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Ghost Fox

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  1. Variables are for one player only. I doubt that would work. * * * @'aeronx': > http://www.eclipseorigins.com/thread-2746.html?highlight=instanced > > You didnt search a lot.. did you? Okay, a lot of work has been done using the link you provided. But there is ONE problem. Near the end of the tutorial, there's a missing image that is crucial. It says "First off Find the Frame: fraMapWarp and make it look like this", followed by the broken image. If you're experienced with this particular thing, could you take a picture for me?
  2. Thanks, I've followed your advice. Unfortunately, a lot of the topics could not be found. The best topic I found had this quote in it: > What you need to do is make a function to duplicate a map and rid it when it's exited. This way, the map is only used one time before being deleted. > > Party Enters Instanced Map -> Defeats Boss -> Leaves Instanced Map -> Map Destroyed I figure this involves programming the engine somehow, but I've nowhere to start. The thread mentioned "Touch of Death forums", but the topics didn't appear to exist anymore. Any idea where I could start to work on this instance stuff?
  3. I'm trying to set up an event, map, or part of the game in general where I don't want two people to be able to enter. Is there a way to do this? Global events, maybe? For example, let's say there's an NPC (event) you talk to, and a training room you can enter from there. Is there a way I can have it so that the NPC will not accept any other players as long as that one player is busy doing the training room, and only opens up once they leave? I've got a basic handle of how the event system works, so I'd like any suggestions one might have.
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