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iraasta

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Everything posted by iraasta

  1. When i open references there is NO mswinsck.oxc however i can add this in browse, when i add this and open project it still errors. When i shut down VB mswinsck dissapears from the list and i need to add this again. When i try to add this it shows Name conflicts with existing module, project, or object library. Even if i click accept there is no reaction.
  2. i did right now. Files has not changed. Same size. Same error /Edit Every other form works fine. Only frmMain returns this error
  3. I know i know. There was a lot of tutorials. But none of them works for me. I've tried everything. I'm using VB6.0 Enterprise with SP6 on Windows 7 64bit. I tried everything and still it says: "Class MSWinsockLib.Winsock of control Socket was not a loaded control class." Seriously i even tried manually download MSWINSCK.OCX. And it doesnt work. Tried starting in compatible mode, tried checking and unchecking every checkbox. Instaled sp6 in System32 and in SysWOW64 aswell. Tried reinstalling VB and downloading it from another sources. Nothing…
  4. Why does frmMain comes with "Line 28: Class MSWinsockLib.Winsock of control Socket was not a loaded control class." Error?
  5. Ok i know i already demand to much. But i saw there is a folder Panoramas. Death can you make panoramas as they were in RPGMXP? IT WOULD BE SO AWESOME ![:wub:](http://www.touchofdeathforums.com/community/public/style_emoticons//wub.png)
  6. Where is the code which in prevoius version was in **modGameEditors?**Can't find it.
  7. It is different since ItemEditorInit. And can't find any other file similar
  8. > I like it how you talk to yourself ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) > > However you are a good example for some people, some things can't just be explained, you have to find them out on your own. > > So well done ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Haha ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Thx. True, the best way is to find it out yourself > in the hp regen loop cant you just put if player(myindex).hp < 1 then kill player or something to that effect? Yea, but the problem was in that in this class "index" or as you said "myindex" didnt exist, and i could not find it. I finally found it, it was the iteration variable.
  9. Delete first line with player variable = 0\. I suggest to change all variables to zero in event on first map if variable "first spawn" is 1 and on end change it to 0\. I always do it, it's good way to be sure all variables for new player are equal to 0
  10. > Ah well, at least this is a pretty darn decent engine. > > Anyone could use this as a base for a great game. > > –Matt I already do ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons//laugh.png) Yeah. True, it is great engine indeed. But i truly wish it was developed in future. BTW.: About bugfixes. Is it possible to make newline in news editor? I really miss that.
  11. Oh. Right. Just saying it would be nice to see this in Admin Panel. BTW is it possible to make spells which temporarly makes player ignore collisions?
  12. I mean there is only Hatchet, Rod and Pickaxe to choose, and we cant add another options. Can we?
  13. It seems that there is no way to add another tools, It would be nice to have ammount of tools modificable.
  14. I think i found it, but with name Player_HighIndex instead. Going to try this and report @UP i just changed variable in hp regen to -3 and deleted line "if i < 2 then i = 2" /Edit It works. topic can be closed. Thanks for help /Edit2 no… it doesnt. It kills last player on a server ;/ /Edit3 Oh god. Im retarded. Player index is i variable /Edit4 Yes it works fine. Topic can be closed
  15. Ok. It doesnt. I mean i need to make call to Index variable from modCombat. It can't find variable. I'm not familiar with VB 6.0 started learning it like week ago. How can i make reference of Index variable to modServerLoop?
  16. Thanks! It works. How could I not find it ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  17. Hi. I changed code of EA to make hp regen negative number (My game is based on survival and this was easiest way to make hunger) however hp goes down till it reaches 0 then stops. I cant really find code which makes character dead. Any idea how can I make hunger lethal? (I am wicked person ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons//laugh.png) )
  18. Ok. So if you didn't notice my previous post i remind that npcs doesn't work when ctrl'ed with custom made weapons. > Deathbeam , then please don't forget once you finished , to make a converter so each people could go to the latest version , and if you have fixes redo bugfixes thread i liked that ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Yup @Deathbeam We need to make some cake for You when You finish EA ^^
  19. It would be awesome if you make day/night and time functions. A lot of projects will probably find it useful.
  20. You need to change Player Switch for example from 0 to 1, and at the beginning make condition branch in which it will check the value assigned to this particular switch. If it is equal to 0 show quest's "first time" text. Else if it is equal to 1 show text "Ya already did this now leave". Have you been programming ever before? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) If i explained sth not good enough then write it.
  21. "Housing system?" That would be something ![:wub:](http://www.touchofdeathforums.com/community/public/style_emoticons//wub.png)
  22. There is a bug if you wear specific ranged weapon events don't start on clicking ctrl. Even if i create identical weapon to Bow of Fortune it wont let me talk to NPC and with BoF it will. /Edit What's more casting a spell on NPC makes him talk even if you got that weapon equiped.
  23. > With opening/closing event you can do some sort of it, but otherwise no. Ok i understood it with default map. But i cant really find where did you define an image of those tree trunks at left ![](http://i48.tinypic.com/2ngtp8z.png) They do change with event open/close. But i dont know where to choose an image for those events. I hope you understand. Im pretty bad at complaining :3 /Edit Ok. I found out that it's just a tile in a mask layer. i dont understand the way it works. But ok. It does ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) /Edit2 Ok. Lets say i want NPC to ask player sth Condition Branch: –--Answer is YES: Make new event appear, and unlock its funcions ----Answer is NO: Nothing happens. But the only thing i am able to do with event close/open is Condition Branch: ----Answer is YES: Make new event dissappear, and unlock it's funcions ----Answer is NO: Make new event appear and lock its functions.\ Any idea how to make it work?
  24. Download link expired. Please rehost it. Btw: You are sir my real livesaver with this application ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons//laugh.png)
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