Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

JohnPony

Members
  • Posts

    2626
  • Joined

  • Last visited

    Never

Everything posted by JohnPony

  1. > It doesn't matter what language you're using, any novice will make mistakes. I just personally prefer C# for the syntax, by all means I started with VB6 but looking back I wish I didn't considering that in all of my professional experience I've seen mostly C#/Java jobs and to me, C# is easier simply because Microsoft has way better tools for development. I never said C# isn't a good starting point. I was just disagreeing with your opinion that the syntax is more difficult to learn than the design patterns.
  2. > C# is OOP by design and extremely easy to learn. Knowing C# can make learning C/C++ & Java easier than others like VB. Yes, C# is a language that _strongly _encourages the use of OOP principles; however, you can easily avoid this through the use of globals and various other bad design choices. I've seen tons of people butcher C# innumerable times, including myself.
  3. > Read [[this]](http://www.amazon.com/Object-Oriented-Thought-Process-Developers-Library/dp/0321861272/ref=sr_1_1?s=books&ie=UTF8&qid=1407434318&sr=1-1&keywords=The+Object-Oriented+Thought+Process) before you do any programming and understand it. > > > > Then go [[here]](http://www.csharp-station.com/tutorial.aspx) and learn the basics of C#. This is most of the work. > > > > Once you understand how C# works, I would either choose to pick up another language or follow XNA tutorials to get a decent sense of how game programming works. I'm going to have to disagree. Learning the C# syntax is nothing compared to learning the different OOP design patterns, etc.
  4. > Alright so I would like to start learning how to program but I honestly have no idea where to even start. I would like to start with something that is somewhat easy to start off with, offers alot of support, and has an actual game engine I can practice on. I'm pretty much a complete newbie when it comes to programming so please be very clear and "dumb it down" if you feel it will help. > > > > Thanks guys. Learn to use Unity + C#.
  5. Private message me your thoughts on SharpNetty. I discontinued development of it awhile ago due to the lack of use it was getting, but I'll update anything that needs updating now that someone is actually using it. Good luck with the project!
  6. Hello, I just thought that I'd let you guys know that I'm still working on this. > What Is Lunar Engine? > > Lunar Engine is the next generation of 2D O/RPG creation software; it is a brand new engine, programmed in C# with three core things in mind: > > * Efficiency: When designing the new engine, we are constantly looking for ways to increase performance. Gone are the days where one must worry about their engine functioning properly with a substantial amount of users or limited hardware. > * Usability: Through meticulous code reviews, a versatile language, competent developers, and strict following of well known and proven software design patterns, Lunar Engine will have a very clean code-base to work with. We also seek to provide the community with a set of editors that will be revolutionary when compared with what many of our competitors offer. > * Longevity: Through the application of the aforementioned principles, we hope to provide the community with something to stand the test of time. > > Will It Be Free and or Open Source? > > Yes. > > Expected Release Date: > > Honestly, I don't know, and I'm not going to sugar coat it for you either. Complex software projects like this take time. I definitely wouldn't recommend postponing the development of your game in hopes of developing it around Lunar Eclipse; however, I hope to have something for you guys to play around with before summer arrives. Screenshots: [2/8/15] ![](http://i.imgur.com/M0NnUJV.png) ![](http://i.imgur.com/5jf68QO.png)![](http://i.imgur.com/uVtvUj8.png) You can find even more information regarding the engine [here](http://www.rpgcreation.net/community/showthread.php?tid=7&pid=31#pid31). Github repository: [https://github.com/JohnLamontagne/Lunar-Engine](https://github.com/JohnLamontagne/Lunar-Engine) Regards, John Lamontagne a.k.a General Awesome
  7. The Joker painting looks great!
  8. I'll vouch for Vaughan. I had a look through the source code and everything seems to be pretty solid. Even if he doesn't constantly contribute to the project, there isn't any reason for others not to jump in and use it due to the fact that it's completely open source.
  9. > Engine. It may be forked since Vaughan just wants an open-source engine, but I want to make an engine that has plugins and is monetized using plugins by authors. Authors make plugins and can release for free or for paid, these then are installed sort of like Minecraft's Bukkit Server. Everything needs funding to make it, which is why the core is free and open-source, but the actual works made for it such as additional features will be both free and paid. This is the best approach in my opinion and want more engines like this. Going to have to agree with you there. Keeping the core open source and releasing additional features as plugins is definitely the way to go.
  10. > I can only IMAGINE what you got this for We're trying to spice things up in our relationship.
  11. > I only get paid by the hour not per purchase ;). I have no say in what gold is sold for. Wrong guy, John. Not lashing out at you personally. I'm just stating the facts. :P
  12. > It looks good sherwin however no one will pay $50 for this. > > > > all the best, > > > > -Kibbelz Say the people charging $60 for Eclipse.
  13. > How bout instead of an extremely old halo game we could play Planetside 2, the uber massive Shooter! No other online shooter has the scale of 100% player armies numbering in the hundreds at any given time fighting in massive maps that go on for miles seamlessly! I specialize in a driving a Mobile spawn point that carries 12 players so I could transport our entire Eclipse Squad all together. > > Server: Miller > > Faction: Terran Republic > > My Main Class: Engineer, with specialization in explosives, and can repair vehicles > > My Main Vehicle: Sunderer (aka The Party Bus) carries 12 players, has 2 top mounted weapons, can pass through enemy shields, can resupply friendly vehicles passively, can act as a mobile spawn point complete with class change/resupply station. I might play with you guys when I return home on Sunday. How many people do you have playing with you?
  14. JohnPony

    BASS Sound Engine

    > shame your not getting my soul *evil laughter* i may have sold it for some strawberry soda. > > what exactly did he get banned for? > Many of the people around here happen to be intimidated by Sekaru's genius.
  15. > Should I know him in order to say that? > > > > What if I meant that after so many years he came back and I asked him as a joke, if he is still alive?! > > You really don't make sense. > > > > Btw, I had an account from 2008, cannot remember it, Marsh tried to help me a few years ago, no luck. > > **I know pretty much everyone** ;) > > > > ~Lumiere Big Brother here.
  16. > I said it seems legit. lol :P
  17. I don't quite understand the problem with the method applied here. I felt like the outcome was very, very nice looking. Why do computer artists try to conform so much? I thought that artists were supposedly free to express themselves.
  18. > Acting like you know him when his last post was 3 years before you joined, seems legit! > Assumes that she never had a previous account.
  19. https://www.youtube.com/watch?v=YlUKcNNmywk
  20. > It was general awesome wasn't it ur askin fur trouble m8 ill break meh *'n pint ova ur head. shut up with ur rubbish unless u want a proper * beating.
  21. The tree looks awesome. I'll never be able to do this stuff, though. I don't have an artistic mind, and I doubt that I ever will. :(
  22. I like your choice of XNA. I just switched over to it from SFML, and it's quite a nice framework. Item sheets look good, too. Are you going to have Ghostly write a parser to read in all of those documents, or are you going to manually transfer them into the game?
  23. wtf. How does a picture of one of my former IRL friends end up on Eclipse. Anyway, try this out: [http://www.adequacy.org/stories/2001.12.2.42056.2147.html](http://www.adequacy.org/stories/2001.12.2.42056.2147.html) If that doesn't work, this should: https://www.youtube.com/watch?v=x6L9OcaPFqM
×
×
  • Create New...