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Abyss

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Everything posted by Abyss

  1. Abyss

    Top programmer

    Hmm. I don't know any programming languages. I do however speak the language of love, Si! Si! Il vostro gnocchi è liscio comme il burro señorita. Talk to me if you want to woo the ladies
  2. There is an 8 directional walking tutorial. Lrn2search bro
  3. But its not in? So as of right now you have 10 sprites and no features. However, I do like your sprites, but those are not made by you. Just wondering what you bring to the table if you can't program and cant make graphics. That's why I'm not excited, but feel free to prove me wrong.
  4. What are you on about? You abandoned the project? And between that post and yours you updated once with some bugfixes
  5. Eh. So far all I've seen is 3 'custom' sprites and no features whatsoever. What are some features that the game has?
  6. Can miharukun get his own thread for skywyre? I don't want to keep digging through his questions to get to new discussion
  7. Just use it. Doubt you will make a game thats going to get noticed by the creator of that tileset
  8. Looks nice. Did you do those sprites yourself?
  9. Change the width of the chat window. You just changed the graphics
  10. Hey thanks a lot! I added you on Skype!
  11. Abyss

    Menu UI

    I think it's supposed to be a menu you enter after pressing ESC, going by his other posts
  12. Hey! I am looking for a beginner like me that does understand some VB6 but mostly needs practice to get better. I'd like to try to make some features and add some things to EO engines together, starting off easy and moving on to harder things later. We will discuss through Skype to help each other with the coding. I think this could be fun and educational, so if you're a beginner and normal person like me, hit me up!
  13. Abyss

    Menu UI

    Lol, so tempted to steal it! .. But I guess it will get annoying to go into a menu every time you want to change your equips. Very annoying.
  14. I prefer no classes and the opportunity to build your own. I do prefer a level cap though so you can't be good at everything like Skyrim.
  15. Man awesome expansion of the title system. I always wanted to see some achievement like system
  16. Could give a description of the features you want added? The engine you are using? Is it modded a lot?
  17. I found this on my computer. Didnt make it, credit to some Brazilian dude I guess. Pretty fun to look through though. Also, if you are interested in making a DBZ game. It has a decent amount of resources: http://www.filedropper.com/clienteeservidordragonballwar
  18. Pretty damn cool! Will you release a game at some point? Or just showing off?
  19. Man, your stuff looks so amazing. And those Avatar sprites are exactly the style I was looking for. Do you do discounts for bigger projects?
  20. Yeah, apparently I downloaded worlds from another source or something. That did have the files. Anyways: http://www.eclipseorigins.com/thread-677.html
  21. @'LiamKemar': > text based programming languages. Heh.
  22. Eclipse Worlds does contain the runtime files. I'm pretty sure it has all the files needed for Origins too. So just try to download that!
  23. Like the error says: You are calling ZeroMemory but you never defined it. The program doesnt know what to do, because it doesnt know what ZeroMemory is. ( I think) I looked through the tutorial and I couldn't find it there either. Maybe this tutorial isn't the best for your source. Search for another one!
  24. Hello everyone! I am looking for someone to help me with implementing some features. I don't think they are too hard to do, but I am not good at all so I'd rather pay to let someone do it properly. Basically I want NPC combat to be fixed. Of course, there are still some bugs in Skywyre so these need to be fixed too! (But I am sure Jaxx is on it) ``` Base: Skywyre Primitive V3 What I added: Beam spell for player Dash spell for player Buff/Transformation spell for player Attack frame AoE spells show animation in whole range What I want added 1\. NPC Spells: NPC can use these spelltypes: - Damage HP (Normal and AoE spell) - Damage MP (Normal and AoE Spell) - Heal HP (Self Cast) - Damage over Time (AoE spell) - Heal over Time (Self Cast) - Stun (AoE Spell) - Beam 2\. Projectile spell type: - Shoots an arrow of some sorts that is taken from an image - Travels over the map in a straight line only - Can set travel speed - Can set all other spell properties like cast animation, hit animation, stun time, range, etc. etc. - Can also be used by NPC's Examples of spell use: Slime monster that shoots a piece of goo. Player can dodge it, but if he gets hit, he gets some damage and is stunned for a while. Archers that shoot arrows. Again, the arrows go in a straight line so you can dodge it. ``` If you think this is something you want to do, send me a message so we can skype about the details, and most likely also future jobs!
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