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Dawntide

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Everything posted by Dawntide

  1. Hello, I really need the character and animation frames of project vertigo, with idle, run, jump. etc. It do not need to be from project vertigo, i just want advanced frames. I would really appreciate it, if someone could give me a tutorial or something else thanks in advance.
  2. thank you, i will look for someone who can do that
  3. I could not see your service "Reason: Connection refused" at port 7001 even at 80: I could not see your service "Reason: Connection timed out"
  4. I portforwarded the port 7001 for my internal ip. Okay, so i can not test it myself. thanks for help!
  5. Hey, I decided to test if the server is working with my external ip, so i put my external IP in the client config.ini. Then i logged into my router and portforwarded TCP Port 7001\. Then i tested the Server Status Checker of eclipse (under extra), it is working and it does recognized when my server is online and offline. Now my problem: When i connect, i can not get beyond the character creation because my server kicks me off if i just wait in the character creation: Connection from MY EXTERNAL IP has been terminated. If i hurry up and just create a character with a random sprite and name i get stuck in the loading screen with the following title: "Connected, sending character addition" This lasts forever, i even have to kill the process, because it does not go away when i close my server. please help me to fix this thanks in advance
  6. Dawntide

    Logo

    What is a monster based game?
  7. So you are telling me that this does not work: http://www.touchofdeathforums.com/smf2/index.php/topic,82111.0.html YOu said it does work
  8. Hello, I can not get cool animations done. I want animations which are involving the character, but how to do it? How you do it? If it would be normal animations you would need 400 animations, 1 for each direction and 4 for each character sprite. When i use "running" sprites, the character movement looks soooo buggy and shitty like hell. I can only use "walking" sprites. So please tell me exactly how to do it, a tutorial would help me and many other people.
  9. I am using eclipse event 2.3. It is working 100% without code changes. just follow the tutorial
  10. fix my reported bug please, thanks
  11. From the games you listed, minecraft is the only real sandbox game. good luck with your project
  12. My scale mode is at pixels and wasn't ever changed, but the values are weird in my opinion. ![](http://s7.directupload.net/images/120806/k29hkgxl.png)
  13. Dawntide

    3D Eclipse!

    No one wants a crappy 3d engine, so please: do not release it. We have Unity 3d, so why a crappy VB6 3D Engine?
  14. But the screen resolution for example is in pixels too, isn't it? So 9000 pixels would be ridiculous high. Shouldn't Height and Scale.Height be near together and do not have a diffrence of over 8000 pixels?!
  15. Hey, I want to change the Window size of my game, but in this tutorial: http://www.touchofdeathforums.com/smf2/index.php/topic,67409.0.html He tells me to change Height and Width, but my Height is 9345 and my Width is 11655\. Why are these values so damn high? My window is in the default size. My Scale.Height is 595 and my Scale.Width is 771\. So what is the diffrence and how can i fix my damn high and weird values? thanks
  16. Hey, Maybe someone needs some inspiration or a guideline for pokemon tilesets, so here is what i found: **CAUTION link to an insanely huge picture (7.648px × 7.403px)** >! [http://fc01.deviantart.net/fs28/f/2008/082/c/c/Sinnoh_world_WIP_by_Kymotonian.png](http://fc01.deviantart.net/fs28/f/2008/082/c/c/Sinnoh_world_WIP_by_Kymotonian.png) have fun
  17. What is the sense behind this? It looks like it cant generate complex maps, so whats the point of a map with the ground layer filled with 1 tile?
  18. It is bugged, please fix this bug: If you do not have the required weapon, the spell starts to cast anyway, but has no effect. So you are stunned for the duration of the casting time of the spell!
  19. What are you talking about? You just need 64x32 .bmp files. Left site with green, right site with black background. Now go and make your own.
  20. I got a HD .ico 32x32, when i put it in 16x16 24 color it looks like a piece of shit. How to get it better?
  21. Dawntide

    3D Eclipse!

    Anyway, it looks like a piece of shit. You know what i mean? Bad 3d graphics are just bullshit 2d graphics are oldschool and do not get called bullshit
  22. Dawntide

    [EO] Minimap 1.3

    So you are saying that it is not going to show everything, how to modify it then, that it shows the area around you in which you are currently moving like in other mmo's?
  23. Dawntide

    Event teleport

    Nice idea, waiting for an answer too!
  24. Dawntide

    [EO] Minimap 1.3

    I found a little problem/bug. When you create a map with 100x100 size, the minimap gets really large, how to change it so it is always the same size?
  25. Dawntide

    PK Punishment

    Hi, I want to add a feature, but i do not know how to do it: I want to add a PK Punishment, so i want to kick a player out of guild when he killed a player of the same guild based on this guild system http://www.touchofdeathforums.com/smf2/index.php/topic,78441.0.html ``` If Player(Index).PK = PK Player(OnlineIndex).GuildFileId = 0 Player(OnlineIndex).GuildMemberId = 0 TempPlayer(OnlineIndex).TmpGuildSlot = 0 Call ClearGuildMemberSlot(GuildSlot, MemberSlot) PlayerMsg OnlineIndex, "You were kicked out of clan because of PKing another guild member.", BrightRed Call SavePlayer(OnlineIndex) Call SaveGuild(GuildSlot) Call SendPlayerData(OnlineIndex) ``` This is a noobish attempt, but even if it is right, it needs a check if the killed player is a guild member of the PKer's guild. thanks in advance!
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