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Saga

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Everything posted by Saga

  1. > What's with the blurry text? Yeah, working on this. But using TrueTypeFonts crashes my program currently. Gonna look into that :) I'll also add some more shopitems and maybe powerups. Also, if someone got an idea, i can add additional mechanics. _**Btw: I'm looking for a game designer / artist. Not for this project, but in general. I wanna create some individual games and therefor i need someone to help me. I guess i got the skills to program a decent game, but i'm in lack of ideas and own graphics/sounds.**_
  2. ![](http://i.imgur.com/v153hMA.png) Candy Rain is my first game for android. It's written in java and i've used libGDX as library. I know, the basic idea isn't too original, but at least it's not a clone and it actually was a project for me to learn. **The Candies:** **![](http://i.imgur.com/zJ72ruG.png)Bean** : 1xSpeed; 1xValue **![](http://i.imgur.com/xKSIdOS.png)Bubble** : 2xSpeed; 2xValue **![](http://i.imgur.com/FHBVhOj.png)Snail** : 3xSpeed; 3xValue **![](http://i.imgur.com/tdtU9QP.png)Bonbon**: 4xSpeed; 4xValue **![](http://i.imgur.com/6FGqjfU.png)Bomb**: 3xSpeed; Avoid these! **The Shop:** ![](http://i.imgur.com/mrtEGMf.png)**Lifes:** You can have up to 3 lifes. ![](http://i.imgur.com/8KSy9zq.png)**Bigger Bucket:** You can bigger your bucket for one play. **![](http://i.imgur.com/qqnTrv1.png)****Two Buckets**: Use two fingers to catch more candies! **Screenshots:** >! ![](http://i.imgur.com/3ZIxY7z.png)![](http://i.imgur.com/zvPUXNE.png)![](http://i.imgur.com/pYcgljq.png)![](http://i.imgur.com/BQSQhiH.png)![](http://i.imgur.com/A5nzYDM.png)![](http://i.imgur.com/Moei1DE.png) **I'll post a download link soon :)**
  3. > Welcome back Thanks, seb. I remember you too ofc :P
  4. > Nope :P Prices in the topic ^^ Also, not Zex anymore, call me Faux :3 ok :D Maybe i'll request a Logo, but my projects aren't giving me any money right now :P
  5. Wow, Zex, your Logos and the website are just epic… I guess it isn't free anymore, is it? :D
  6. > welcome back :P Thanks, Zex! I remember you :D
  7. in the server console type: /setaccess yourname 5 (the number determines your admin-rank. 1: weak 5: Owner)
  8. I'm back! I know, you all have missed me alot, but here i am! ;) Haven't been active for quite a while now, but i hope there is something interesting here, even if i probably won't use the engines… Got to know OOP and java while i was absent. Maybe i'll find someone to start a project with?
  9. Like it, but i really hope it's mostly about indie games :) (Ofc you should review some interesting AAA games too)
  10. Game poll Your response has been recorded.
  11. Wow, great project. Seems like you and your teammembers are really skilled in what you do! :) Good luck!
  12. > I love the free flowing movement and that little light system, good going. Thanks for the feedback, i'll forward it to Thomas. > How many times must he change the name. At least he is just changing the name, not the project itself (like me all the time :P). > Nice framework Thanks, i'll forward it too!
  13. I can't see why your reply should be on-topic. Also, i'm not getting mad.
  14. > Why people can't be original, just for once?! Thanks for this greatly on-topic reply :)
  15. **Spooker, an Open Source Game Framework** ![](https://raw.githubusercontent.com/spooker-dev/Spooker/master/Docs/logo.png) By Thomas AKA Deathbeam Making games is a piece of cake with this small library! Spooker Framework is a fully free and open source game library, which will help game developers making their own games faster. Spooker is based on SFML (Simple and Fast Multimedia Library) and its binding is called SFML.NET. SFML is a cross-platform (running on top of OpenGL) multimedia library, which is really fast and easy to use. Because of using cross-platform libraries, Spooker is able to run on most platforms, including Windows, Linux and even Mac. [**Official website**](http://spooker-dev.github.io/) **Features** * Integration of Gwen GUI. * Native support for loading and rendering Tiled(tmx) maps. * Sprite batching with features known from XNA. * Smart resource and component management. * Simple game state managers. * Easy-to-use audio controller. * And much more (check Documentation for rest). Please, consider watching us on [GitHub](https://github.com/spooker-dev/Spooker) to be updated with latest releases. You can use this library in any project freely. Please also share it with your friends. **Media** Videos: >! Game Example: >! [media]https://www.youtube.com/watch?v=eHfQiMYkNLc[/media] >! >! Collisions: >! [media]https://www.youtube.com/watch?v=naP9gNi_ijE[/media] >! >! Tiled Objects: >! [media]https://www.youtube.com/watch?v=myTDt3HCl1U[/media] [![](http://www.worldmate.com/images/features/DownloadNowButtonSmall.png)](https://github.com/spooker-dev/Spooker/archive/master.zip) **If you need any assistance** [Please read through our documentation](http://spooker-dev.github.io/docs/index.html) OR [Please talk with the developer at our forum](http://www.indiearmory.com)
  16. Is this still a WIP? Are those your graphics? Would you accept an apprentice? (Pretty experienced in js, got some basic understanding of OOP and some basic knowledge of php)
  17. i like the idea! :D Good luck on this^^
  18. Don't know if you need vx or xp paperdolls, but try out these: [not a link to another forum](http://indiearmory.com/forums/Thread-Mega-Pack)
  19. > I googled FREE 2D MMORPG MAKER.There's a key word to it. Same here :lol: Well, i registered to join "Prospekt" :P Before i just read through… Some years ago now... probably first noticed it when i was 12 xD
  20. > Erm.. Is there any Mirage here? > > > > I use Mirage Chat Only (That i download on Echostorms.net that got shutdown i don't know when) Wut? Echostorms is down? QQ
  21. Prospekt:Source is nice (feature-wise… it needs someone to fully debug it...) But the Skywardens-Engine is my favorite this far...
  22. So… sorry, i haven't read through all pages, so i don't know if someone already asked, but i'd like to know in which language, with which databases/libraries/whatever are used? Thanks in advance! :]
  23. Hey there, Yes it's possible, but the whole engine would need a rewrite, so it's not really an easy thing to do. But there's already a eclipseengine which is webbased, Eclipse V. –- Hey, ja, natürlich kann man sowas wie eclipse im browser rennen lassen, aber man müsste alles in ne andre Programmiersprache umporten, bzw neu schreiben. Guck dir doch mal Eclipse V an, habs zwar nochnich ausprobiert, soll aber browser-basierend sein. :)
  24. Very nice :) Good luck on this
  25. Sooo… just a concept or have you already started coding? If yes, which language is it in?
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