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Azizele

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Everything posted by Azizele

  1. Gave the logo a bit of polish, made it a bit more sleek. Also revamped the forums to make them more visually appealing. ![](http://i.imgur.com/Qv5iV84.png) Forums: http://arcwyre.boards.net
  2. ModConstants for the number of quests I believe Laruso. As for the Degree of darkness, you may have to do some DX8 editing which I have no experience in.
  3. Thank you Jeppe, though it's a bit late into development to change graphics completely. * * * New dungeon released! To see the full Dev Log and more details on the Lost Thoroughfare, head to the [**forums**](http://arcwyre.boards.net/thread/11/azizele-dev-log-3). ![](http://i.imgur.com/42BMplY.png)
  4. Looking good, seems like ArcWyre will have to competition. I'll have to send a hitma… i mean a card.
  5. Thank you! I appreciate the feedback a million.
  6. It's not meant for RPG's he's just showing off his new pixel art software, the template is just there as a placeholder I assume.
  7. Updating yet again. Every single spell that will be included in the official release has been finished, animated, and polished. Added new signature spells for each advanced class. Added a new accessory only given to players who play the Closed and Open Beta. "Precursor Signet" More coming, stay tuned and don't forget to head to http://Arcwyre.boards.net to reserve your spot in ArcWyre's closed beta at the end of this month! Thanks Eclipse!
  8. Looking very good. It's always great to have diversity in the graphics community.
  9. Update Once again. Added about 8 hours of content to the Valyon Region along with new quests for the Barbarian Tribe. Made balance changes. New spells. Added the Arena Master to Oldusk City. Upon speaking with him you may be transported to one of 3 PvP arena maps, as long as you are level 15 or higher. New entries to the PvP shop. Added more lore to be found across Arcacia. Keep posted, more is always on the way.
  10. Sorry about the silence guys, I've been working hard. Released a few new systems, sneak peak of a new region, finished up Evergreen and added 2 more quest lines to Oldusk City Full Dev Log here: http://arcwyre.boards.net/thread/10/azizele-dev-log-2 Please make sure to register and reserve your spot for Closed Beta on Sept, 31st. Thanks guys, can't wait to see you in Arcacia.
  11. If I had the money I'd most definitely be purchasing this, look great Sky.
  12. @Trav I've encountered that glitch too, it seems to have to do with having too many lines on a single event causing it to RTE 9\. Then the map gets replaced with whatever your map 1 above it is, or it glitches out how your screenshot depicts.
  13. @aeronx The NPC's do have a cast time, they just don't play the casting animation. To test this for yourself just set the cast time to about 10s and attack an NPC. After a few seconds they will just stand completely still for 10s and then you'll be hit by the spell.
  14. Considering it's a whopping sum of 4 events total I very highly doubt it will visibly effect performance in any way.
  15. All right guys! It seems ArcWyre is far enough in that its time for team development! So I'll be looking for a team from among all of you talented people! I am currently in need of -2 Mappers -1 Content Dev -3 Moderators -2 Forum Moderators -1 Programmer Respond below if you are interested, or send me a PM and we can talk in private. Everyone on this team is required to keep in contact with some form of instant messenger, preferably Skype.
  16. -Update *Finished all interiors for Oldusk City. *New common and rare tier items up to level 20. *New dungeon with boss and drops *New party instance with boss and drops *15 New crafting recipes added More is on the way. -Remember to register at http://arcwyre.boards.net and spread some hype, thanks guys!
  17. Awesome! Thank you for your support ^_^
  18. -Update *Updated OP to more accurately display the current progress. *Evergreen Region is now finished and fully playable. *Added new quests to Evergreen *Spells for level 1-10 finished and balanced (somewhat) *New GUI. You can check it out under "Other Media" in the OP. More coming soon.
  19. Not that I know of, but you should make another topic, I'm sure Sky doesn't want this becoming a tutorial request thread.
  20. @Trav - Sprites are dynamic as long as they follow the correct frames they can be any size, within reason. @joaovitor - Arrows don't display an animation on hit unless you hit them from melee range.
  21. To use arrows, select a graphic from the projectile option panel in your item editor, then select the range and whether it rotates. In order to test your projectiles youre not gonna want any ammo so keep that to 0 then spawn your weapon, target an enemy and fire away.
  22. Thank you, Yuko. I appreciate the C&C on the mapping, I was waiting for that. I plan to improve the maps with much more detail, currently its more of a base or a shell so to speak. Also feel free to take the idea, its not my engine xD. Just a bit of ingenuity. I'm glad to have support, I appreciate the comments guys!
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