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JohnPony

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Everything posted by JohnPony

  1. @Sherwin: > I don't know it. Hmm.. Ill look into it further. It may be a bug with my engine alone.
  2. Does Anyone else ever get this msg back when they try and learn a new spell. Even though it doesnt show up in there spell thing it still says they know it??? Bug….
  3. Doesnt this happen on a daily basis in eclipse :P I like pony poop, why do i like poop?
  4. If you look in robins history bundle. I believe there was a example of how to do it. Base your project off that :)
  5. @In7el3ct: > But I am. Hooray nepotism. :( 1 *sigh*
  6. This is pretty simple. Post a rating and a random nasty comment about the persons signature above you. If they have none call them a bimbo xD
  7. @Dioskaos: > Sorry for my bad English! I try to tell you that if the client Suvo MediaFire for your descarges it and fix it please I can try and fix it…
  8. LOL i showed u that :D
  9. There you go :) ![](http://haitiearthquakephotos.com/earthquake-photos/d/1330-3/Photographs+of+Hati+earthquake+disaster)
  10. @Dioskaos: > If I get on a server I would fix it please? I don't understand what you are saying. Please be more clear?
  11. > Known issues: > -Still blinking chat. There's the option to disable it, just if you want to tear off your eyes to not see it. That was taken directly from the topic. It is a known issue with that version. I would recommend not using it. Stick with origins until you better understand the engine.
  12. Please tell me if you coded the chat yourself. Or what EO mod you are using.
  13. NEVER!!!!!!!!!!!!!! 1 GOGOGOGOGO [rose] is playing terraria!!!!!!!!!!!!
  14. Look at the way the target hover & target marker is drawn. What you will need should be similar to that.
  15. JohnPony

    Spinning!

    Im very sorry for the necro post. But anyone using this may want to add a check if the player is moving. Cause this can cause a bug where the player gets stuck. Edit: Got the fix… Use this as your input code: ``` ' Spinning Select Case keyCode Case vbKeyHome If Player(MyIndex).Moving = False Then Exit Sub Else Call Spin End If End Select ```
  16. SOUL WILL NEVER WIN! 1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *smashes soul back in closet* GOGOGOGOGOGO
  17. @Soul: > I'm sorry. The way you wrote it made it sound like you created a new attribute. (And I wanted to avoid confusion about that, since quintensky asked a similar question above.) Fully understood. Sometimes that happens to me *takes a puff of joint* Most of the time when im high xD ^ That was a joke.
  18. @Soul: > Small clarification: this warps all party members when the player steps on a warp tile. It does not add a new tile type. Not sure if you read it incorrectly, or i typed the explanation wrong. But i meant for the reader to understand that it would be a check on player warp map attribute to see if they are in a party, and if soo warp all party members. Sorry for the misunderstanding. :)
  19. For those who want to have a check on warp to warp all party members find ``` If .Type = TILE_TYPE_WARP Then ```And Above ``` Call PlayerWarp(index, mapNum, x, y) ```Add: ``` If TempPlayer(index).inParty Then Call PartyWarp(index, mapnum, x, y) Else ```And dont forget to add a``` end if ```Below: ``` Moved = Yes ```Although you may want to expand upon this to send a msg asking the party members if they want to warp or not, cuz som1 in the party may be busy :P
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