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Colonello

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Everything posted by Colonello

  1. Here's mine. For the past 3 years my wallpaper on all my devices has been different pictures of the same mountain. ![](http://i.imgur.com/7w9T1M7.jpg)
  2. Colonello

    Buddscape

    You should all be jealous of my 500 coin cash stack.
  3. All the bans have been explained in this post. Every one of them has a justifiable reason as to why the ban occurred. http://www.freemmorpgmaker.com/showthread.php?tid=85880
  4. It depends on how you want to run it. A. You run it straight off your computer. This means your computer always needs to be turned on in order for players to connect. B. You make or use another computer to host the server and you keep it on all the time. C. You pay another member here on Eclipse to host it for you. Lastly, D. You can purchase/rent a VPS that hosts your server for you. You just pay monthly for it and connect to it using your computer. This is somewhat expensive compared to other methods but it means you don't need to have any computers on in your house or have to trust another member with your game.
  5. Problem solved with help from BeNjO. Just in case someone else ever encounters this issue your npc's speed needs to be 3 or above or else this will happen.
  6. I doubt you'll be able to fill all the slots on your team but it looks like you've put a lot of work and thought in so far. Anyway good luck with it and it'll be awesome to see more when the project begins. :D
  7. Hi everyone, for some reason my npcs appear to do a weird hop/jump type thing where they'll move and skip a few tiles. I am using what I believe is SkyWyre v8. This only appears to happen on friendly npcs. Anyway here's a gif showing what happens (watch the npc on the far right). Can I fix this easily? ![](http://i.imgur.com/EUEduu0.gif)
  8. Colonello

    Yuko banned.

    Well, everything here that I could say has been said already so I'll just reinforce the main point of the post. Change your password. Even if it's encrypted there's always a chance it could be decrypted. It's a shame this happened but other than changing our passwords there's not much anyone can really do about it.
  9. Wow, this all looks really awesome! Very fun to look at, thanks for sharing. :)
  10. @'Sekiguchi: > nice, very good job. but you improve the water tile, it looks a bit weird. > > Seki:3 Thanks! I agree and I may have to find or make a different one, although it looks a lot better in-game when it's animated. @'sherwin': > On all the tiles, I like the waterfall most Thank you! @'Mohenjo: > I think the wood tiles for the dock could have ends so it doesn't look like one huge board lol, but the maps look neat, should be fun to see what you add next > > Lol, just notices the fishermen are holding swords XD I'm guessing it's a placeholder, but still really funny Yeah that's definitely something I'll have to fix, it does look a little odd. Also yeah the fishermen sprites are just temporary haha.
  11. Hi everyone, I really put in a lot of work in this week hoping to get as much as possible done. Chances are there probably won't be an update next week seeing as how finals are approaching very quickly. Anyway, let's get right in to it! This update contains pretty much all map/world content. **The Forests** Currently the forests don't serve much of a purpose besides being pretty scenery to look at. Anyway later the forests will contain things such as quests and monsters to grind on before heading in to a Deadfrost zone. Quite a few of them will also have resources to obtain and various small villages. For most of alpha these small villages will be abandoned but based on community ideas and feedback they will be transformed in to lively mini towns full of short things to do! **The Battle Ampitheatre** This location is an excellent place to meet up players who wish to fight in a safe environment. You can choose between friendly or betting battles. In a friendly battle no items are lost when you die, only your pride. In a betting battle any gold you bet before the battle will be given to whoever wins! **Oceranaer** This is a town that is completely on the ocean. Currently it's main purpose it find low to mid level fishing spots as well as being a cool area to socialize and relax with other players. This later will also be further expanded to be up to twice it's size based on community feedback. **Deadfrost Entrances** The last picture displays an entrance to the first Deadfrost zone. This one is a little more chaotic than most will be but it clearly marks the entrance. The main way to know, no matter where you are, is the dead, snow covered trees as well as a small layer of snow. Pictures! >! ![](http://i.imgur.com/ztXlr1y.png) >! ![](http://i.imgur.com/8CeGBvT.png) >! ![](http://i.imgur.com/RTWbIcJ.png) >! ![](http://i.imgur.com/iYTbRc0.png)
  12. Andiii is an excellent artist and does really good work! I commissioned him to make a player sprite with multiple frames and he completed it in under a day. The sprite looks fantastic and it's exactly what I wanted. I highly recommend hiring him and I plan on doing so again in the future.
  13. @'sherwin': > Making a Seamless Map System is quite a pain > I asked Genusis to help me do the rendering part since i don't really understand how to render it at that time, but now i think i understand it a little bit > > I'll say what Genusis told me to do when loading maps > when you are going to make a seamless map system, do not reload all surrounding maps every time you switch map, you'll just have to move them so they don't need to be reload from the cache file or the server > load only the new maps like > if you are moving upward, load only the top left, top, top right maps.. and just move the rest > > good luck on your game~ Thank you! Anyway I'm very new to VB6 at the moment so I doubt I'll be able to accomplish something that complicated. I may have to pay somebody to do it but I imagine it'd be pretty expensive.
  14. Hi everyone, sorry for the lack of updates these past few months. Anyway the game is back on track now and I'm hoping to have some form of a playable alpha in the somewhat near future. After coming back from this break I realized the Royal City looked way too plain and cookie cutter. The entire city was symmetrical and nothing was unique or stood out. In this update I hope to change this. I am still looking in to ways in to getting the world to look less flat. A shadow system is a little difficult but I imagine I can figure something out. Anyway here are all the pictures! It may not look like much but I spent quite a while remodeling almost the entire city. >! ![](http://i.imgur.com/0RT0BGM.png) >! ![](http://i.imgur.com/ABn9K65.png) >! ![](http://i.imgur.com/gJDFTWW.png) >! ![](http://i.imgur.com/6m3Dly9.png) In other news I am having all the maps converted to be about 50x50 size. I made all the maps 100x100 not realizing how terribly this would be for performance and it wouldn't work well for people with slow internet. This makes the maps look a little weird but I am also looking in to making all the maps seamless. This basically means when you cross over to a new map you wont even notice except for the name change.
  15. Hi everyone, I was wondering if someone here could build some kind of software that splits my 100x100 maps in to four 50x50 maps. I am using default SkyWyre. I don't really care if you can't transfer things such as music, npcs, names, etc. I just want the map to be split with all the tiles in tact. My budget is pretty low for this one I can only afford to pay about $10 through PayPal. If necessary I can try to come up with more. If you're interested in taking up this job feel free to PM me. It'd also be easier and faster to use Skype so if you have that share that with me as well. Thanks! :)
  16. @'BeNjO': > My main 'problem' is the size of the map file. Sending it to the client and the user have poor internet it would seem like the game has frozen until its finished downloading. I used to stick to 30x30 unless it was a huge city and would of been happy doing 70x70\. My old elysium game has seamless maps working and I never noticed a problem. I think processing and download speed should be taken into consideration when doing large maps as multiple layers or badly mapped maps will be larger than needed. I probably should look in to some way to split my maps then. That sounds like an unwanted site effect I'd rather not have. @'sherwin': > Im using Seamless Map, and connect the 50x50 maps all together.. Also i only render what visible on the game screen > > My engine is created based on eclipse btw Wow, that sounds awesome! :) If I knew how to do this I definitely would.
  17. @'SkywardRiver': > I've had maps 80x80 with 10-15 players on that map at a time with little to zero lag on a decent machine. 100x100 may be pushing it, but 80x80 worked fine on my engine, though I optimized a bit. If your engine was any similar to the Skywyre one you made then I should be fine because that's the one I'm using. Also thank you everyone for your replies so far. Unless I can find something or someone who can split the maps I'll have to leave them as they are seeing as how I have quite a few maps this size.
  18. Hello everyone, recently I've ran in to the question of "how big should my maps be?" Currently all my exterior maps are 100x100 tiles. Is this too big? Will it cause lag if too many players are on the map? If this is the case is there any way to split the map in to 25x25 segments?
  19. If I remember correctly, if you type something like "/editpet" the editor will come up.
  20. This is honestly really good for your first time drawing with a mouse. Keep it up!
  21. Very very excited to see this project again! Just voted. :)
  22. You definitely need to provide further detail. Here is the link to the Active Project rules. http://www.freemmorpgmaker.com/thread-339.html
  23. I've heard good things about Paint Tool Sai which I even used for a little bit. From what I remember it was pretty helpful when drawing things but that was years ago, something better may already exist.
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