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clark

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Everything posted by clark

  1. Ok thanks ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)!!
  2. Wow you always finding nice bug fixes ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) keep it up ! By the way : Do you know how to fix this bug? ^^ http://www.touchofdeathforums.com/community/index.php?/topic/129603-eadvanced-damage-bug/
  3. Hey , **Engine:** Eclipse Advanced **DX :** 8 **Problem:** Actually monsters are hitting 210 damages even when they have only 1 in str and damage i'm not the first to have this problem here a screenshot from another person : ![](http://img39.imageshack.us/img39/6833/sinttulogfq.png) Also deathbeam provided a fast bug fix to correct this problem but actually the code can't be found in vb6 and i'm not the only one so anyone could help me ? Thanks in advance
  4. clark

    Related to EXP

    It worked i tryed , nevermind actually i try a ExpGenerator that richy gaved to me
  5. clark

    Related to EXP

    Not stupid when you want to easly modify numbers without calculating formula ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons//ohmy.png)
  6. clark

    Related to EXP

    LOL sushi ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) ! If i want to make it to level 100 do i need to continue with case 1 , case 2 ? or i need to make them 3 , 4 , 5 etc ? ^^
  7. clark

    Related to EXP

    Hey guys , **Using Egine :** Eclipse Advanced **Dx :** 8 **Problem : Actually for the experience requiered to change next level it using a formula getplayernextlevel blablah , could anyone tell me how to change it to make an external file wich content is : Level 1 = 15 exp etc or simply adding it inside the server ? Thanks.**
  8. > Add this anywhere > > ``` > Public Const GWL_EXSTYLE = (-20) > > Public Const WS_EX_TRANSPARENT = &H20& > > Public Const SWP_FRAMECHANGED = &H20 > > Public Const SWP_NOMOVE = &H2 > > Public Const SWP_NOSIZE = &H1 > > Public Const SWP_SHOWME = SWP_FRAMECHANGED Or _ > > SWP_NOMOVE Or SWP_NOSIZE > > Public Const HWND_NOTOPMOST = -2 > > Declare Function SetWindowLong Lib "user32" Alias "SetWindowLongA" (ByVal hwnd As Long, ByVal nIndex As Long, ByVal dwNewLong As Long) As Long > > Declare Function SetWindowPos Lib "user32" (ByVal hwnd As Long, ByVal hWndInsertAfter As Long, ByVal x As Long, ByVal y As Long, ByVal cx As Long, ByVal cy As Long, ByVal wFlags As Long) As Long > ``` Eclipse Advanced have this already? or for each forms we need to put it again inside
  9. Deathbeam could you just give me the code to fix the problem with the npcs (monsters) that just show 1 frame even when walking ? i really need this because it's a bit akward to see a bunny flying because of showing 1 frame (jumping one) please it's urgent
  10. > It works just fine, only changes required are literally 4 lines of code that are different methods of text rendering. :/ i don't know render things, i just know basic things that's why i asked if he could make it for 3.0 but if you already know the lines to edit is it possible to tell me? here or (in private if you want) that would be nice
  11. this looking very good ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons//ohmy.png) let me know , are you planning to make this work for 3.0 or maybe Eclipse Advanced?
  12. Private message fix here: http://www.touchofdeathforums.com/community/index.php?/topic/129534-eclipseadvanced-private-message-fix/#entry853295
  13. > The only thing i saw you fix in this tutorial was change > > ``` > > Call AddText("!namehere msghere = Player Message", HelpColor) > > ``` > to > > ``` > > Call AddText("/p namehere msghere = Player Message", HelpColor) > > ``` > > lolwut > > On top of that, i doubt that the private message system would even work because you only fixed one bit of code that was already included inside the tutorial you so conveniently posted in the first step. Lol i changed this too (it's important to make it work in eclipse advanced) this : ``` frmMain.txtMyChat.text = vbNullString ``` to ``` UpdateShowChatText ``` Sometimes fixes just take one line or one word… Did you tryed this before thinking that will not work? because it's work..
  14. Hey guys i fixed the private message function in Eclipse Advanced . Actually it take a bit of time before it send if anyone can complete the fix … **Step 1:** -Thanks to [EclipseCommunity](http://www.touchofdeathforums.com/community/index.php?/user/73216-eclipsecommunity/) for this code : [http://www.touchofde…er-message-fix/](http://www.touchofdeathforums.com/community/index.php?/topic/115593-eo-150-player-message-fix/) But if you are using EA just follow my tutorial because there are things already working and we don't need to change so … **Step 2:** - Open your client with vb6 and search for : ``` ' Player message ``` **Step 3:** Copy this whole code (wich i included the fix inside) and replace the whole section ``` ' Player message If Left$(ChatText, 3) = "/p " Then ChatText = Mid$(ChatText, 4, Len(ChatText) - 3) Name = vbNullString ' Get the desired player from the user text For I = 1 To Len(ChatText) If Mid$(ChatText, I, 1) Space(1) Then Name = Name & Mid$(ChatText, I, 1) Else Exit For End If Next ' Make sure they are actually sending something If Len(ChatText) - I > 0 Then ChatText = Mid$(ChatText, I + 1, Len(ChatText) - I) ' Send the message to the player Call PlayerMsg(ChatText, Name) Else Call AddText("Usage: /p playername (message)", AlertColor) End If MyText = vbNullString UpdateShowChatText Exit Sub End If ``` **Step 4:** - Now when someone type /help he will get the commands to use , but as we changed the private message command to /p username messagehere we need to change it too in /help **Step 5:** - Search in Handlekeypresses : ``` Case "/help" ``` **Step 6 :** - Change this code : ``` Case "/help" Call AddText("Social Commands:", HelpColor) Call AddText("'msghere = Broadcast Message", HelpColor) Call AddText("-msghere = Emote Message", HelpColor) Call AddText("!namehere msghere = Player Message", HelpColor) Call AddText("Available Commands: /info, /who, /fps, /fpslock", HelpColor) ``` with this code: ``` Case "/help" Call AddText("Social Commands:", HelpColor) Call AddText("'msghere = Broadcast Message", HelpColor) Call AddText("-msghere = Emote Message", HelpColor) Call AddText("/p namehere msghere = Player Message", HelpColor) Call AddText("Available Commands: /info, /who, /fps, /fpslock", HelpColor) ``` **Step 7:** done bro ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  15. Deathbeam , the problem with monsters made in npc editor is not only the standing frame but also the only one frame that is show when he change directions and walk please give me a fast bugfix because monsters are crappy like that… [http://www.touchofdeathforums.com/community/index.php?/topic/129520-monsters-dont-move/](http://www.touchofdeathforums.com/community/index.php?/topic/129520-monsters-dont-move/)
  16. clark

    Monsters don't move

    So what can i do? ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons//ohmy.png)
  17. Hey , how much time until the 3.1 is released? just to know ^^
  18. clark

    Monsters don't move

    Sorry for the double post but i really need help :/
  19. clark

    Exp

    Wrong Section you need to post in " **[Questions & Answers](http://www.touchofdeathforums.com/community/index.php?/forum/13-questions-answers/)** [background=rgb(247, 251, 252)] "[/background]
  20. [http://www.touchofdeathforums.com/community/index.php?/topic/129520-monsters-dont-move/](http://www.touchofdeathforums.com/community/index.php?/topic/129520-monsters-dont-move/) I have a problem monsters created in npc editor (with vx character activated) don't move at all :/
  21. clark

    Monsters don't move

    Hey guys ! , today i started making monsters i created them in the NPC editor (i'm using eclipse advanced) and actually i enabled the vx characters on it… well the problem is that the bum candy bunny don't move like it should ... it only show one frame this one: ![](http://imageshack.us/a/img443/8416/bugle.png) Help me please
  22. Nice release deathbeam , so to confirm everything you finished Eclipse Avanced? even if there will be some fixes to do? Or you plan to do a sort of "Fast Bugfix" section on the first page and put all the fixes codes there and we have to add them ?
  23. Oh… so you won't add the Quest system you said (with transparency?) :/ Well ,i sent you few days ago a private message i don't know if you take a look
  24. > Which is why you: > > * NEVER start developing a serious game with an engine that's notorious for many updates/engines that are just starting. Wait until it's near an end-state. > * Keep track of your additions. Text-files are low in memory, and are useful for storing code snippets in. > * Learn how to actually bloody code, so you can make converters, port the few changes over, etc, when needed. I agree with you but … there are so many things that push people to use an engine with updates . For me i always have an addition track , but i still don't know if a update coming later would change a piece of code somewhere that make the other code don't work anymore . I would like know how to code , i will do it after i finish the game construction so it give me more free time to learn on vb6 ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
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