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Colonello

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Everything posted by Colonello

  1. > I haven't seen a MMO that have a Permadeath, also wouldn't that feature make people mad and quit the game O.o, like when they work so hard on their character then suddenly it lag and the player dies, that would make them angry and quit the game isn't it? I agree with you on that. In my case if I spent 6 or 7 hours building my account and died by accident I'd be very mad. I'd probably rage quit right away. If you do want to please everyone who wants "The full SAO experience" a hardcore mode and a normal mode would be the best option in my opinion.
  2. These all look very nice. I love this type of style!
  3. Quick question, if I do only end up learning C++ in these courses will I have the ability to get a job with another language if I know it? Let's say I'm applying for a job and I need to know C++ and Java. Can I get that job if I know Java even though I didn't do it in college? Also do you think I will I earn the same pay as somebody who did both of those languages in College?
  4. Personally I think you should just stick with SAO. Honestly permanent death is just a feature players would get tired of real quick and would want a non-permanent death mode. I don't understand why everyone thinks it's so important to have this feature. As long as everything is similar to the anime I think people would be happy.
  5. I definitely do plan on learning at least 3-4 languages before heading off to college (Java, C#, C++, and maybe Ruby). Also after taking another look at all the course on that web page I think every class is C++. If for some reason C++ is the only language can I can certificates or something like that with these other languages?
  6. > Computer science usually revolves around troubled shooting and solving issues in technology. > > Computer Programming and Analysis is what I major in. It's basically a "Programmer" but the technical term would be a "Software Engineer" > > There is also a major for game design in specific. Usually these colleges are REALLY expensive. The best two schools for Game Programming as a major in around the United States, in my opinion, is Fullsail University and SCAD (Savannah College of Art and Design) University. SCAD is in Savannah Georgia. Fullsail University, which was the college I had planned to go to originally, is located in Winter Park, Florida. It's in Orlando, FL. It's about 70K/year plus living expenses. There are no dorms For Fullsail, however there are student apartments you'd nee to rent. So, if you plan on going for Game Design at Fullsail, I suggest saving money now. Fullsail is AMAZING. I toured their already and their game design studios are HUGE I have seen a few videos about Fullsail and it does look absolutely amazing but 70k a year is quite a bit so I doubt I'll be able to go there. xP I guess it all really depends on what happens 2 years from now though.
  7. Thank you very much for clearing that all up! Good to know I'll still be able to go that school. Also I do plan on learning C++ after I finish learning C# and Java since most big games seem to use C++ now.
  8. Hi everyone, I figured I would post this here seeing as how I wasn't having much luck in other places. Anyway college is 2 years away from now and I'd like to know a lot about what to major in before I go. I'm a little confused on what the difference is in majoring in Computer Programming or Computer Science (unless they're the same?). The school I'd like to attend only offers Computer Science if there is a difference between the two. In my future I'd like to program games for big companies such as Ubisoft, EA, Square Enix, Jagex, Blizzard, etc. Also if it helps here is the list of all of the computer science courses. [http://www.unr.edu/cse/academics/courses/cs](http://www.unr.edu/cse/academics/courses/cs) Anyway to sum it all up. Do I major in Computer Science if I want to program for games? If so will these classes here make me eligible/suitable to be accepted in to these game studios?
  9. Almost 20 pages in so far. Pretty funny at some parts. :)
  10. Wow that looks really nice. I've always thought stone statues in games are pretty cool. Yet to see a lion one until now :D
  11. That story was pretty entertaining xD
  12. > This is just so not SAO! SAO is death upon death. So keep as simple and as real as possible. You die you start all over at lvl 1 in the starting town. You 1/2 your stats or all and then you lose all but like the first 3 items in your bag. Well the fact is many players are not willing to do that. An MMO where you lose everything when you die can be killed very quickly. Even if it fits the theme many players will quit on their first death out or rage, frustration, or plain lack of motivation. That's why the hardcore mode suits to the people wanting a more authentic feel from the show while the normal mode is for everyone else.
  13. I'd suggest adding a secondary mode to the game to suit both types of players needs. Normal mode where it's like any MMO where when you die you respawn and hardcore mode where when you die your character is deleted.
  14. Huge fan of the show, it's my favorite anime of all time. Very happy to see something like this getting worked on! :D
  15. > The Starlight Dragon is the most rare mount in the game! (or… will be) Looks like I'll be spending a long time on this game xD
  16. > Nello, DID YOU NOT SEE THE POLAR BEAR! xD Oh I saw it but the blue dragon truly caught my eye. xD
  17. EO 3 is slightly buggier than 2 but not by much. Many people are using other custom dx8 engines due to them having the features they're looking for. A lot of people are using these custom engines because they're looking for features they can't add themselves. If you don't know any VB6 programming use a custom EO 2 or 3 engine or hire someone to add in what you want.
  18. > We can't compile this source? :( You should be able to, it's definitely an issue with your VB6\. It's probably the same reason why you couldn't compile other engines.
  19. Colonello

    New GUI?

    > I started at the beginning of the game January 2010 > Introduced a beta in March 2011 graphics was ready earlier. > So who make this so there [http://rorysoh.deviantart.com/art/Wind-s-Nocturne-GUI-205398969](http://rorysoh.deviantart.com/art/Wind-s-Nocturne-GUI-205398969) > I think he stolen it thx for help I'm pretty sure Rory didn't steal it from you… You signed up for the site today and have 3 posts. You don't have very much credibility.
  20. > If I change the gold to this open sources, what happen to what i have done before ? Everything should still be compatible. There's been no change besides allowing the public to use and edit the source.
  21. Happy this is finally out! :D Quick question, is Lunar still happening? I don't see anything about it in Expected updates.
  22. > Just an update on this: I'm still working on it. Later today I plan to release a video of some mounts. I'm excited to see that. :D
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