malphos101
Members-
Posts
62 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
Calendar
Everything posted by malphos101
-
Using 3.0 from the nightly release, is there any way to display a player variable in the text box option within an event?
-
Tried using the stun effect on a spell but npc's were still able to attack. Is this a known issue?
-
Its an image file printed onto the screen, not an actual label in the source. You can find it in the gui > main graphics folder: "character.jpg"
-
Please don't spam the forums with one question. If you are using an unsupported version then you wont get much help, I can recommend upgrading to 2.3EO or the nightly release.
-
I have told you what to edit 2 times now.
-
That is for every players max hp. If you cannot take any advice I have been giving you and be able to apply some common logic then you really should not be messing around in the source code.
-
GetPlayerMaxVital = (**(GetPlayerLevel(Index) / 2)** + (GetPlayerStat(Index, Endurance) / 2)) * 15 + 150
-
If you would actually look at the code, in the GetPlayerMaxVital function like I said you would see where to adjust that.
-
You can use the event system to do quests and many other things. Check out a tutorial for it on the forums.
-
you need to install the runtime files.
-
hp increases as endurance does. You would have to add a cap to adding points to the endurance cap to achieve that kind of effect.
-
To change stats given at level up: ``` Sub CheckPlayerLevelUp ``` To change how much health/mp are given per skill point: ``` Function GetPlayerMaxVital ```
-
You would have to edit the server source with VB6
-
I would guess that is the case.
-
whats the link to the dowload files for this version? I could take a look in a few minutes
-
did you send map after hitting ok to save the event?
-
you have to click walkthrough, when checked you can walk through the event, when unchecked you cannot.
-
You aren't providing enough information. Post a screenshot or video of your event screen.
-
Did you use any conditionals? if the condition is met, the event will NOT run.
-
Just make sure when you add an event line that you click an empty space and not one that is in use.
-
Have you edited the source code? What version are you using? EDIT: Click below the Choice 1 in the open ">: " space and then add text, you are trying to add the text in the wrong spot and that is what causes the error. I was able to replicate your error, so just click in the empty space below the choice instead and it will work
-
would be much more efficient to code it into the map editor and have it stored as a new value in the map bins, then call the value to determine if a map changes sprites and what it changes them to. That's going to be a good bit of coding, but it will be 100% more user friendly than having to recompile the server for every map you want to change sprites on.