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Matt

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Everything posted by Matt

  1. Matt

    Buddscape

    @Orake GM We have no membership system currently in place. ![](http://i.imgur.com/hFJCC6y.png) I fixed it for you Methew
  2. Matt

    Buddscape

    I just uploaded the whole zip file, instead of using the updater. * * * Benjo's now hosting the server, as mine was pretty bad. If you don't want to re-download the zip file, change the connecting IP to 212.227.254.174
  3. Matt

    Buddscape

    In 2011, I didn't know how to program, and I was a Runescape fanboy. One thing led to another, and I found myself making a shitty RSPS in EO 2.0\. I never advertised it on Eclipse, and just took it as a learning experience once I actually started to learn how to program. That being said, a few other members on this forum recently found out about it, and asked to play it. So, I (tried to) fixed it up a tiny bit so that it's less annoying, and right now, it should be live. You can download it using the installer provided here. https://www.dropbox.com/s/3gxwnmmo7f0zwqq/Buddyscape.zip?dl=1 As I am hosting the server myself, please let me know if there's any lag issues. If that's the case, I'll ask Benjo to host it for me. Enjoy!
  4. We worked on a converter together?
  5. Hey Justin, just letting you know I already made a tutorial on multiple bank tabs/pages. http://www.freemmorpgmaker.com/showthread.php?tid=795
  6. Matt

    The situation.

    Pretty much everything has been said. I just want to clarify a few things, and state my perspective. I had contacted Link sometime around February because I had developed/was developing a 2D game framework in C#. The purpose of the framework was not intended to go beyond primitive rendering, networking, and audio components. Link offered to pay me to turn the framework into a game engine, and so I'm somewhat confused by your (Link) statement that you were essentially paying me to finish my own work. I do apologize for the misunderstanding. My reason for leaving was merely due to a personal issue I have with game development; it tires me. The only reason I ever accepted the position was because there was promise of payment. Jackie and SpiceyWolf were not the first few developers to hop on board. There was another developer who briefly became a part of the team, and then was kicked out by Link. After I had done some work, Link mentioned he found a few developers who were willing to work for free, and that he could no longer pay me. When he explained his reasons, I told him how I felt about game development, and told him to let the two developers join with the promise that I wouldn't have to contribute as much. When Jackie and Spicey joined the team, it was right around the start of my exam periods. The Discord meeting we had discussing the future was literally an hour before a final review session I had. I was worried about my exams, and gave myself a week to study prior to each exam I had. This spanned over four weeks. I thought I had stated this several times to the team, but Jackie might have missed it. The one thing I didn't want to do to the community was present a bright future full of promise, and not have it work out. I told Link that I really didn't want any publication of what was going on until we had something presentable. When the 'dream team' was assembled, I found myself with a 'developer' title on Eclipse, and even weekly dev log from Chief and Jackie about both projects. I had been gone for nearly a month, and I was really out of the loop. I expressed my discontent for it, but figured it would be okay. But there was internal arguing between staff members, and I had realized that our dev-team wasn't well established. Jackie had gone off and started a map-editor, and we weren't all on the same page on what our goals were. This is largely due to my fault, and I do apologize to Jackie and Spicey for that. Furthermore, I'd like to extend my apologies toward the community. You've been an online home for me for the past five years or so, and I have many fond memories talking to its members. Those of you who know me know that I've dedicated a lot of time to this site, and based off of that, I truly thought I would be able to produce an engine for you to use. I failed you on that. Just understand that I just simply no longer find enjoyment from game-development as I once used to. I don't want to end my ties with you (Link) on bad terms, so please understand I bear you no ill-will. Leaving the team was entirely to do with me, and little to do with anyone else. I wish you and your future team(s) the best with your efforts to rejuvenate the site. I really do hope that future users will find the site as enjoyable as I once did.
  7. So I was at a game jam this past weekend. Development started on Friday at 5pm, and the event officially ended around Sunday 6pm. We had nearly 45 hours for development (we were told to submit our projects at 3pm, and evaluations were started around 3:30). Judges were employees from various companies in game development. The companies were announced, but the only one I picked up was Ubisoft. There were 23 teams in sizes varying from 5 to 8 members per team. There were no definite 'winner', but the judge's top three favorite games were announced. Our project was one of the top three. Each winner got a steam game for each members, and one copy of some 3D modeling software per team. Our team had 5 members: 1 graphics artist, and 4 programmers. The theme we were told to use was 'interference'. We decided to make a tower defense game. One of the major criticisms was that our game was not very intuitive at the start. So, here's a brief explanation. When enemies walk on a teleport location, they get teleported to their respective exit location. Also, purple towers cost 120 and have a range of 2, and blue towers cost 100 and have a range of 1\. Blue towers do more damage, and purple towers do less damage. >! ![](http://i.imgur.com/H5M3c0G.png) Careful: The game should get harder the more you play it as a bandaid solution to "game progression". My team members worked on the scaling for this feature, and forgot to make the difficulty reset when you play again after losing, or stopping the game and re-start it. So if you end up playing it, make sure to restart the application when you want to play again. I'm really sorry about this. There's also no stage 2\. Stage 1 is the only playable stage. Download: https://www.dropbox.com/s/06l7byca1caxtfo/bit%20defender.zip?dl=1 Have fun.
  8. Python submission >! ![](http://i.imgur.com/PR7ElOE.png) ``` from ctypes import windll import pyautogui dc = windll.user32.GetDC(0) while (True): color = windll.gdi32.GetPixel(dc, 400, 200) if (color == 7002955): pyautogui.click() ```
  9. A good part of it is your refresh rate on your monitor. Out of curiosity, what rates do you guys have? I'm at 60hz.
  10. Very nice Slasheree! What language did you use?
  11. I made a tutorial for this. http://www.freemmorpgmaker.com/thread-4435.html
  12. @'Marsh': > your supposed to make a computer program to do it. Yeah, pretty much. @'Matt': > who cares about a human's response time?
  13. This website clocks response time. I myself average around at about 250ms. But who cares about a human's response time? I present a challenge to you to make an application that takes the test. You can use any language you want. Post the **average** response times below! http://www.humanbenchmark.com/tests/reactiontime **Rankings** 1. Slasheree with 33ms average in VB.net 2. GalacticGlum with 34ms average in C# 3. Marsh with 47ms average in C++ 4. Matt with 60ms average in C# 5. Matt with 60ms average in Python My submission with a C# application. >! ![](http://i.imgur.com/mVkcjmr.png)
  14. It's okay. If they shut him down, he'll just respawn.
  15. I'm glad you found the base-project useful! But I don't really like how you're taking something open source, plopping a simple UI on it, and asking people to pay you to change a few images just because they don't have access to the source. You're more than free to do it though. Also, +1 for copy and pasting my repo's README.
  16. I've heard some good things about a franchise called "Pokemon". Not too sure if it's worth looking into or not; I don't really watch anime, so, I wouldn't know.
  17. inb4 your shoutbox ban has been further extended because you're complaining about your ban.
  18. Matt

    Donation Goal!

    I'll throw something your way then :)
  19. Matt

    Donation Goal!

    Alright, fair enough. What happens if the quota is not met?
  20. Matt

    Donation Goal!

    I'm fully aware that donating perks are donating perks. I'm also fully aware that you're not obligated to be 100% transparent to us about absolutely everything. However, as a non web-developer, I would like to have at least a brief idea on how our current forum software is limiting us, and how the desired forum software will remove those limitations, before throwing money for the license.
  21. Just to finalize something on what Doug mentioned. Closing the launcher mid-download will not screw your game up. It'll just re-download the same files you were downloading on the last patch the next time you're updating. However, since the game files can be quite big, it's recommended to not close the updater.
  22. Matt

    C# File Updater

    This was just in Unity. I'm not too experienced with Mono, so you'll know more about it than I will. You're probably right. You're more experienced and knowledgeable in C# than I am.
  23. Matt

    C# File Updater

    > Hardly, I just thought there might be more of a reason to it. (Seeing how it is easier to use it in Mono as well with GTK this way, or possibly turn it into a portable class library.) > > Also, I'm nosey and like knowing things. Even though most of the code *could* work in Mono, you'll still run into problems. I've actually already tried it through Unity. Stream.CopyTo doesn't work, and the DataBuffer class I wrote wouldn't be able to use the Dispose method. Still possible, but would require some re-writing. I might give it another go, actually. > Hey Guys, a Dump question, How i open the File? xDDD Or start the Update lol I left a link in the ReadMe that just contains the compiled executable files. Here it is. https://www.mediafire.com/?l8ag2qdhmwx08em
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