layer(I).X * 32, .layer(I).Y * 32, 32, 32, 32, 32, -1 > > > > Without testing it, this "should" work RenderTexture Tex_Tileset(.layer(I).Tileset), ConvertMapX(X * PIC_X), ConvertMapY(Y * PIC_Y), .layer(I).X * 32, .layer(I).Y * 32, 64, 64, 32, 32, -1 > > > > Render Texture uses the variables (ByRef TextureRec As DX8TextureRec, ByVal dX As Single, ByVal dY As Single, ByVal sx As Single, ByVal sy As Single, ByVal dWidth As Single, ByVal dHeight As Single, ByVal sWidth As Single, ByVal sHeight As Single, Optional color As Long = -1, Optional ByVal Degrees As Single = 0), so you want to change the Destination With and Destination Height (dWidth and dHeight) "Should" is "Shouldn't" scalling the image on that code might cover the relative graphics, I'm not good on english so i'll explain it graphically for example this is the image tileset you are using , Normal size (32x32) ![](http://eclipseorigins.com/community/filehost/bc6e0d47dfbb35000eea6aa1e11d7e16.png) here's what you expected because of the logic on rendering ![](http://eclipseorigins.com/community/filehost/54658f77112e71e93edca2911765cabc.png) but this is what the engine will show you ![](http://eclipseorigins.com/community/filehost/c88c0e3a3631a5532fb7706d4a297e6f.png) i don't know how to fix this but i have my own method of scalling.. i mean zooming..
  16. > Exactly, and it's possible to upgrade 2.0 to DX8 if you really want the transparent UI. Which really isn't required. :) Why don't you just start with DX8 so that you don't have to bother upgrading 2.0 to DX8,
  17. > Eclipse Origins 2.0 is the best official version of Eclipse this far, in general, due to it being open source and a really stable base engine with only necessary features to make a 2D orpg. > > > > I can't comment on "custom versions" of Eclipse, every one I've tried has put me off of using it immediately. Custom versions have way too much junk code. Wow someone understand me! :D I also like and prefer EO2.0, but i prefer much lesser features and just add the rest myself.. at that way, i don't have to worry about bugs that i didn't create
  18. hisherwin

    Camera Zoom

    Possible.. already done this before.. Look on this code Call RenderTexture(Texture, X, Y, StartingXofThePicture, StartingYofThePicture, (Here is the code on scalling the graphics X), (Here is the code on scalling the graphics Y), SizeOfTheGraphicsX, SizeOfTheGraphicsY) But this method may fail.. i forgot what i did before that's why i can't tell you what to change.
  19. You can find those at "DrawPlayerName" sub and "DrawPlayerSprite" Press Ctrl + F and find those word throughout the module
  20. Visual Studio? .NET? erm if this was VB6, i don't know what you've done.. well i think you didn't show the complete code of the program.
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